After the patch came out with the buffs to elemental shaman, I decided to autocomplete a deck in standard and play it to legend from D5. It’s definitely not OP, but wasn’t complete garbage. I posted a 61% win rate on my PC and played some untracked games on my phone to legend.
I’m not going to post a full guide, but I will share some thoughts:
Shaman’s very underplayed – I think opponents didn’t know what to expect.
The amount of transformation spells you can play or discover made paladin and warrior matchups much easier (lillypad, hex, devolving, revolving, etc). This thing stomps on Paladins.
Discovering Vivid spores in late game actually won me a few games against control decks
Rogue’s owned me. Try to corrupt a dunk tank before they go wide.
It runs only 2 spells in the list; its mostly all battlecries. There is a lot of spell hate right now with Ogremancers, secrets, cult neophytes, etc that you can dodge. I usually will play about 3-6 spells discovered in a game but this can be tactically done.
How does this win? Just curves out stats consistently to start, chips in some damage, generates value through discovers and swings for tempo around turn 5-6. Finishes off with Alex, Al’Akir or Fireheart.
Shaman is not very tested or refined. There are a lot of bad lists on HSreplay that give it a bad rap. Looking at all the archetypes, the best win rates are midrange decks which this one is.
Overload – this deck doesn’t play ANY overload cards. I think overload just isn’t worth it because there is so much removal these days. Not sure if overload has the payoffs right now to complete.
Cult Neophyte is the one card I’d consider adding instead of kindling elemental or wandmaker.
### Autodeck Midrange
# Class: Shaman
# Format: Standard
# Year of the Gryphon
# 2x (1) Kindling Elemental – this guy is meh. Wish it fire fly. Used on a Lurker won’t corrupt Dunk tank.
# 2x (2) Wandmaker – lots of good 1 mana spells.
# 2x (2) Menacing Nimbus – should be discover. Like other classes for a 2/2.
# 2x (2) Cagematch Custodian – Great card. Always keep.
# 2x (3) Whack-A-Gnoll Hammer – Never keep.
# 2x (3) Venomous Scorpid
# 1x (3) Instructor Fireheart
# 2x (3) Gyreworm – very good. Keep for hunter. Better than Serpentine Portal.
# 2x (3) Arid Stormer – Try to get the hammer buff on this.
# 2x (4) Earth Revenant – people don’t play around this guy at all.
# 2x (4) Dunk Tank
# 1x (5) Taelan Fordring – corrupt your dunk tanks.
# 2x (5) Lilypad Lurker – don’t save for a big target unless you can chain elementals.
# 1x (5) Inara Stormcrash
# 1x (6) The Lurker Below – note this is a Beast; not an elemental
# 2x (6) Fire Elemental
# 1x (8) Al’Akir the Windlord – try to get hammer buff.
# 1x (9) Alexstrasza the Life-Binder
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Find this deck on https://hsreplay.net/replay/RGSsePReBQm6Vc7qYPsBfY