dmh nzothClass: WarriorFormat: Wild2x (1) Eternium Rover2x (1) Risky Skipper2x (1) Shield Slam1x (1) Sir Finley Mrrgglton2x (1) Town Crier2x (2) Armorsmith2x (2) Battle Rage2x (2) Dead Man’s Hand1x (2) Forge of Souls1x (2) Grizzled Wizard2x (3) Acolyte of Pain1x (3) Ancharrr1x (3) Bulwark of Azzinoth2x (5) Brawl2x (5) Scrap Golem2x (6) Khartut Defender2x (7) Bloodboil Brute1x (10) N’Zoth, the Corruptor
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
– > Tech cards:
(the finley wizard combo is for raza priest, since the matchup is very polarized without it)
vs. control ( -1 Sir Finley Mrrgglton, -1 Grizzled Wizard/ +2 Coldlight Oracle)
vs. aggro ( -1 Sir Finley Mrrgglton, -1 Grizzled Wizard/ +2 Armor Vendor)
vs. combo ( -1 Sir Finley Mrrgglton, -1 Grizzled Wizard, -2 Scrap Golem/ +2 Dirty Rat, +2 Coldlight Oracle)
– > Matchups:
– Kingsbane Rogue / Odd Rogue
– Secret Mage
– Discard Warlock
– Token Druid / Spell Druid / Jade Druid
– Odd Paladin
– Odd Warrior / Pirate Warrior
– Odd Demon Hunter
– Even Shaman
– Big Priest / Reno Priest
– Mill Rogue
– Quest Mage / Mozaki Mage / Exodia Mage
– Malygos Druid / Togwaggle Druid
– Darkglare Warlock / Reno Warlock
– Big Shaman
– Tonk Hunter
– > Mulligan:
The thing you want to always look for in the mulligan is skipper + activators and draw. You should always keep forge of souls. If you have it in your mulligan, throw away ancharr and skippers if they are also in your mulligan. If not, keep ancharr/skippers. If you dont have any of them in hand, throw away everything, the only exeption being battle rage and acolyte.
If you start the game with skipper in hand, or a way to fetch it, you should hard mulligan for activators, and, more importantly, battle rage or acolyte of pain, since they are your entire draw engine.
keep Armorsmith, Eternium Rover and Town Crier. Always try to find some draw to go along with it, but your top priority is to get enough skipper activators to clear an early board and gain some armor, even if it makes you run low on cards, since generally you can topdeck better than an agressive deck with cards like Khartut Defender or Scrap Golem.
vs. control and combo:
keep skipper and hard mulligan for battle rage and acolyte of pain. in these matchups you just want to dig through your deck as fast as possible, and try to hit your endgame as fast as possible (ideally your final hand would be only nzoth and 2 dead mans hand, so you can play a nzoth every other turn).
– > How to play the deck:
The general plan of this deck is to simply get a good skipper turn (ideally from turns 4-6) and cruise from there. I’d suggest you try this out if you are facing a lot of aggro, since this deck excells at aggro matchups, a good skipper turn is too crushing, and if you manage to survive through the early game with it, just one nzoth should get the job done finishing the game, dont need to dead mans it into the deck. But of course, dead mans hand falls short while facing control or combo decks, since decks like reno warlock can easily burn your nzoth or a dead mans and combo decks can easily kill you since you dont put a lot of pressure on them, and a nzoth at the topend usually doesnt cut it. Big priest is a bad matchup also because of their multiple layers of threats, with cards like scrapyard colossus being resurrected over and over again making it impossible for you to stay in the game. But if you manage to survive through it and get to your nzoth dead mans hand endgame you practically won the game, they will start slowly dying to fatigue and will run of out resources.