Hearthstone G’Thun Warlock – An Intermediate guide to Control Warlock with Applications in C’Thun By: NinjaWarper975


Hey guys, I usually don’t post on this subreddit but I cant wait to share and teach this deck that I am dubbing, “G’Thun Warlock.” I recently theory crafted this a couple of weeks ago, but I finally got enough dust to make this deck and it is wreaking havoc amongst the ladder.


### G’Thun Control Warlock

# Class: Warlock

# Format: Standard

# Year of the Phoenix


# 2x (1) Mortal Coil

# 2x (1) Spirit Jailer

# 2x (1) Voidwalker

# 1x (2) Faerie Dragon

# 2x (2) Soul Shear

# 2x (3) Dark Skies

# 2x (3) Dragonblight Cultist

# 1x (3) Frozen Shadoweaver

# 1x (3) Scalerider

# 1x (4) Brittlebone Destroyer

# 2x (4) Devoted Maniac

# 1x (4) Evasive Feywing

# 2x (4) Fiendish Rites

# 1x (4) Fire Breather

# 1x (5) Cobalt Spellkin

# 1x (6) Khartut Defender

# 1x (6) Kronx Dragonhoof

# 1x (7) Evasive Drakonid

# 1x (7) Galakrond, the Wretched

# 1x (8) Twin Tyrant

# 1x (10) C’Thun, the Shattered

# 1x (10) Scrapyard Colossus




# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Mulligan guide:

  • Keep

    • Mortal Coil

    • Void Walker

    • Spirit Jailer

    • Dragonblight Cultist

    • Frozen Shadow Weaver

  • Re-draw

This deck is very modular, containing the Galakrond Package, Soul Shard Package, Warlock/Control/C’Thun Package, and slight Dragon Package. Arguably the most replaceable is the Dragon Package, with Faerie Dragon, Evasive Drakonid, and Scale Rider. Cobalt Spellkin is not included in this list, because the card draw is just too good, allowing you to potentially get more mortal Coils, though this may be discarded in the highlander Version, discussed Below. The Dragon package is really a replacement of other cards. Evasive Drakonid is just better in this deck that Shield of Galakrond, because it has a higher statline overall, and has the Evasive/Elusive phrase. The only reason to keep Faerie Dragon is to synergize with Scale Rider, providing a bit of burst damage, that in the early game can be very useful for clearing minions like Spirit Jailer, or VOid lord, especially combined with Mortal Coil allowing to deal 2 Damage, a sizeable statline on the board and draw a card, for 6 mana.

This Deck was based upon the Galakrond package. Originally designed like the legendary deck, Control Warlock/Handlock. Galakrond allowed Control Warlock to stabilize in the mid-game, following the rotation of several key expansions, following the beginning of the Year of the Phoenix. Dragon Blight Cultist is a great Tempo play, a minimum of 5/3 on the board as of turn 3, makes Dragonblight cultist a very sticky play, combined with Void Walker, this puts enormous pressure on the Board. If Combined with Fiendish rites, it creates several small yet sticky minions to deal with on turn 5. generally with this deck, the Goal is to play a few cards early, sacrificing some health to be able to land some sticky minions, emulating the handlock aspect of this deck, but keeping in mind your health, through Galakronds ability in the Midgame. usually, the game will be over at this point, however with this deck, once Galakrond has been played, the Game plan is to play a bunch of powerful taunts and AoE cards, like Scrapyard Colossus. At this point your health will be pretty low, so subbing in one of the mortal coils or something small with a sacrificial pact, may be worth your while.

Late game, this deck has very few large minions, this is because at this point, Galakrond should have at least 2 Demons on the Board, their offensive potential plus the defensive potential of Scrapyrd Collosus, Evasive Drakonid and Twin Tyrant allow for a very balaned play style, as well Kronx Dragonhoof allows you to do 10 damage, heal 5, using one of the Annihilations. Alternativly, you can delay Kronx 1-3 turns if facing a bad matchup, or having a bad hand, to buff the Demonic Imps by +2/+2 created by Galakronds Heor power. C’thun is really the star of this deck. 95% of the time you will only have assembled 3 pieces of C’thun, but hthis is okay. All the pices are great on their own, a 5 mana 6/6, a Dark Skies that applies to face, a Destroy a Minons and an AoE. Where C’thun really shines is against COntrol Decks. Twisting Nether, Brawl, Plague of Death and the like all counter this deck for the most part. Priest, Warrior and other Warlocks, Mage and Demon Hunter pose a major threat. Priest warrior and Warlock, because this deck lacks twisting nether, infavor of dark skies, mortal coil, and the Dragon Package. The only way, in my testing, to beat these decks is to play hardcore Control, have a little RNGesus on your side, and time your C’Thun parts correctly. Quest Ressurection Priests is basically an insta lose unless you sub in 2 twisting nethers, and time them immediatly after their mass ressurection. Mage is a minor threat, becasue spells can bypass taunt, and this deck lacks the full Standard Soul Fragment Package, Healing is a mojor problem, it is recomended, to sub in Nether Breath and some more Dragons for some lifesteal. Demon hunter is an ehh mathcup, because the burst damage in the early game can really screw you over long term, though if you defend properly, they will evenrutally lose steam.

The Highlander variation contins Zephrys and Dragon Queen Alextrasza as well as normal alextrasza. personally I do not like this variation, as cards that I need, like Fiendish Rites against Shaman, or the C’Thun pieces, are hidden behind cards that are not theat useful in the moment. However in theory it is very easy to play, play Control, get normal Alextrasza, do some damage, then Cast the Pyroblast generated by Zephrys. This deck variation is mroe suited for Wild, where The Amazing Reno, amongst other highlander cards, bolster the solutions this variation has, the RNG nature gives, such as not being able to draw SOul Fragments fast enough.

I hope you enjoyed this guide, and good luck in the Arena…

Leave a Reply