Decided to run with Demonhunter this season, because its one of of two classes I’m still missing 1000 wins. I hit legend last month with Midrange DH, so decided to try out Deathrattle DH this season. What I love about DH currently is the variety of viable packages, which can be combined almost flawlessly.
OTK Package with Il’Gynoth and Mo’arg Artificer, deathrattle package, Soul Fragments, midrange with attack buffs and even a N’zoth package, which are all kind of good on there own. And most of the time, you even have space for cool (tech) cards you’d like to play. I hope in the future Blizzard decides to create more cards for other classes, which fit into different archetypes without being too op and an auto-include in every deck on their own.
I decided to run a mix of the deathrattle and the N’zoth package. Played it all the way from Bronze to Legend (with Legend star bonus) with a 69% (nice) winrate. Didn’t play too much this season, so it took a while to reach legend in the end, but the deck was really fun to play, so I decided to share it here.
# Class: Demon Hunter
# Format: Standard
# Year of the Gryphon
# 1x (1) Animated Broomstick
# 2x (1) Tuskpiercer
# 1x (2) Bloodmage Thalnos
# 2x (2) Immolation Aura
# 2x (2) Razorboar
# 1x (2) Spectral Sight
# 1x (3) Ace Hunter Kreen
# 2x (3) Death’s Head Cultist
# 2x (3) Eye Beam
# 1x (3) Magehunter
# 1x (3) Mankrik
# 2x (3) Razorfen Beastmaster
# 1x (3) Teron Gorefiend
# 1x (4) Circus Amalgam
# 1x (4) Fishy Flyer
# 2x (4) Renowned Performer
# 1x (4) Vengeful Spirit
# 1x (5) Taelan Fordring
# 1x (6) Claw Machine
# 1x (7) Death Speaker Blackthorn
# 2x (8) Illidari Inquisitor
# 1x (9) N’Zoth, God of the Deep
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Deathrattle: Razorboar, Razorfen, Deaths Head Cultist, Tuskpiercer, Renowned Performer, Vengeful Spirit, Taelon Fordring, Death Speaker Blackthorn
N’zoth Package: Amalgam, Fishy Flyer, Claw Machine, N’Zoth
Illidari Inquisitor – this card is just sooo good and is the only demon to get revived by N’Zoth, finisher most of the times
Mankrik – even after the nerf a must-have. Mankrik on curve, with an early wife can sometimes seal the game on its own.
Broomstick – Deathrattle activator 1, can be really good on 10 mana with N’Zoth. Two was too much, because many minions already have rush.
Teron Gorefiend – Deathrattle activator 2, gets sometimes pulled by the Razors from hand, still a solid 3/4 body. Won a few matches by making favorable trades, then Teron your damaged minions and run it with Broomstick into a big minion to clear the board and revive yours.
Ace Hunter Kreen – the MVP of this deck. When played right, beat Paladin alone. Decks with no answers got simply traded to oblivion. Can built up some insane tempo.
Immolation Aura + Thalnos – Wide board tech. Ended up playing Aura with Thalnos on board just once. Maybe cut one Aura, but its still very good against Rogue and Token Druid. Thalnos mostly used for card draw.
Magehunter – good suprise card, nobody plays around silence against DH. Good timed against Libram, its game ending. Valuable in midgame for tempo plays, therefore I like it better than Kayn Sunfury, which is a pure finisher.
Eye Beam, Spectral Sight: I played less outcast cards, because they often get stuck in hand next to the high cost minions.
Possible Additions: Illidari Studies (such a versatile card), Trueaim Cresent, Raging Felscream, Kurtus Ashfallen
Aggro – good matchup, early Deathrattle Package to maintain control, until Pala runs out of cards, then simply finish with N’Zoth/ Inquisitor. An unanswered Ace Hunter Keen on curve simply seals the game. Of course you can always get overrun by Aggro Pala, but this can happen to every deck.
Libram – much harder than Aggro. You have to put pressure on early. When the Librams of Hope come down, it gets increasingly difficult, because Inquisitor trades really badly against the 8/8 with Divine Shield. Magehunter can be MVP when opponent gets to greedy.
Slightly Favored. Again: build up pressure with early deathrattles. When they didn’t time their Devolving Missiles right, they normally can’t come back and then get finished by Inquisitor.
50/50. Always depends how much damage you get in the early game. Back and forth games most of times. You can often stabilize in the end with strong N’Zoth turns, but they sometimes come too late.
Really easy matchup. Warlock has many problems with the sticky deathrattles. Just get some damage in and finish with Inquisitor.
Hard matchup. Priest also has difficulties against the sticky minions in the early game. But when they get rid of them, they can heal up much better with Swordmaster + Lifesteal or a billion discovered Renews. When I won against Priest, it was because I could built up huge boards for a couple turns in a row.
50/50. Rogue can snowball so hard, because of this insane card draw. Aura very good to clear boards after their Field Contact or Jandice turns. Winning always depends if the Rogue can consistently build up pressure, or if they have to come from behind.
Rarely seen in the Diamond ranks, but when faced simply watch out to not get too much face damage in the early turns.
Another hard one. Aura helps a lot, especially when the go full Gibberling on turn 1. But their sticky token boards in the midgame are very hard to get rid of.
Hope you like my small guide and I can encourage some of you to try out this deck next season until the miniset drops.