Hearthstone Quest “Raza” Hunter Guide By: ShadeofBlu


Are you tired of Quest mages ruining your day? Do taunt druids tilt you with their annoying boards? Do you want to make Garrosh cry? Well look no further, Raza Hunter is here for the rescue.

I made it to Top 100 legend with Quest Hunter! The deck has been performing extremely well for me. Wanted to make a brief guide and encourage more players to try it out competitively. I think a lot of players might consider it a meme deck, but that is simply not true post nerfs. It can take down several meta decks with ease. However, there is a catch…

Stats: 62% winrate with around a 100 games.

### Raza

# Class: Hunter

# Format: Standard

# Year of the Gryphon


# 2x (0) Devouring Swarm

# 2x (1) Arcane Shot

# 1x (1) Defend the Dwarven District

# 2x (1) Overwhelm

# 2x (1) Tracking

# 2x (1) Wound Prey

# 1x (2) Bloodmage Thalnos

# 2x (2) Bola Shot

# 2x (2) Manafeeder Panthara

# 2x (2) Quick Shot

# 2x (2) Wandmaker

# 2x (3) Aimed Shot

# 1x (3) Mankrik

# 1x (3) Professor Slate

# 2x (3) Venomous Scorpid

# 2x (4) Piercing Shot

# 1x (4) Rinling’s Rifle

# 1x (5) Barak Kodobane




# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

# Generated by HDT – https://hsreplay.net


Key Cards

Defend the Dwarven District: Wouldn’t be Quest Hunter without the quest. You want to progress the quest as efficiently as possible. The first two rewards are incredibly helpful in letting you control the board. The important thing to remember is that you’re not a burn deck in most matchups in the early game. You are mostly playing control and efficiently removing everything your opponent plays.

Devouring Swarm: This card is pretty versatile. You can combo it with scorpid to remove big threats. Very helpful against Libram paladin and warlock. But don’t hesitate to use it with wandmakers and manafeeder panthara’s when the play seems good. You can also get an extra Barak Kodobane in certain circumstances, which is pretty sick. It also lets you get the quest reward on board and clear a big threat at the same time.

Wound Prey and Overwhelm: Theses two are keeps in the mulligan in most board centric matchups. It lets you have some of the best clearing potential in the early game, and also lets you progress quest fast.

Bloodmage Thalnos: This card is just good in this deck. It unlocks so many breakpoints on minion in the mid-game, and the card draw is very much needed. Might not seem like a flashly card, but very crucial here.

Bola Shot: I was unsure about Bola shot in the first 10 games I played with this deck and was even considering cutting it. I am glad I didn’t, as I have grown to like it a lot. It one of the best removal spell in the deck and has gotten me out of several sticky situation. Also top tier against taunt druid!

Manafeeder Panthara: Good cycle. Its never a keep in the mulligan. You usually want to play them once you have gotten your hero power’s cost reduced to 0.

Wandmaker: It is the nuts! It gives you so many great spell that you already run in your deck. Extra woundprey, Overwhelm, Arcane shot or even Tracking! Almost always a keep in the mull in most matchups.

Quickshot: You will most likely never draw off of quick shot. Its a removal/burn spell. Obviously there will be situations where you can draw with it, but they are rare. Never hesitate to just use it without the draw. I even like keeping it in the mulligan in board based matchups for efficient removal on turn 2.

Aimed shot: An incredible burn and removal spell.

Mankrik: Extremely good in almost every matchup. Its keep against decks that struggle against minion pressure. Also there is the potential of drawing the wife with Barak. Just don’t play this card against Quest Mage pls.

Professor Slate/Entrapped Sorceress: The list above has Professor slate in it, which I added recently. But most the game I played were with Sorceress in my deck. I just wanted to try slate and see how it fairs (haven’t been impressed so far). You can pick any and be fine. Both are a little mediocre in different situations.

Piercing Shot: Face Hunter might have trained you too always hit a 1 health minion with this. In this deck, however, you want to use it as removal for big/medium sized minions. Post Quest Completion you can bring your face hunter training in play.

Ringling’s Rifle: Its a really good card that requires you too have matchup understanding. Its not always explosive trap with this. Freezing is great against palladin and control/big warrior (11 mana rattlegore anyone?)

Barak Kodobane: This is the key draw card in your deck.


Against Aggro: Wound Prey, Overwhelm, Quickshot and Bola Shot.

Against Non-Aggro/Combo: Mankrik, Wandmaker, Barak Kodobane.

Against Quest Mage: All the burn you can get. Aimed shot, arcane shot, quickshot (Not woundprey!)


Taunt Druid: Believe it or not, you’re extremely favored against taunt druid. You just play control. Early game is all about clearing as much stuff as possible and as efficiently as possible. Post quest completion you will still play control and get damage in slowly over few turns. As long as you’re mindful of Arbor up, you’ll will most likely fin this matchup. I don’t think I have yet lost to taunt druid.

Here is a replay of one of my favorite games against taunt druid, where I had the perfect topdeck of woundprey to almost fully clear an oracle of elune board.

Celestial druid: On the other hand, this is a tough match up. If they go for a token game plan, it is usually manageable sort of. However, it is extremely difficult to beat them if they play alignment and then play anacondra.

Quest Mage: You will not lose to mage. The final quest reward doesn’t matter. You’re a better burn deck, with a better heropower. Heropower every single turn and don’t play minion. On coin, you never play the quest on turn 1. It is always coin heropower, turn 2 heropower and turn 3 quest and heropower. Example

Paladin: This is a decent matchup as long as you don’t lose control of board early. Save scorpid and swarm for big threats and play around secrets as much as possible if they play any. It is all about getting Tavish online asap and from there you remove stuff and push damage. It might seem unwinnable if they are playing librams, but trust me you just get there (well most of the time).

Priest: Face a few shadow priest, not many. Won all matches against them. You play it just like the taunt druid matchup.

Demon Hunter: This deck is surprisingly good against Quest OTK DH. You have to pile on the minion pressure early on. But the big deciding factor is that you usually complete quest and play it just the turn before they wanna play kurtrus. This can delay them just enough for you to assemble the lethal.

Warrior: You wreck control warrior. Pirate warrior is a little less easy, but you’re still favored. Don’t lets minions go face, if you’re against pirate warrior as they have a lot of weapon damage already. I actually have not faced a single big warrior, so don’t know how this matchup goes.

So this decks seems to have a lot of good matchups. So what’s the catch?

Rogue: 18% of my matches were against rogue. I lost all of them except two. Out of those two, one of them was the only Quest Rogue I faced and the other was a Garrote rogue who giga threw the combo at the end. In short, Rogue is not a unfavored matchup, it borderline unwinnable. Don’t event get me started with the weapon rogue matchup. You just are not going to beat cloak of shadows (the quest actually downgrades your heropower, because you have to target stuff. and yes I have lost a game because of that too where I was 2 damage short.)

However, despite an 18% auto-loss, it is quite incredible that this deck was able to get to a 62% winrate over a 100 games. It just goes to show how powerful this deck is against everything else.


I hope this was helpful for those who are interested in trying the deck out. Thank you for taking the time to read through this, I apologize for any grammatical errors. Let me know if you have any questions.

Have fun with the deck!

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