I wanted to take a hard look at the actual numbers behind Recombobulator. More-so, I wanted to know the exact numbers of what I should expect to get when recombobulating a minion. These include:

  • Odds of Getting a Taunt
  • Odds of Getting a Charge
  • Odds of Getting + Spell Damage
  • Average Attack Power
  • Average Toughness

These were the only items that I felt really affected, or could affect, the board immediately. There are a lot of minions out there with Battlecries that bring a lot to the table when played, but are absolute garbage as a stand-alone minion. Here are my findings:

Mana Attack Toughness Charge Taunt Spell
0 0.50 1.50 0.00% 50.0% 0.00%
1 1.31 1.59 2.94% 8.82% 0.00%
2* 1.89* 2.47 1.52% 6.06% 3.03%
3 2.49 3.23 3.28% 11.48% 3.28%
4 3.12 4.16 6.00% 8.00% 4.00%
5 4.29 4.65 6.25% 12.50% 2.08%
6 5.31 5.47 6.25% 9.38% 3.13%
7** 6.56 6.31 0.00% 0.00% 6.25%
8*** 6.40 7.5 30.00% 30.00% 0.00%
9 6.6 9.3 10.00% 10.00% 10.00%

* – I did not factor in Dire Wolf Alpha or Flametongue Totem’s increased Attack Abilities. Keep these in mind when potentially aiming at a 2-drop.

** – For the sake of his immediate ability, I made Hogger a 6/6 with taunt. I also did not factor in Stormwind Champion’s +1/+1 possible ability.

*** – For the sake of his immediate ability, I gave Ragnaros the ability of Charge. While he does not actually have charge, I felt it would be the best representation of his immediate impact on the board.

I found these findings relatively interesting. When you desperately need a taunt, it’s actually much better to aim at a 3 drop over a 4 drop, and when looking to squeak out a bit more damage on the board, it’s much better to attempt at getting a charge by recombobulating a 6 or 5 drop over a 7 drop.

Another item I noticed was that, for a situation where you may need a late game finisher, recombobulating a 5 drop for the charge is better in situations where you absolutely need 5 or 6 damage (Leeroy, Doomguard, and Stormwind Champion), where the 6 drop is more consistent (Argent Commander, Reckless Rocketeer).

Anyways, just thought I’d pass along this information. Use it as you will :).

EDIT: As requested, some information on the Variance and Medians of Attack/Toughness

Median

Mana Attack Toughness
1 1 1
2 2 2
3 2 3
4 3 4
5 4 4.5
6 5 5
7 7 6.5
8 6 8
9 8 8

Variance

Mana Attack Toughness
1 0.415 0.701
2 1.081 1.207
3 1.054 1.413
4 1.496 1.770
5 2.551 2.399
6 2.286 2.387
7 1.596 1.296
8 1.822 1.611
9 5.378 7.344


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