Home Hearthstone Soul Demon Hunter Guide! Tips And Gameplay

Soul Demon Hunter Guide! Tips And Gameplay


Welcome to another video guys! Today I will give you an in-Depth Soul Demon Hunter Guide with tips for the most popular matchups and gameplay from my climb to top 500 Legend. I’ll give you it’s win-rates and a mulligan guide as well, so stick around. I will do a 3-hour coaching session giveaway tonight on-stream, so if you want to have a chance to win it, drop a comment bellow and make sure to be in the stream. We are going live in 5:30 pm Eastern European Time, same as any Sunday and I also stream every Tuesday, Thursday and Saturday at the same time, so hope to see you there.

Now, let’s get into the video. Soul Demon Hunter is a real power house for quite a while now and it feels like it does it all. It has huge amounts of burst, good boardclears, great sustain and a ton of card-draw too, so its no surprise people either love it or hate it. Currently, it is the most popular deck from rank 5 to Legend, so it would definitely be worth it for you to play it, or know how to play against it and exploit its weaknesses. The deck version I ended up with runs no Glaivebound Adepts, since even though those are great cards, they felt way too clunky to maneuver in your hand and were dead cards in the early game for too many times for me. I swapped them out for 2 sneaky delinquents with great success, but faced 2 Bulwark Warriors in a row and decided a pen-flinger instead of one sneaky would be great. Ooze was also a consideration instead of the pen flinger, but that would be a dead card in most of the other matchups, so a versatile pen-flinger that can milk extra damage against everyone felt like the obvious choice instead.

I guess you can add an ooze instead of the sneaky too, but it’s up to you. Here is what the most populated Soul Demon Hunter list’s Matchups look like. Druids and Paladins are not good for you and Controlly warriors aren’t great either, but as you can see, everything else is deep in the green, so it’s no surprise the deck is so popular right now. With mage getting nerfed next week, one of it’s great and popular matchups will be gone, but the deck should remain pretty strong after that too. For the mulligan it really matters if you are going first or second and also what you expect from your opponent. If you are going first, you will always want to keep your Spirit Jailer, Wand Maker and Panthra.

If you are against a fast aggro deck, you can even keep Aldrachi warblades, Soul Shear and even Mystic. If it’s against a slow or mid-range deck, you can keep Marrowslicer or even skull of Gul’dan, especially if it’s already outcasted on the left, or easy to outcast, if you kept curvy cards before it. If you are going second, that means you will need to be answering some of the opponent’s questions, so Soul Shear and Mystic become even better keeps and you can keep them against aggro and even mid-range. Ask yourself if the opponent will build a good 3 or less hp board against you and decide if mystic is gonna be worth it for you or not.

It wouldn’t be worth it against druids or warriors, but it would be great against mages, hunters and sometimes even against priests, but that sight is rare. Cards you should usually not get baited into keeping would be Chaos Strike and Twin Slice. Usually you want to be using those as blade dance and life-steal amplifiers and not just as a curve out card, but in some cases, chaos strike might not be such a horrible keep, just so you can draw and remove something on curve, but it’s tricky. Cards you should never keep would be your big cards at the bottom, aside from Skull. You don’t want your Kayn either and if you decide to run adept, you never keep him too.

Now let’s talk about some tips and tricks with the deck and some general good practices and after that, we will move down to some useful mindsets and tips against most of the popular decks out there. You have to be thoughtful of your shards and how and when you shuffle them into your deck. It might feel great for you to curve out a Jailer into Shear into Marrowslicer, but if you already have a skull of Gul’dan in your hand, having 6 shards in your deck would be less than optimal for the card discount. As you know, if you draw a shard from skull, the discount will be lost on the shard, and you will draw a full-price card from the shard instead, so be careful. If you don’t need to use those shard-shuffling cards to outcast your skull, you might want to hold onto them and use them afterwards.

You can even consider using shard-burning cards before the skull, so you can minimize the bad outcomes. A tip, a lot of people don’t know or understand here is that, if the shard from skull draws you another shard, that would not be as big of a punish for you, since the card the shard is drawing, doesn’t have a discount to begin with. So, if you have 6 shards in the deck, and skull draws you a shard, that draws you the other 5 shards, the 2 cards after the shards would have a discount. If you draw a shard from skull, into a card, into a shard, into a card, into a shard, into a card, that would be your worst outcome, since all of the shards, would eat the discounts and draw full-price cards instead. I’m giving you guys this tip, mostly for when you are playing against the Soul DH, so you can track, if they actually discounted cards, or got punished, so you can better predict their possible bursts with possible discounted cards. Also, if you don’t want to have that many shards in your deck, but you need to play shard-shuffling cards, you can play let’s say a shear first and follow up with a chaos strike second, so you have better odds of drawing out the shards.

You would play it the other way around, if you need the shards in the deck for a Malicia for instance though, or you can even skip on the card-draw in that case, to better your odds. The way you use your weapons is also pretty important. Usually, if you have both weapons, you would want to be playing your Marrowslicer first, so you can take some damage and heal off with aldrachi later. You will want to be swinging each turn, but if you are expecting a tall board next turn, you might want to save your last swing for a buffed-up blade dance instead. In matchups where your health can be an issue, saving lapidary for aldrachi is pretty important and you can also save your twin-slices and chaos strikes for it too. For the pen flinger, you don’t need to use him, if you can do the same with just a hero power in the early turns. You don’t need to give your opponent extra information, if you will achieve the same thing with a 1-mana hero power instead, so only use pen flinger, in the early game, if you are trying to outcast something, or you are actually gonna free-trade something with it, instead of with your face.

Another tip here is that you can bait out your opponent to commit to the board even more, before you play your blade dance or mystic. You have a ton of sustain, so if you are not worried about your opponent’s burst potential, you can hold on to those for an extra turn and wipe them hard after that. And finally, pay attention to the burst potential you have in your hand.

If you have 2 lapidaries and 2 twin slices and Kayn for instance, you can probably set up a 2-turn lethal, so your game-plan might change. Be aware of the burst potential you have, and figure out if it’s worth it to go for it, or will your opponent be able to sustain through it. Now let’s move down to the tips for the popular matchups, where Draco Catt, the Demon Hunter King himself helped me with. If you don’t know who Draco is, he is a Demon Hunter main who probably has the most combined wins on the class, across all servers, so make sure to check him out on twitch as well. Starting off with the bad matchups. Against Paladin, you will have to be greedy with your blade dance, so you can remove 2 or 3 big minions. If you waste it only on 1 big minion, the game will probably not end well for you. Use your silence on blessing of authority, or for a minion that got more than just one wisdom or hand of A’dal.

Against warrior, you are looking for your early minions, since you will probably be able to stick them for quite a while against them and slap a lot of damage. If you are against a bomb warrior, be careful not to waste your aldrachi, since even though you will probably be full health most of the time, health will probably become an issue for you later on. Also, don’t just tempo out Malicia against them, since they have a ton of removal for wide boards. Druid is one of your worst matchups, but like the warrior, if you can stick early minions, they will probably do a ton of damage. Saving your Kayn or silence for their big taunts, might also work out. Against Priest, you can’t really afford to clear their every minion, so don’t try to play around apotheosis too much, especially after you saw the first one. Your minions should be going face, unless you have easy trades with them.

Try saving your blade dance or silence for after they play their apotheosis, so you can easy clear it. Also try playing your skull of Gul’Dan before they can use their Murozond for it, cuz that would be devastating. If you get a random mana burn from wand maker for instance, you should definitely use it, to deny them the Murozond after skull possibility. In the mirror matchup, it all comes down to who will get more value out of their aldrachi Warblade. If you manage to bait out their burst and heal up with your blade after that, it’s usually enough for them. Personally, I hold on to the aldrachi in the mulligan, cuz if you don’t get it on time, it can be over pretty fast, but you really don’t want to curve into it on turn 3, but rather keep it as a safety net and combo it off with lapidaries and other attack buffs. Versus Mage, you have to be smacking them in the face as much as you can. Don’t waste face damage on their minions, cuz you have to kill them, before they have a chance to high-roll you.

Holding a mystic against them, usually pays off, cuz they do tend to go wide as soon as turn 3 or 4 and knowing you have the board wipe, makes it a lot easier to just ram face. Blade dance can help you wipe those early giants too, so don’t waste them. Against secret rogues, it’s pretty much the same. Here, you want to also save your silence in the mulligan, for that early Edwin or questing. You still might want to finish off a miscreant, so they don’t bounce it though, but don’t waste a Marrowslicer on it. With Face Hunter, you have to survive, so keeping aldrachi is key here. If you don’t get those, but a ton of damage instead, it might be better to just try to race them instead. Deny them as much damage as you can with your mystics, shears and blade dances and usually it’s enough to win the race, or sustain through their burst. It’s pretty much the same against stealth and weapon rogue.

So that’s it for the guide part. Now, let’s see some games from my climb to top 500. Let me know in the comments if you wish me to upload some coaching game play from tonight’s giveaway too, and I might upload em on Wednesday. Enjoy!.

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