Maple Story Guide how to aim specific inner ability (NOT OFFICIAL) By: ranbibi

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Hello guys just translated some posts from kms inven about how to roll IA according to the “recipe” method.

Please make note my translation is not perfect, and this data is not official, it’s made by players. Some values might be outdated or wrong. I won’t be responsible for any loss. You are warned about the risks.


It’s known that there is a high chance to get certain IA if it’s located between and close to 2 other options in the list below:

CodesAbility
70000000STR increase
70000001DEX increase
70000002INT increase
70000003LUK increase
70000004jump increase
70000005mov speed increase
70000006DEF increase
70000007DEF increase (2)
70000008max HP increase
70000009max MP increase
70000010jump increase (2)
70000011mov speed increase (2)
70000012ATT increase
70000013M.ATT increase
70000014crit rate increase
70000015all stats increase
70000016attack speed increase
70000017STR increase
70000018DEX increase
70000019INT increase
70000020LUK increase
70000021STR to DEX conversion
70000022DEX to STR conversion
70000023INT to LUK conversion
70000024LUK to INT conversion
70000025ATT increase by level
70000026M. ATT increase by level
70000027max HP percentage increase
70000028max MP percentage increase
70000029DEF percentage increase
70000030DEF percentage increase
70000031max HP percentage increase
70000032max MP percentage increase
70000033meso obtained increase
70000034avoidability increase
70000035boss damage increase
70000036damage to normal monsters
70000037damage to towers increase (deleted)
70000038normal monster 1 HKO (deleted)
70000039damage to monsters with abnormal status
70000040ATT increase by level
70000041DEF to damage
70000042M.ATT increase by level
70000043critical rate increase (2)
70000044all stats increase (2)
70000045CD skip chance
70000046passive skill level increase by 1
70000047attack target increase
70000048buff duration increase
70000049item drop rate increase
70000050meso obtained increase (2)
70000051STR, DEX increase
70000052STR, INT increase
70000053STR, LUK increase
70000054DEX, INT increase
70000055DEX, LUK increase
70000056INT, LUK increase
70000057DEX, STR increase
70000058INT, STR increase
70000059LUK, STR increase
70000060INT, DEX increase
70000061LUK, DEX increase
70000062LUK, INT increase

To aim specific one you have to get those located one above and below

for example:

70000045CD skip chance
70000046passive skill level increase by 1
70000047attack target increase
70000048buff duration increase

if you lock 70000045 (CD skip) and 70000048 (buff duration) there is a high probability to obtain those in between, in this case passive skill level increase by 1 and attack target increase.

If I want to get attack speed increase:

70000015all stats increase
70000016attack speed increase
70000017STR increase

I should aim first for all stat + STR, lock both lines and roll.

Does the location of lines matter? – No, locked lines can be any.

Does it work 100%? – It just increases the chance, but rng is still rng

What about abilities that are repeated in the list? – There is no other way to figure than testing yet.


Will be updating as soon as I get more information about it.

Source: http://www.inven.co.kr/board/maple/2304/26379

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