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Maple Story Guide how to aim specific inner ability (NOT OFFICIAL) By: ranbibi

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Hello guys just translated some posts from kms inven about how to roll IA according to the “recipe” method.

Please make note my translation is not perfect, and this data is not official, it’s made by players. Some values might be outdated or wrong. I won’t be responsible for any loss. You are warned about the risks.


It’s known that there is a high chance to get certain IA if it’s located between and close to 2 other options in the list below:

Codes Ability
70000000 STR increase
70000001 DEX increase
70000002 INT increase
70000003 LUK increase
70000004 jump increase
70000005 mov speed increase
70000006 DEF increase
70000007 DEF increase (2)
70000008 max HP increase
70000009 max MP increase
70000010 jump increase (2)
70000011 mov speed increase (2)
70000012 ATT increase
70000013 M.ATT increase
70000014 crit rate increase
70000015 all stats increase
70000016 attack speed increase
70000017 STR increase
70000018 DEX increase
70000019 INT increase
70000020 LUK increase
70000021 STR to DEX conversion
70000022 DEX to STR conversion
70000023 INT to LUK conversion
70000024 LUK to INT conversion
70000025 ATT increase by level
70000026 M. ATT increase by level
70000027 max HP percentage increase
70000028 max MP percentage increase
70000029 DEF percentage increase
70000030 DEF percentage increase
70000031 max HP percentage increase
70000032 max MP percentage increase
70000033 meso obtained increase
70000034 avoidability increase
70000035 boss damage increase
70000036 damage to normal monsters
70000037 damage to towers increase (deleted)
70000038 normal monster 1 HKO (deleted)
70000039 damage to monsters with abnormal status
70000040 ATT increase by level
70000041 DEF to damage
70000042 M.ATT increase by level
70000043 critical rate increase (2)
70000044 all stats increase (2)
70000045 CD skip chance
70000046 passive skill level increase by 1
70000047 attack target increase
70000048 buff duration increase
70000049 item drop rate increase
70000050 meso obtained increase (2)
70000051 STR, DEX increase
70000052 STR, INT increase
70000053 STR, LUK increase
70000054 DEX, INT increase
70000055 DEX, LUK increase
70000056 INT, LUK increase
70000057 DEX, STR increase
70000058 INT, STR increase
70000059 LUK, STR increase
70000060 INT, DEX increase
70000061 LUK, DEX increase
70000062 LUK, INT increase

To aim specific one you have to get those located one above and below

for example:

70000045 CD skip chance
70000046 passive skill level increase by 1
70000047 attack target increase
70000048 buff duration increase

if you lock 70000045 (CD skip) and 70000048 (buff duration) there is a high probability to obtain those in between, in this case passive skill level increase by 1 and attack target increase.

If I want to get attack speed increase:

70000015 all stats increase
70000016 attack speed increase
70000017 STR increase

I should aim first for all stat + STR, lock both lines and roll.

Does the location of lines matter? – No, locked lines can be any.

Does it work 100%? – It just increases the chance, but rng is still rng

What about abilities that are repeated in the list? – There is no other way to figure than testing yet.


Will be updating as soon as I get more information about it.

Source: http://www.inven.co.kr/board/maple/2304/26379

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