Mario Kart 8 Deluxe changes & improves upon the original game in many–sometimes subtle ways. Including fixing a weird quirk that popped up constantly in the original game, and yet is also one that almost no one even notices…until it’s pointed out to you, at which point it can be pretty much impossible to unsee. So apologies to everyone out there that I ruin Mario Kart 8 for. And speaking of which, let’s boot up that original game to show what I mean. Did you see that? There it is again. And again. And again. And again. And again. And again. Okay, I think you get the idea. Now odds are, you have no idea what I’m talking about, so maybe this will help. I’m going to put a giant picture of Wario every time it happens for the next 10 seconds.
Ready? Here we go. As you can see, it happens often, but not for very long–in fact, only for a single frame. So what’s going on here. Basically, even though was widely reported that Mario Kart 8 ran at 60 frames per second on the Wii U, that’s not entirely true. It actually ran at 59 frames per second–and once every second, the same frame would appear twice in a row.
Which you can better see if we slow it down to a fraction of the original speed. This lent the game a slight stutter that–again, is barely perceptible–unless you know to look for it. And once I did, there was no going back. Now look, this was never a huge deal–but it was still a bit unfortunate all the same. But thankfully, it’s been completely fixed in Mario Kart 8 Deluxe–the game finally runs at a true 60 frames per second–and man, let me tell you that it. Feels. Good. Again, it wasn’t ever a big issue before, but I also never thought I’d appreciate a single frame so much.
Thanks for watching and stay tuned to GameXplain for more on Mario Kart 8 Deluxe and everything Nintendo Switch too. .
As found on Youtube