PHARSA REVAMPED – TIPS, ITEMS, SPELL, EMBLEMS, AND GUIDE – MGL MOBILE LEGENDS BOOT CAMP VOLUME 62

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Waddup, humans? Kurumi here! And welcome to the Mobile Legends Boot Camp! In this video, we are going to talk about the mage hero, Pharsa. Pharsa has a good set of area-of-effect, crowd control, morph, and burst skills. Our Wings of Vengeance, Pharsa, is a mage hero. I consider Pharsa as a good mage for team fights, since her skills deal massive area-of-effect burst damage. Not only that, her morph skill can make her fly and pass over obstacles. Pharsa has her partner, Verri, to help her deal more damage to enemies. Now, let me share some tips and tricks on how to use Pharsa based on my experience. We will also teach you some combos and techniques on the latter part of this boot camp. But before that, let me explain her skills one by one for further understanding. Pharsa’s passive, Spiritual Unity, lets Verri enter a hunting state for every 10 seconds. When on Hunting state, Pharsa’s next basic attack or skill will let Verri deal extra Magic Damage to the target, and it will also reduce the target’s movement speed.

Verri will attack the first enemy hero hit. You can check if Verri is on hunting state on this part of the screen. If he is not on hunting state, the hunting status will be counting up to 10 seconds until he is ready again to hunt. Good thing Verri knows how to count numbers. Pharsa’s first skill, Curse of Crow, lets Pharsa cast a spell to a specified area which deals certain amount of Magic Damage.

Enemies hit by this skill will be marked. When Pharsa hits a marked target with her other skills or basic attack, the marked target will be stunned for a short period and will make the mark disappear. The mark will last for a few seconds, or until Pharsa attacks the affected enemy unit. Pharsa’s second skill, Energy Impact, lets Pharsa release magic energy in a designated direction.

Enemies hit along the path will receive a certain amount of Magic Damage. Pharsa’s ultimate skill, Feathered Air Strike, lets Pharsa launch air raids on a target area within this skill’s radius. Upon casting this skill, Pharsa can launch up to 4 rounds of air raids within the next 8 seconds. Enemies hit by an air raid will receive a certain amount of Magic Damage. The count and duration may vary depending on Moonton’s adjustment in the future patches. Pharsa’s fourth skill, Wings by Wings, lets Pharsa become a mist and fly with Verri over terrains. Upon casting, Pharsa will be a mist that can fly with Verri.

Within the skill’s duration, you can control Verri and will have your movement speed increased. The movement speed increase decays over time. Pharsa will exit this state when she is either controlled, launching basic attacks, or using skills. This skill is already available at the start of the game. Also, this skill is not affected by cool down reduction. This may vary depending on Moonton’s adjustment in the future patches.

There are so many items that you can buy for Pharsa. You can focus on items that grants Magic Power, Magic Penetration, Movement Speed, and items that gives you additional Health Points. For me, I choose to buy items that grants Magic Power, Movement Speed, Movement Speed reduction and Magic Damage to enemies, and additional Health Points for Pharsa. You can consider the “Ghost Bird” build if you are considering Pharsa as a support. Pharsa can also be a good mage-support since she has her first skill to stun the enemies. You can also consider the “Flying Tank” build if no one chose a tank for your team.

Nah, just kidding. But for today, we are going to discuss the “Kurumi Way” build further. As for starting item, you can consider buying Demon Shoes. Demon shoes grants mana regeneration and movement speed. Its unique passive regenerates your mana upon eliminating minions. It also regenerates your mana upon killing an enemy hero or assisting an ally. Buying magic items such as Lightning Truncheon, will help you deal more burst damage. This item gives you magic power, mana, and cool down reduction. Its unique passive will deal magic damage to your target, and two other enemies when you use a skill. This unique passive has a short cooldown. You can consider buying Ice Queen Wand.

This item gives additional magic power, magical life steal, mana, and movement speed. Its unique passive lets you slow down an enemy, when your skill hits them. The slowing effect lasts for a few seconds, and stacks up to 2 times. You might want to consider Blood Wings. This grants you Magic Power and Health Points. Its unique passive adds health points, for every points of magic power added to your hero. The additional health points can help you survive in team fights. You might also want to consider Divine Glaive. This item grants magic power. Its unique effect grants a certain percentage of magic penetration on your skills. In addition, its unique passive grants extra magic penetration when your HP is above a certain amount. Lastly, you can consider Winter Truncheon. This item gives you Magic Power, Physical defense, and Health Points. Its unique passive grants you a clickable skill, Frozen.

Upon clicking, your hero becomes frozen. Your hero can?t do anything, but you will be immune to ALL DAMAGE and Debuff. This effect lasts for 2 seconds. The item build for Pharsa really depends on the enemy’s line up. So make sure to read each item’s description so you can adapt in-game. One of the best spells to be used on Pharsa is Flicker. You can use it to escape danger, even death.

I use Flicker a lot for mage heroes, since mage heroes must always keep their distance. This can be used while Pharsa is using her ultimate skill. We wil further discuss this on the Tips and Tricks section. You can also use Sprint. This will increase your movement speed which can help you to chase enemies, or escape death. In my opinion, the best emblem set to be used is the Custom Mage Emblem set. Custom Mage Emblem could provide extra stats according to your needs as a magic damager. Set Agility to its Max level because it can give you additional Movement Speed. Higher Movement Speed means higher chance to chase enemies or escape death. Setting Observation to max level will provide additional magic penetration on your skills. Higher magic penetration deals more magic damage to enemies. That means, your skills will be more explosive. Get Magic Worship to deal more magic damage to the enemies. When dealing damage that is more than a certain percentage of target?s max hp, for 3 times in 5 seconds, the target will receive a burning effect.

This burning effect burns the target for 3 times. This effect has a cool down of 12 seconds. Set first skill to max level first. Prioritizing this makes the base damage higher and the cool down of this skill lower. That means, you can use this again after a short while to stun enemies to turn the fight to your favor. Prioritize second skill less since first skill is what you need for controlling the enemy crowd. Always upgrade your ultimate skill when available for upgrading. With the recent revamp on Pharsa, this kinda made her a mage-support, just like what happened to Valir. But to be honest, her skills are still burst, but not as burst as before. She now has a skill that can let her stun enemies, which now makes her lean to the supporting role side a little bit. Pharsa’s passive is what you need to deal additional damage to harass enemy heroes. With the ability to let Verri attack the first enemy hero hit by your attacks when in hunting state, this will let you harass enemy heroes in your lane.

This will also reduce their movement speed, so this is really helpful when you try on ganking enemy heroes as well. Pharsa’s fourth skill is what you need to chase enemies, or escape death. With the ability to fly with Verri and pass through obstacles, this can really let you travel to your desired location with ease. Just imagine you are dying and you were able to fly out of danger. Enemies will just wave farewell while looking at you flying away from them. Another fantastic scenario is when an enemy is chasing you under your turret. With this skill, you can actually fly outside the map and escape from the enemy, letting the enemy suffer your turret’s rage. This is really helpful when the enemy team is really aggressive on ganking lanes. You can escape from them with ease as long as you are not controlled. Pharsa’s first skill is what you need to deal damage and stun enemies. With the ability to mark enemies with this skill, your next basic or skill attack to marked enemies will stun them.

This is also really helpful when you try on ganking enemy heroes, since stunning them will give you ample time to barrage them with your ultimate skill. Pharsa’s second skill is what you need to deal burst damage to multiple enemies. With its area-of-effect damage, this can be a good combo with your first skill, which will stun multiple enemies that are marked by your first skill. This skill really only deals area-of-effect damage and nothing else, but try to utilize this skill with your first skill to further control the enemies. Pharsa’s ultimate skill is what you need to deal burst damage to enemies. With the ability to bombard a target area with air raids within this skill’s radius, this will definitely be super useful on team fights. Just make sure to aim properly because the enemies can still dodge this. You can either depend on the auto-aim functionality of the game, or be a pro and do manual targetting. The only catch of this skill is, moving your directional pad while using this skill will make this skill on cool down.

Meaning, you just have to stand still while the skill’s duration is ongoing. But you can use your other skills while the duration of your ultimate is ongoing, just make sure not to move your directional pad. You can also use Flicker while casting this skill. Using Flicker will only relocate you, making the skill’s duration still continuous. Because of the limitations of this skill, you can be an easy target for enemies. Another thing is, you can easily kill enemies that are trying to escape death. With this skill’s long range, you can easily snipe enemies that are either recalling, or running away from death. And now we are here again with our experimentations. We will show you some heroes that you should avoid in team fights. But first, let us welcome our one and only lab rat, Rackatan, to use some of the heroes that you should avoid when using Pharsa. First off, you must be aware if the enemy side has a Zilong. Zilong can definitely flip you like a pancake and cancel your ultimate right away. Not only that, he can also chase you with his skill while you are flying.

Then, he can flip you to cancel your flying state. Next, you must also avoid Saber. Knowing Saber, his ultimate skill will let him dash towards the target, letting him also to control the enemy for a short period. So, this will definitely cancel your ultimate skill. Not only that, even if you are flying outside the map, Saber can chase you down as long as you are within his ultimate skill’s range. So make sure to fly really far from Saber to avoid being controlled by his ultimate skill. Next, we have Tigreal. Tigreal is one of the tanks that has lots of crowd-control. Tigreal’s second skill has dash and can knock you up. So again, the knock up will make your ultimate skill cancel.

There are other heroes that you need to avoid, but to generalize, just avoid heroes that have crowd-control skills since they can cancel your ultimate skill. And for additional, please avoid picking Pharsa when the enemy has Fanny. Fanny will just effortlessly glide through you while using your ultimate, making you just like a defenseless punching bag. In terms of her combo, there are lots of variation you can use. Let’s discuss first a combo in terms of team fights. First, go to a position that you think the safest and is far from enemies with crowd-control. Then, use your first skill and make sure to hit most of the enemies.

Then, you can either use your second skill if most of the enemies are within your reach, or use your ultimate skill if they are pretty far from you. If you opt to use your second skill first, then it’s now time to use your ultimate. Having the enemies damaged by your skills while having the X mark will stun them, making them an easy target for your ultimate skill. Then, just let it rain until you have consumed your ultimate skill. Then if you have not used your second skill yet, use it to deal more damage to the enemies. Then if your skills are still on cool down, deal some basic attacks. Then just use your first or second skill, whichever comes available first. Then, when the enemies are trying to go near you, use your fourth skill and escape death.

Don’t forget to maybe throw some stickers while escaping. But we don’t do that here because we are good species, it’s really up to you. Additional Tip: If you are really having fun being a mage-support Pharsa, try being a Ghost Bird with the Shadow Mask. While flying with Verri, you can use Conceal to be a Ghost Bird. You can use this to either escape death in a stealth way, or just fly over terrains while being invisible, just to show your team that you are doing something cool! The tips I mentioned are just some of the ways you can use Pharsa. This video just guides you on how to use Pharsa, the Kurumi way. Also, we also thank our squad mate, Rackatan, for being our lab rat for this boot camp. You can search for him in-game and tell him how much you appreciate him, willing to sacrifice his pride and honor to be a test subject.

So, once again. This is Kurumi and that’s how you use Pharsa. Thanks for watching! Do not forget to like and share this video. Also subscribe to our channel for more contents by clicking on the subscribe button below. For our skin giveaway events, check out the Community Tab for the giveaway event post. We have our ko-fi account just in case you want to donate us some coffee funds. Check our ko-fi link on the description of this video. Please, only trust Boot Camp videos from our official accounts. See you on the next Mobile Legends Boot Camp! Cheers!.

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