Bannerlord: Beginners tactics guide for Army vs Army battles! Mount and Blade 2 Tips!


Good day, Bannerlords! As some of the newer players have requested, I will share my thought process and how I execute some of my tactics in greater detail. Our problem at hand is an enormous force of 1674 soldiers. We have less than half that number. Rushing into battle will be suicidal, or at the very least, you will suffer heavy losses.

As Sun Tzu once said, “He will win who knows when to fight and when not to fight.” You have a few choices here. Rush one of the opponent’s settlements and hope the opponent returns to defend it. Sacrifice the settlement and destroy the opponent’s forces when they split, then retake the settlement.

Wait for the army to weaken as they engage the defenders of the settlement before attacking.

I decided to go with the third option. The critical thing to note is the number of troops that are left defending the settlement. Position yourself close to the enemy but not too close at the start as they could end the siege early to engage you. Now, wait for the best time to engage them. In this case, I wanted to move in just before the settlement flipped.

We are now dealing with an enemy that has 994 soldiers with 814 soldiers. The odds are much better now, though not great, as it is better to engage the enemy if you have a significant advantage over them. The first thing you want to do at the start of the battle is to organise your troops. Some opponents might send mounted units to you right away. Depending on how far the enemy is from you, you might have to make the best of what is available to you where you spawn.

In this case, the opponent was at a distance of over 500. As such, I had some time to survey the surroundings to check if there was a better position I could move to quickly. Ideally, you want to place your ranged units on high ground with a clear line of sight to the enemy. You can find out the distance the opponent is from you by holding the “Alt” key. If you were paying close attention, you would have noticed that the enemy’s mounted ranged units were already on their way to you.

Rewind the video to around 1 minute 41 seconds if you missed it. One tactic that I have found to work well against this is to command your troops to hold fire till the enemy mounted ranged units are around a distance of 150. You can then instruct your mounted melee units to charge and hopefully finish them off. I will usually join in the charge if the rest of the enemy forces are still far away. Firing at the enemy mount units too soon may force them to fall back, making it harder to finish them off.

Situations like this are where throwing weapons shine. Polearms that swing are great as well. Pay close attention to how far you and your mounted units are from the rest of the enemy units. Your goal is to kill as many mounted ranged units as possible without losing any of your own.

Command your mounted units to follow you once they are getting dangerously close.

Now that my mounted units are out of harm’s way, I chose to lead them to wait by the side of my main force. Doing so will allow my ranged units to pick off any enemy mounted units that have overextended. Take this time to reassess the battlefield to decide your next course of action. Observe the opponent’s movements along with the position of their various formations. Let’s review the situation from the top down.

After killing off the enemy’s mounted ranged units, the enemy had sent their mounted melee units towards me. I chose to head towards my main force, allowing my ranged units to provide cover fire. The tactical advantage here is significant enough to destroy that entire formation if the enemy decided to carry on with the chase. Lucky for them, their commander chose not to do so. Since the shields of the enemy’s ground melee units face my own, I will send a considerable force of ground ranged units to the side to fire from their flanks.

I will also reposition my mounted melee units to provide some protection to my ranged units.

Here I sent my mounted ranged units closer to increase their accuracy. You want to keep a lookout for changes in enemy movement. Use the Alt key to assist with this. I commanded my mounted melee units to charge when I noticed the enemy’s mounted melee units pushing in.

I then cancelled the order as they backed away. Mounted melee units tend to achieve more kills when ordered to charge in comparison to any other approach. The enemy’s main force has started to move towards my ground ranged units by their side.

You don’t have to react immediately. Allow these units to rack up some kills before pulling them back.

Once you do, send your mounted melee units charging in to deter the enemy melee units from chasing your ground ranged units any further. Do not leave your mounted units charging indefinitely in large scale battles. These units may move right into enemy reinforcements and get killed. Let’s review what happened from the top down again. My ground ranged units were free firing from the flank while the enemy pushed towards my main force.

It resulted in many kills. Mostly enemy ground ranged units.

I then sent my mounted ranged units closer to increase their effectiveness but was forced to withdraw. I commanded my mounted units to charge to deal with the enemy’s mounted melee units closing in. That worked as a deterrent, and I was able to get them to return.

Without much choice, the enemy decided to push towards my ground ranged units with their main force. I ordered my ground ranged units to fall back, allowing my mounted melee units to charge in from their flanks. It seems that the enemy ground melee units have backed away. However, their ground ranged units were still present and still on the move. Situations like this is a great time to kill as many as possible before they start firing.

I found that alternating commands between charge and follow works well to ensure that your units do not stray too far. Remember that the enemy is making a tactical retreat and will get organised somewhere else on the map. You want to keep a close eye on the direction the enemy ground ranged units are facing.

A large force that is stationary and ready to fire is a significant threat to your mounted units. Don’t get tunnel vision while trying to get kills.

Constantly monitor the enemy movements visually as well as using the Alt key to check on distance. Monitoring enemy movements was troublesome on this map as the enemy troops blended in with the terrain. Let’s do another quick recap. The enemy’s ground ranged units started moving in after the ground melee units had backed away. I then charged in with my mounted melee units to kill off as many of the enemy’s ground ranged units as I could before they started firing.

Most of the enemy formations then made a tactical retreat to gather with their reinforcements.

I thought that the enemy units were still some distance away, only to realise that a group had already made their way to me. I immediately got my ground ranged units to fall back and repositioned my main force to deal with the threat. I had to react fast to minimise the damage for this mistake. As my main force was still some distance away, I ordered my mounted melee units to charge and delegated the command of my mounted ranged units to their captain.

I have found that delegating command works very well for mounted ranged units if you want them to focus on ranged attacks while kiting the enemy. Focus on the big picture as the commander. The effectiveness of tactics increases as the size of your army does. Now that my ground melee units are in position, I can take the time to reorganise my troops. Try to predict where the enemy will be attacking from and place your ground melee units in their way.

Deal with the immediate threat before fine-tuning the position of your formations. Assign shield wall formation to your ground melee units once they are in position. Now that I have confirmed the position of the enemy’s main force, I commanded my ground ranged units that were on the far right to move closer. I have also assigned a small group of two-handed warriors to follow them. I’m not sure if you noticed; the enemy had received a good number of mounted melee units as reinforcements.

I was caught by surprise when they charged in. I should have paid more attention when I checked at around 9 minutes and 35 seconds. Once again, I commanded my mounted melee units to charge and delegated the command of the mounted ranged units to their captain. I left my ground melee and ranged units where they were to keep the enemy’s ground units in control, hopefully.

I now instructed my ground melee units to charge in line formation.

So, I thought that all the enemy troops had back away, but instead, some had made a move towards my ground ranged units. Upon realising this, I pulled my ground ranged units back and repositioned my ground melee units to deal with the threat. I then commanded my mounted melee units to charge and delegated command for the mounted ranged units to their captain. At this point, I spent some time reorganising the army as the enemy approached. The enemy then pushed in hard using their mounted melee units, causing havoc in my back lines.

I then issued the command for my mounted units to counterattack once again. As the enemy’s forces were spread out and the immediate threat more or less handled, I repositioned my ground ranged units to assist my ground melee units from a distance.

To prevent the army from spreading thin, I ordered them to fall back. The ground melee units were ordered to return to shield formation allowing the ground ranged units picked off the enemy troops from the flank. As the enemy troops shifted their focus towards the shield wall, I sent my mounted troops in to finish them off.

Charging in from the rear or flank always produces the best results. I got my ground melee units to join in the charge right before the mounted units came into contact for maximum impact. Let us review what happened from the top down. After dealing with the enemy mounted units that had push into the backline, I repositioned the ground ranged units to provide better support. I then ordered the ground melee units to fall back and hold their ground with shield formation.

To ensure that my mounted units were safe, I commanded the units to return. With the enemy redirecting their focus to the ground melee units, I sent the mounted units charging in from the flank. Finally, I ordered the ground melee unit to charge right as the mounted units came into contact. Now, all you have to do is finish the enemies that remain. Pay attention to where the enemy melee troops are facing.

Riding into spearmen that are ready for you can quickly get yourself killed. I hope all of you enjoyed this guide. Please like and subscribe if you did. Your support will help me carry on making more videos like this. Also, please let me know if you have any questions or feedback in the comments below.

Lastly, I want to know if the top-down view illustrating what happened in the fight helped you guys.

It took a ridiculous amount of time to implement it, and I would like to know if it was worth it..

Read More: Elder Scrolls Onlone Hybrid Sorcerer Advanced Overland Farming Guide (Waking Flame) 800%+ Move Speed With Skills By: D_P

Guide Submitted From YouTube