Amazon’s ?NEW WORLD MMO In-Depth Housing System Revealed (Building Footage, Taxes, Benefits)

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Hello all and welcome back to another day in Aternum. It seems like all at once we got dropped a back to back bombshell for New World and it actually seems like some of the details we received do give information on minor things we’ve been wondering about. Such as the fact that the MMORPG article has finally revealed to us the names of the 3 factions of New World. The First one being marauders, who are all about raw power and ruthless military force, followed by The Syndicate who are a secret organization dedicated to guile and being cunning. And finally they reveal the covenant, who believe they have the divine right to aternum and want to cleanse the land of the heretics and defilers. Which already is beginning to give me major Greedfall vibes. But that part we’ll just sweep under the rug for now along with all the other details that I am super excited to share with you guys. Because today we’re going to be focusing specifically on – the housing system of Aternum.

 

Yesterday morning after we had all finished analyzing some of that pristine looking combat footage, Amazon Game Studios decided to drop the blog that we weren’t even expecting in the slightest. And it goes into the specific process of what it means to own a house in the game. It starts off by describing player housing as a exciting, recent addition to New World. It gives us as the players the opportunity to own and personalize homes all across Aternum. And just to do a quick recap for those of you who have not looked into this information yet, all the houses in the game that we know of are located in places called Settlements. These settlements are able to be captured and fought over by what’s known as companies, which in other games would be classified as guilds. When you take over a settlement either by purchasing it outright if no one owns it or declaring war to either attack or defend it, the leader of the company then becomes the Governor of the settlement. The governor and his consuls which act as officers are able to manage and upgrade the settlement through the form of setting town projects, to upgrade crafting benches and provide territory wide buffs to resident owners.

 

They also have the ability to set the taxes which – you probably guessed it, do include housing taxes as one of the forms of income. The blog continues to say that multiple players can purchase the same physical housing location but they will only be able to see their own property and decorations unless they are visiting someone else’s house. This means that by default when you enter a settlement and look at a specific housing spot, you will by default only see your own house first, regardless of who else has a home there.

 

And that would only change to where you can see someone else’s house if you are apart of their group and paying them a visit. For those of you who are wondering how exactly a housing system like this might work, a good example of a game that does this is Black Desert Online. Which pretty much follows the same concept. This prevents issues arising like Land rushing like you would see in a game like Archeage, or would have seen back when it first launched, I should say. I still get nightmares about all the wars we had to wage over housing spots in the Kyrios server on the western side. But to get back on track, to purchase a house you need to first raise your territory standing to the proper level.

 

That means if you start off in the new player territory and level your standing all the way up, if you want to have a house in another region or territory, you will then need to go over to it to begin raising your standing there too. We can do this by killing creatures, completing faction missions, working on town projects, and even crafting items. Thank the maker for that by the way, as someone who enjoys crafting quite a bit in sandboxes I would have been struggling to balance out my day between farming mobs and then farming resources to make sure I stayed up to date on my trade skills. Once we have reached a high enough standing level – and our characters reach level 20, we will be able to unlock the ability to own a home in that specific territories settlement. One thing I’d like to add to this is one of the minor details the recent MMORPG article goes over is that you are in fact able to have more than one house.

 

First house is locked at level 20, second housing slot becomes available at level 40, and the third one we can purchase after level 60. And for those of you wondering if we’ll be able to own multiple houses in the same territory, that’s something that I’m sure we’ll find out for ourselves but I don’t believe has been directly explained yet.

 

But it does say as long as you meet the requirements that you should be able to buy another house, so I would imagine that it is possible. And then they also mention that houses do come in different varieties, ranging in different sizes, features, and cost. Some houses overlook the center of town while others have balconies with nice views over the settlement walls. Which I do have to say is something I’m really excited about. This specific part, combined with the fact that we’ll be able to take long, romantic walks on the undead filled beaches, are slowly but surely starting to fulfill my own personal MMO-based fantasy…

 

No but seriously though, I can at least say that I’m really glad we wont all be dealing with the same looking houses. Having some variety between the visual aspect of them sounds like it’ll be really good for all players that end up buying one, especially the ones that do like to dive deep into housing-based systems in games. We also find out that after purchasing our homes, we can right away begin personalizing our spaces. They say they have hundreds of items for us to use to customize our homes, everything from table chairs to decorative garden plants, and hanging vines that can help us design a property to reflect our tastes… Yeah but can we design our rooms with a Game of Thrones or Vikings based theme is the real question, and if they aren’t already in then I would personally like to be the first to request a Witcher designed bathtub, for all those adventurers that end up being tired after a long day of slaying corrupted.

 

And we need to have an animation for sitting in the bath tub or it wont work, that’s a requirement. They also say which I almost carelessly glossed over that we’ll actually be able to not only get pieces of furniture or ornamental items that can be crafted, but also on our adventures we’ll be able to find pets to bring back home with us. All jokes aside even though it’s going to be awesome to be able to craft furniture and anyone who does it is probably going to make a butt-ton of money, if we’re able to somehow captured these ancient guardians or lost mobs to take home as pets, I think it’s safe to say we’ll be getting a successful housing system in our hands.

 

I’d even settle for a corrupted based direwolf. Now once we purchase these homes we must of course pay taxes on them to maintain it, this property tax goes directly to the controlling company of the settlement. And if at any point we fail to make our tax payments it appears that instead of being evicted by the Iron Bank of Aternum, we will instead have core functions of the house that will cease to work entirely. Things like the ability to recall back home, or even our trophy buffs, which apparently provide us with buffs in aspects like combat and crafting when they get placed down inside our homes. We also wont be able to rearrange anything inside the home but we will at the very least be able to still visit it if our taxes go unpaid. And since the price of the house itself for the first ones seem to be around 2000 gold, with around 200 being the weekly upkeep cost to maintain it, it sounds like you’ll want to save up a little bit before you try and pursue one of these. But luckily, since it’s an instanced housing system, there’s absolutely no rush when it comes to getting one.

 

In the next part they also touch a little more on the recall mechanic of the house, and the way they describe it in the blog, it sounds like we wont even have to die to use the recall function to port back to our house. Which since it sounds like we’ll be traveling everywhere on foot, that’s a method of traveling that I’m personally going to be aiming for, as soon as possible. And like the trophies we mentioned earlier, we also get magical decorations that also provide buffs when they are placed on display in our houses. And since we can only have so many on display at one time, we’ll have to choose wisely when it comes to deciding which ones we will showcase in our houses. The last thing they go over is the social benefits that come with owning a house, and this is a part that you folks that get competitive with housing systems will want to remember.

 

When we pass through settlements we will of course see our own homes and their decorations, but when it comes to seeing the houses on other plots of land, it looks like we will be seeing the ones with the highest housing points. So by decorating our house a lot and earning more territory standing, our houses get shown off to everyone that comes to a settlement that doesn’t own the same exact house spot as you. And as shown in this screenshot, we can see exactly where we are in the house rankings compared to the top 20 players that live in the same place. This is something that sounds really awesome and also really scary at the same time. Mainly because even though I am stoked to actually go for this housing system and collect a bunch of decorations and trophies, sometimes games and specifically MMOs can unintentionally open up a can of worms if they have too many housing decorations or kits locked behind a currency in the cash shop. And since this game will also have a cash shop I’m hoping that we get a balanced selection outside of it. And I mainly say that not so much as from a competitive standpoint but a decorative one.

 

I personally would love to design a home with a 14th or 15th century medieval England theme, but I would rather go out and explore and craft the items needed to do it. But either way, I’m really excited to see more of this system and especially the crafting one. I think with amazon game studios slapping down information on every system slowly but surely, it only stands to reason that the one that’s going to make the world and economy go round should be up next.

 

But in the meantime, what do you guys think about this housing system so far? Does it give you ideas or desires about what locations in a settlement or themes of decoration you would like to go for? Lay it all on us in the comments below. And of course as always, thank you guys very much for taking the time to check out this video and I hope you have a wonderful night or day. And farewell..

As found on YouTube