Hello, everybody! Disciple here with Overwatch Curios! There is a pretty big divide between the high-ranked, pro players and the average-joe who played for fun or is just starting out in their quest for top 500. And while some people are just better at shooters than others, there are tangible, quantifiable tricks, tips, and strategies that anyone can learn and train in to up their game to that next level! Pro players use these tricks and their own personal skill to balance out that top ranking mentality and gameplay. The skill part? That’s up to the player. However, we’ve got some awesome Aiming Tricks Grandmaster Players ABUSE That You Don’t, that you can train all day with and climb up that ladder! Let’s check em out! Lots of players want to master those hitscan heroes. McCree, 76, and widowmaker all fall under this category, as well as a ton of the abilities on various other heroes. We all know that headshots make all the difference, right? However, aiming for the head of a moving target, with a small hitbox can be very, very difficult and hard to train.
The grandmaster players have all this figured out: They aim for the neck! The neck is the best spot to aim for when gunning for headshots. It still counts as a headshot when you connect, and seriously reduces the risk of a miss when aiming for the throat. Normally, when you aim for the head you either hit or miss because you are firing on one axis (horizontally, or the X axis). There’s almost no wiggle room for any other direction but tracking the head left and right. If you over or under compensate up or down, you are likely going to miss.
However if you aim for the neck, this gives you another axis of leeway, namely the vertical or “y axis”. This is great for a couple of reasons: 1. You have more adjustment room upwards which your hand moves naturally; so a higher chance for that headshot, and 2. If you drift downward, you still end up with a body shot instead of a miss. So, you get way more vertical room to error on instead of just shooting over their heads, and worst case, you get a body shot. Pretty good deal! A technique that is huuuuge in CS:GO, Pre-Aiming & predictions are extremely relevant and useful in overwatch as well! The basic principle to Pre-Aiming is to have your cursor in the most likely spot that the enemy will be once you round a corner or obstacle. This, of course, is done while you are in cover and cannot see the enemy directly. Predictions like this come with time, map knowledge, situational awareness, and a general skill in correctly assuming where the enemy will most likely be at any given time in the local area around you.
It can be a tricky one to master, however getting your cursor to the target is the majority of time you take when trying to kill your enemy. Shaving a second or two off of this will not only help up your game, but deny the enemy shots on you or anyone else on your team. This is especially useful with heroes who have hitscan or otherwise skillshot based weapons and abilities as aiming properly is half the battle.
The technique can also be used in a defensive posture as you learn how to predict where the attacking team will most likely assault the objective from. Nothing’s more frustrating for an attacker then to round a corner and be insta-ganked because they were being predictable. We all get excited to land the kill, to deny the objective from the enemy team, or to just pull off a sweet ultimate wombo.
With all that excitement, sometimes we forget to actually take a second and aim our weapons properly! How many times have you went for a flick shot or some reaction move and missed, only to have a second or third opportunity and continued to miss again. You almost always have a lot more time to aim than you think, and one clean shot is almost always better than three messy ones. You’ll notice when watching grandmasters and pros that they usually take the extra second or two to properly line up the shot and land the kill. Even with bullets and other things whizzing by their heads, they are in full control of their character and know when and where to shoot and when to leave or take cover. Of course, easier said than done in the middle of a match, right? But just take a look at any high tier player and you’ll start to see the trend of taking that extra moment to line em up properly. You can increase your chances for a kill and avoid taking damage by utilizing the proper range for your weapon, as well as using angles and terrain to your advantage, but sometimes you just gotta stand in the middle of the road, take a deep breath, and fire a clean, well-aimed shot to take the win.
So, we talked a bit about Predictions a bit ago along with the pre-aiming technique. They are kind of similar in principle, but not exactly. Essentially you should be aiming when your opponents are going to be, not where they currently are standing. This, of course, requires a visual line of sight of the enemy, and the ability to anticipate and predict where they will move to / juke, since even with hitscan shots a lot of people strafe as a way to dodge, so you should aim where you think they will dodge to, rather than where they currently are.
This is a staple in just about any shooter, however it’s super-important to master in overwatch because of a couple of factors. First, this game is fast! Player move quickly with the use of speed boosts, blink and teleport mechanics, as well as flight and dashing. So it’s a pretty beefy skill to master with a ton of useful applications. Each hero will have to be learned and analyzed by the player to figure out where to put that predictive shot to begin with, and with a roster of 24+ heroes, that’s no small task. Secondly, Overwatch has a relatively high time-to-kill ratio for most heroes. So having your shot predicted and lined up and getting that first hit, headshot, or knockback can turn the 1v1 in your favor, or knock out that key enemy more quickly, which is extremely important for objective play. To add a bit more complexity, each hero has a different bullet / projectile travel time so learning how to predict a shot on widowmaker is not the same as learning to predict a shot on Lucio, for example. So the best way to learn the skill in its entirety is to play each hero a bit, figure out what kind of mobility skills they have and how they work, and then practice on the hero or heroes you want to main to improve their weapon prediction skills against said movement abilities.
It’s gonna take a lot of practice, but this is probably the best skill to master and sets intermediate player and advanced players apart by a huge margin. Speaking of practice, when it comes to perfecting all of the skills with your aiming, it’s important to make sure you have a goal in mind or some sort of technique you are specifically working on. Making significant strides in skill on focused aiming techniques is absolutely imperative to getting past the crowd and into the top tiers of Overwatch. You should never just simply “practice your aiming”. Practice in specific, concrete ways that have a goal or direction so you are sure to get some results from it. Take the time to sit down and say “Okay today, I’m going to practice headshots and neckshots” and find a technique that’s right for you. There are many ways that players practice these focused goals. For example, custom matches with certain elements set up can help focus your attention; Like headshots only. There are also practice-style custom games that other’s have set up for players to come in and do one or two things to practice on other players, instead of bots.
If you have friends who want to play competitively with you, setting up scrims or otherwise practicing together can help you kill two birds with one stone: Focused skills, as well as communication. You could even just use casual play to focus new heroes and develop your skills if you wanted to. As long as you are progressing, focusing, and taking the time to actually practice harder, smarter, and with a purpose, then your practice is worthwhile! So many players see Pros and grandmasters as this unattainable level of glory in the competitive gaming scene, and for some really, really good players, that may be the case. But much of a player’s skill level can be controlled by the player themselves with the right mentality, motivation and practice of skills like the ones we talked about in this video. There’s such a term as “rank 1 mentality” in that you have to think and believe that you are capable of being at that level of play before you can actually climb that competitive ladder, and I wholeheartedly believe that is the case. So basically, practice, research, get in the competitive mindset, and git gud! Alright, that’s enough from me for now.
I hope you enjoyed the video and we’d really appreciate a like and subscribe if you did. What did you think of thees aiming tricks? Did we miss any? Got any of your own? Let us know down below in the comments. Keep practicing guys, and I’ll see you next time!.
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