Hello, everybody! Overwatch Curios here with Disciple! When it comes to character difficulty level in Overwatch, few if any heroes can be as difficult to play well as Genji. Mastering the Shimada ninja takes a tremendous amount of time, but can be a highly rewarding experience when you finally learn how to play him. Not only is he fun to play, but he also can carry matches by himself. Luckily, for those of you aspiring Genji mains out there, we’ve got some tips and tricks that you can abuse in your own gameplay to play like GM players do. One of the most important mechanics to learn with Genji is how to cancel your animations to put out burst damage very quickly.
The post-fire animation of Genji’s alternate fire can be cancelled by activating an ability afterwards. This is most commonly used with his Dash, however can also be cancelled with a melee. You’ll frequently see high level Genji players fan the Shurikens and follow up with a melee immediately afterwards on low health targets to eliminate them. It’s worth noting that this only works with the alternate fire, however, because all 3 of those shurikens are released at the same time. If you try to cancel your primary fire with a dash or melee, you’ll only fire 1 or 2 of the shurikens. Genji’s Dash ability is a quick source of damage, dealing 50 damage to anybody he passes through with it. However the cooldown on the ability is reset anytime Genji successfully kills a target. Due to this, Genji can actually dive back lines very well.
While sticking around inside of the enemy team for any extended period of time can be a dangerous decision for any Genji player, you can use your dash to pick up kills on enemy targets that are low health. Once you get the kill, you now have a means of getting back to safety by being able to dash out once again. It’s important to note that any time you dive into an enemy team, you should have a reason for doing so and already have an idea of how and where you’re going to escape to afterwards. Plan a route to a nearby health pack, or make sure your team is close enough that you’ll be able to regroup with them easily, otherwise you’ll just be recklessly tossing yourself at the enemy team and allowing them to kill you without providing any value to your team at all. When you do make the decision to dash in and finish off a kill in this manner, Try to deal additional damage to another enemy when you decide to dash out and back to safety, if they happen to be in line with the general escape route you had originally planned.
By min maxing in this way and taking advantage of the additional damage, you’ll keep the enemy team under stress and help your allies in securing additional follow up kills as well, while you wait for the opportunity to strike again. Zenyatta’s ultimate is largely considered a hard counter to Genji’s Dragonstrike. After all, the ability is capable of healing 300 health per second in a large radius, and Dragonstrike only deals 120 damage per swing, which has a 1 second cooldown between strikes. Mathematically, it seems pretty impossible to kill a target, yeah? However, when paired with a friendly Ana, Genji is actually able to instantly kill targets even under the effect of Transcendence.While under the effect of Nano Boost, all damage you deal will be increased by 50%, meaning you’ll be able to pump enough damage out to secure kills even through the large channel of healing they are receiving. To pull this off, we’re once again going back to the animation cancelling we discussed earlier. You’ll want to swing your Dragonblade, and then instantly cancel the post-fire effect of the animation with your Dash ability.
This will frontload enough burst damage to instantly kill any target with 200 or less health on the enemy team. And since your dash resets after these eliminations, it’s still possible for you to perform this instant kill on other squishy targets as well. Speaking of utilizing dash effectively, transformation ultimates such as Dragonblade will reset the cooldown of your dash immediately. Top Genji players will abuse this to their advantage in a ton of interesting and powerful ways. First of all, go back to being paired with Ana. By double jumping and then dashing into the air, you give Ana a clear line of sight to give you Nano Boost. Since Genji makes one of the best targets in the game for Nano Boost, most Ana’s will be waiting for you to use Dragonblade, however you’ll really want to communicate with your Ana the exact moment you plan to use the ability. By jumping and dashing into the sky you eliminate the possibility for the ultimate to be intercepted by another ally and guarantee that it goes onto you. Once the ultimate is active, you can then dash down from the sky to begin your assault.
Sometimes GM players will use the double jump and dash into the air simply to survey the enemy team. During the time you’re in the air, you can look around to see where the enemy team is positioned more accurately, and prioritize your targets. After you’ve selected a target, you can dash back down towards them and begin attacking. However, there are also times when dashing straight through the enemy team to deal initial damage before activating the ultimate can be useful as well. For example, Zarya is another hero that pairs very well with Genji. If you see your Zarya hit a huge Graviton Surge you can dash through the enemy team, activate Dragonstrike, attack once, and then immediately dash through them again to deal a ton of burst damage.
After securing any eliminations in this way, you’ll want to focus on alternating between swinging your katana and dashing again, this way you’re pumping out the most damage possible during the downtime between consecutive blade slashes. One thing less experienced Genji players seem to struggle with is knowing when exactly to use Deflect to maximum value. Knowing the right time to deflect vs different heroes is something that takes a lot of practice, however there’s some general tips for several heroes.
Against a Hanzo, for example, you’ll want to deflect immediately after dashing into them. This is because a Hanzo player’s typical reaction will be to Scatter Arrow as soon as they are dove by any enemy. You’ll need to have deflect available any time you close the distance on them, so if you’ve already spent it trying to deflect a shot from farther away, wait until the cooldown is reset before you go in. Genji players will also attempt to deflect a McCree ultimate too soon, as well. Any time a McCree uses their ultimate, they’re trying to line up a multi-kill and so you’ll generally have almost 2 seconds before you actually want to activate Deflect.
By using it immediately, you’re only guaranteeing that he can wait out your deflect and kill you for free. Dashing towards the McCree can also cause him to fire the ultimate prematurely out of panic, so this is an option you have as well. If he decides not to shoot into the deflect, double jump over his head and get behind him. While in the air, he’s likely to lose sight of you, and if he decides to turn around to focus on you, then you’ve pulled his view away from your team.
This is a very risky play, but is something you can do to help your team if you feel it’s necessary for them to keep a point contested or to make progress on the objective. While we’re talking about jumping over heads, it’s important as a Genji to utilize your high mobility to confuse your enemies and stay alive. The height of Genji’s double jump is quite high, and at closer ranges it can be especially disorienting for the enemy team. By consistently double jumping around the map during skirmishes, you’ll benefit from two factors. First of all, it becomes disorienting for the enemies, making it harder for them to deal consistent damage for you, so it keeps you alive longer. And on top of that, while you’re in the air, you have a much more direct shot at their heads to deal bonus damage with your shurikens.
In the same regard, you can utilize your ability to wall climb in the same way. If you haven’t used both of your jumps in the same sequence already, you can get a jump as you dismount from the wall to gain more verticality and to add to the disorienting and elusive nature of your Genji play. One of Genji’s greatest strengths, particularly at lower levels, is how disruptive he can be to the enemy team. By constantly flipping around and climbing off of walls, he becomes a huge distraction and threat to the enemy team. During this time when you’ve diverted attention, the rest of your team gains an innate advantage in the fight. Now Genji does have an insta-kill combo for squishy targets, however it’s extremely difficult to pull off as it requires you to be incredibly up close to the enemy target. However, to pull this off, you’ll need to fire your alternate fire and have all 3 shurikens hit the enemy head.
Once again, jumping may make it easier to secure these direct hits. Immediately afterwards, you’ll dash through the target to finish them off. While it’s highly improbable in most scenarios, it can be incredibly useful against a target like Widowmaker. Since Genji has such quiet footsteps, it’s possible for you to get in a position behind them and then completely blindside them with this insta-kill combination before they can react. Alright everyone, that’s going to do it for our Grandmaster tips and tricks on playing Genji, but we want to know what you all think. We’ve just started working on more content of this nature, and we’re interested in knowing what you all think. If you’d like to see more analytical videos like this in the future, why not drop us a like on the video? And as always, for anyone who happens to be new here, consider subscribing so you can come check out all of our newest videos conveniently. And until next time, peace!.
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