Overwatch Advanced Decisionmaking and Mental Checklist | OverwatchDojo


Hey there! In order to be good in Overwatch you need to pay attention to a lot of things and make good decisions based on the available data. This is our second guide about decision-making and the importance of a mental checklist in Overwatch, and this time we are going to talk about all the things that are not inherently visible on the screen. These play a big part in how you can make good decisions during a match! Hello guys and welcome to the dojo! In the last episode, we showed you how to create a mental checklist that you can use while in-game to make sure you extract all the information from the game that can help your decision-making.

Click the card now or the link in the description to watch that video. We stopped at collecting and checking what is visible on your screen, and now we are continuing with non-visible stuff that is the next level in Overwatch decision-making. Using all the information that is visible on your screen is like having a good tool to do gardening with. However, if you want to make sure your plants are healthy and well nourished, you need knowledge about them. The things we are going to talk about soon are just like that extra knowledge. You should have all information available to you by now, you just need to make good predictions and decisions in order to overcome your enemies. Hope the gardening metaphor wasn?t far fetched (: It is important to note that decision-making plays a really important part in Overwatch. Staying alive enables you to have more meaningful encounters in a game, and good decisions should allow you to win most of these. Alright, let?s just dive into the checklist, and see what you need to pay attention to! We are going to start with things that are belonging to the ?preparation? phase, that is the beginning of each match.

The information gained from these should- and will be used later during the game. The preparation checklist starts with the character pick decision. When you are picking a character, we recommend that you pick what you are most comfortable playing with. However in some cases if you can choose from a wider pool, it is beneficial to think ahead and see where you are going to play, and with whom. For this reason, the next point on our list are map related checks and decisions. When the game loads, the first thing that you see is what map you will be playing on.

The map and the side can heavily influence the usefulness of a given character. For example: if there are high grounds for the defenders and you pick someone with no vertical mobility, you are going to be at a disadvantage. Therefore we recommend that you think about the map and your hero choice and adjust to it actively. Maps have different sections, think about the usefulness of your pick at every section.

Apart from map specifics, you also need to think about team related decisions. These are really important, as sometimes the lineup that your allies choose can be very uncomfortable if you are stubborn to stick with a character. For example: having slow DPS players usually mean that you need to pick a slow tank to be there for them. Again, if you have a wider pool of characters, your will be able to start your game with a solid foundation. When deciding about who to bring, think about basic synergies and ultimate combos as well. While this is in the preparation phase, team related decisions will happen more frequently than the rest here, so keep an eye on the tab screen! As we said, the preparation phase will likely happen infrequently, as character changes or map section changes are not that rapid. The next section is about decisions that you need to make continuously, just like how you are using the basic mental checklist, practically every other second. These decisions are of course related and intertwined, but we try to keep this list as simple as possible. While the next list of decisions don?t have a strict order, we are going to go with enemy team related decisions first.

When you are confronting the enemy team, you can- and should judge your own hero pick, and see if you could do better. For example you are playing Zenyatta and getting dived by 2 or 3 of their team should suggest a quick swap to something else. Playing Reinhardt to watch your team getting rekt by a Genji should make you think to swap to Winston, basically hard countering the enemy carry. Apart from basic interactions, think about ult combinations as well. If they have an Ana and a Soldier, you can counter that with a Zen ult. Don?t change to a Zen just because of that, but these kind of information is something to keep in mind.

The foundation of these decisions is watching the kill feed, objectives and tab screens. These should give you a good idea about when you need to act. The next decision on our list is about the dynamics of the current match. When judging the dynamics, you need to heavily rely on the kill feed and the tab screen, checking how many of the players are alive, and what is the objective status. By thinking about these, you should get a good idea about when to engage or disengage. Generally you want to start taking action if the difference between the two teams is two players, meaning getting more aggressive if you are up by two, and thinking about falling back if you are down. If you have a four player advantage, just wipe the enemy, and if they have it, fall back immediately. You can gain a lot of time and use opportunities better if you pay attention to the dynamics. The next set of decisions are about ultimate economy.

See what your team has and coordinate with them for maximum rewards, minimum effort. You should use the least amount of ultimates to win a fight, and for that you need to cooperate as a team. Keeping the enemy ults in mind is also important, because it should allow you to make better positional and team movement decisions. When trying to keep track of enemy ults, the golden rule is that everyone will have an ult in every second teamfight with some exceptions like Tracer?s bomb.

You need to pay attention to enemies doing really well, because they will charge more quickly. Knowing the enemy has an important ult can allow you to predict them and even act against them, like baiting a Zen ult before ulting with Genji. Last but not least positioning and resource management decisions. Using both the basic mental checklist and the points on the advanced one so far, you should have a really good idea about where you should and where you shouldn?t be.

This is closely connected to resource management. For example: if you are playing an Ana, you generally stay back. Checking the kill feed and thinking about the dynamics, and ult economy, you can clearly see an enemy trying to set up a combo ult. Make sure you keep the distance between you and the front line so you can nade them when needed. This should also help in resource management, telling you that you are better off keeping the nade for a few seconds. When talking about positioning, we already have a video about that. You need to be able to answer the following two questions with a yes: Am I safe? and Am I able to do my job? Watch the video if you haven?t already, Regarding resource management, don?t just spam things wildly, but try to predict what the allies and enemies would do and act accordingly.

Okay, now that you know what you need to continuously think about, you should use all this to make good decisions. Try to use it to predict what your team and the enemy team has in their heads and use it somehow. Knowledge is power! Alright, this was our decision-making guide. Hope it wasn?t too dry, and that by learning about it you will be able to gain more SR by making better decisions. As with the last guide, we recommend printing the list to have it around when you are playing, to integrate it into your gameplay. If you like what we are doing, please subscribe, like this video and leave a comment below. We appreciate every share, as it gets the word out about our channel. IF you want to join our community, our Discord is open.

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