Path Of Exile “Betrayal league 2.0” crafting 101

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https://youtu.be/qrO4YZeyl0I?t=30

r/A, r/a, Aug aug life~

Rolled mana, rolled regen-a~

Gaga, oo la la~

Want your Betrayal Slam

TLDR: I wike it! Vorici 6w, good. Aisling double slam, good! Betrayal, GOOOOOD!!

Item image post

Used in build

POEDB for checking mods

Craft of Exile for weighing different crafting methods

Overview

At this point it’s pretty clear why GGG was determined to destroy the selected “too deterministic” h****** crafts, and make other remove/aug not applicable to Influenced items – they needed to pave the way for the ever more deterministic T4 veiled slam. A craft available after Catarina fight with Aisling of Rank 3 in Research, adding a veiled mod to a rare item, with a chance of adding a second veiled mod becomes the definitively better h****** Aug craft, in that all veiled mods are T4 modifiers being printed on the item rather than a crafted mod in the previous leagues, and you get a choice of 3, which in most cases grant some extra power to the item, if not the ideal mods, when properly planned and blocked beforehand.

As a result, you may not be able to follow a complicated, rng filled crafting process to obtain a triple or quadruple elevated double influence item anymore, but you can now craft something a little less, with two elevated or T1 mods (on the same pre/suffix side), one or two T4 veiled mod (at 15% chance) of desired pre/suffix location, and a crafted mod. If you want to fill that 6th mod, Leo can also be in the house for that slam with eyes closed but much less heartwrenching if landing something bad (because it’s free who cares).

And managing the syndicate board to achieve such a Catarina safehouse is much easier than before as well. In Valdo’s Rest pick both Betrayal atlas passives, run Jun missions with attention on getting the right member slain into the right safehouse, and one more slay later to promote to Rank 3, and just keep running until Catarina intel is filled and down that safehouse for all rewards at once. There’s no need for meticulous two-member management and total control of the board, if you didn’t get your members in with the right button most of the time (like T3 room blocking of Alva temple), still run Catarina and get a new board to try again with just about 10 maps.

Also want to point out the perks of being a wallflowleader is no longer doubling the reward, but when interrogated for Catarina, not losing rank. The effect of this is that if Catarina is filled by this leader’s intel, you can still run Catarina immediately while also getting this member’s T4 reward without having to wait to use other safehouse leaders’ intel instead and not running this safehouse. That’s some extensive consideration for the actual mechanic and my appreciation to the dev that thought about it and had it down in codes to truly improve the quality of life ot the mechanic.

So much for the reworked and buffed Betrayal mechanic, now let’s take the gear in my build as examples to see how to make use of it for gear crafting for every player, new or experienced, casual or hardcore. As self-explanatory as they are, none of these rares were perfect, all of them have at least one useless if not meme mod that should have been another, but each of them were crafted at tft standard rates within a couple of days in week 2, in between mapping and farming all content while progressing to full atlas, with bases I bought early, alts I hoarded since league start, fossils and resonators I delved, and merely 2ex (4 to this date) I looted raw.

Fun fact, the first ever double slam I got after 15 single slam streak was by u/Exstyles, a trusted provider who casually bumped into the league mechanic for the very first time. I believe compared to the intensive farming of h****** with watchstones and atlas setup for the now extremely rare Aug craft which cannot be applied to Inf items, Betrayal crafting is much easier to understand, much easier to obtain, and much easier to use for an at least satisfactory item for everybody.

Base rare preparation

For any equipped item slot with no unique mandate for your build, you can apply veiled slam for an extra mod or two on the basic rares you already have that have open affix. To better make use of the veiled slam you found though, of course you’d want your items to have as few meme mods as possible, and every affix count. Simply put, the base rare for veiled slam has two or three (T1-3) modifiers that you are always looking for in that slot, that you input on trade website when you search for it. And there are three ways of getting that base.

  1. Alteration spam

For rare modifiers with low weight (and no tag), alt spam the magic base until you hit one or two of the mods at both prefix and suffix, (beast imprint so you can try regal again), and regal for a potential 3rd good mod, if not, try annuling the extra mod for a clean rare base. This method goes as long as poe and is the cheapest and safest option, however requires some patience and reaction speed (lol) and can get more in line with other methods since now alts are also extensively used to roll watchstones.

Example:

Bow Attacks Fire 2 additional arrows of weight 100 and ilvl 86, or +1 arrow for synthesized bases that most likely cannot get to ilvl 86 without extreme luck. Alt spam until arrow suffix and +2 bow gem prefix, and regal for a 3rd good affix such as attack speed or crit chance suffix. Then craft Cannot Roll Attack Modifiers suffix for 1ex (or if hitting a prefix in regal, Can have up to 3 Crafted Modifiers for 2ex before that to block suffix entirely), and slam an exalt or Leo for +1 gem prefix. Now you have a clean base with 3 great affixes

2. Essence or Fossil spam, or multi affix rares

For essence or fossil exclusive modifiers, you will usually get a rare with more than 3 random mods upon using the essence and resonator. It’s the same case for temple/delve mods you find, or just any rares you id with desired mods (on one side of the pre/suffix). To isolate the desired mod, there are also three ways with or without risks for best results.

2.1 Annuling

Targeted annuling from h****** was deleted for this obvious reason. Imagine getting any base and target annul to desired clean base and slam for perfection, too easy too strong too good to be still true.

So we are back to the prehistory of Orb of Annulment. Not much skill here, just slam with eyes closed, and now you want to see something still there instead of not, and you may forget so screenshot early and often.

Example:

This 4c normal rare quiver has T2 life and ele dmg with attack prefix, T1 crit multi suffix, and 3 other bad mods. Attempting to annul it clean is 3/6*2/5*1/4=1/20 chance, and obviously here I didn’t have luck, so throw it away and get a new one. Use this method only if no other way around a 6 mod rare, or the base is so cheap it’s cost effective.

2.2 Metacraft scour

If 2 or 3 of the desired mods are on the same side of either prefix or suffix, metacraft scour can clean the other side’s up to two mods deterministically.

For this Frenzy ring, spam Scorn essence for anything good along with it in suffix and in this case, attack speed and T4 resist. So craft Suffix Cannot Be Changed prefix, scour all prefix including the metamod, and I have a clean base with 3 suffix.

If the other side is filled by 3 mods, you can either luck the 3 in 6 annul, or for safety use h****** reforge keep pre/suffix until the other side is not filled to craft metamod.

2.3 Split

Nerfed because of the overabundance of high ilvl (6 link white) rare bases, (beast) splitting was also a method to isolate mods without the chance of annuling the mods, but the chance that good mods are split into two items instead of one which you want. It’s mostly used on 6 link because you get one for the price of the beast along the way. Enchanted, fractured, synthesized, and influenced items cannot be split.

For the exact bow above, we can also fossil spam with Corrosive, Metallic and Jagged to block phys, ele and chaos mods, and roll into +1 +2 gem prefix only, and highly likely some of the wanted suffix. If succeed, split and hope for mods dropping into one bow like the above, otherwise you can always do method 1 later on either bow base.

3. Elevated double influence items

The high end crafting for the specialized mods from influenced items, now limited by h****** nerf is much less likely to yield triple or quadruple influenced mods, but if your build doesn’t need that many, it’s still viable.

Examples:

3.1 Frenzy Intimidate Gripped Gloves

Note remove augment life is NOT available (prophecized). Note Reforge keep pre/suffix is also applicable for method 2.2 if the other side is full, and then still metascour

3.2 (-resist) ele dmg taken multi Blizzard Crown

3.2.1 Get ilvl 85+ Blizzard with enchant, use Warlord’s Exalt Orb

3.2.2 alt spam for 2 T1 influence mods, ideally Nearby Enemies have -9% to Fire Resistance because crit multi can be targeted with h****** crit chaos when there’s an open suffix and Suffix Cannot be Changed. But I settled with multi and elevated multi with Maven’s Orb at 50/50 chance

3.2.3 buy shaper helmet with Nearby Enemies take 6% increased Elemental Damage and one other Shaper mod, elevate with Maven’s Orb at 50/50 chance

3.2.4 Awakener’s Orb Shaper helmet onto Blizzard, landing with another suffix. Didn’t want to risk 1/3 because it wasn’t the ideal elevated mod anyway, kept as is for veiled slam.

Veiled Slam

It’s too straightforward this doesn’t seem like a guide on it anymore.

Veiled slam can only be applied to rares without crafted mods or existing veiled mods, general pool or member’s. It would make error message if you attempt to. No pre/suffix blocking allowed, thus the superiority of rares with mods on one side.

For rares with both open pre and suffix, you can alt and check if it lands on prefix (longer) or suffix (shorter). If not the one you wanted, remove crafted mods at crafting bench as long as you don’t take it to Jun, and then try again.

If you are going for double veiled and didn’t get it, remove crafted mods at crafting bench as well. It seems if you get double veiled and unveil one, you can’t take it off to remove the other mod without unveiling it.

Again for rares with mods on both sides, if double veil are no good, do 2.2 metascour and try again. For mixed rares, double veil is usually final, so a veiled pre+suffix rare will be priced much higher if both mods are great.

The possible veiled mods are from the generic pool only, but you can still add member’s signature craft afterwards, just like before, at a little lower intensity than veiling the rares they drop.

Veiled Chaos Orb is also an option for rares with mods on one side, without the chance for any more than one random veiled mod, as long as you are prepared for two other trash mods blocking metacraft retry with h****** reforge keep. Veiled Chaos Orb is however still applicable if the side that cannot be changed has veiled mods already. For 2ex per metacraft and potential h****** craft, its cost is in line with Aisling’s on tft.

A little more on the bows I use, there are much more useful veiled suffix to choose from it’s unlikely to brick, so a prepared base with 2 open suffix 1 open prefix is better than the other way around. It’s something to think about after you try and fail your first, or better just plan well ahead.

Special note on “Focus” mechanic from veiled mods which has never seen use since Betrayal because the crafted mods were inferior. Focus is an instant skill granted when equipping any item with a Focus mod, has 4s uptime and 12s cooldown that also starts cooling down on use (as opposed to after effect ends for Guard skills).

Focus mods usually have a numerical value 3 times as strong as its constant counterpart (40% chance to deal Double Damage while Focussed vs 14% chance to deal Double Damage), and gets better when you stack on more rare slots (50% increased Attack and Cast Speed while Focussed on gloves, 15% additional Physical Damage Reduction, 32% chance to Dodge Attack Hits while Focussed on helmet or boots) so you can faceroll bosses will burst dps. When you are given no other good choice when unveiling, give it a try.

Conclusions

Veiled slam is obtained after Catarina fight with Aisling of Rank 3 in Research. The craft adds a veiled mod to a rare item, with a chance of adding a second veiled mod. Unveil to add one or two T4 veiled mods on the item as “printed” mods as opposed to taking crafted mod’s place.

As detailed in the post, you can build the rare items to be veiled from the ground up, or viewed from the h****** perspective, veiled slam to finish the crafting, except unwanted veil mod position can be removed without hassle.

Because veiled mods are guaranteed T4 mods, under most circumstances it’s better expectancy than h****** slamming T1-10 and you don’t get to reroll tier with it anymore. For most players it’s an easier way of higher quality to craft some great endgame rare equipment.

Reallocate your atlas passives now and go back to Valdo, for your favorite auspicious as well.

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