Shotguns are devastating in close range firefights. One shot is usually enough to kill an opponent who came too close. This doesn’t mean that all shotguns are created equally. Today we will bust all the myths and we will search for the best shotgun in player unknown’s battlegrounds. I will quickly introduce each weapon and the we will go over to the stats. The s686 is a double barrel shotgun. It is based on the Beretta 686 “Silver Pigeon”, this is a hunting gun used by clay pigeon shooters.

The s1897 is a modest shotgun. It is based on the Winchester Model 1897, a pump-action shotgun manufactured by the Winchester Repeating Arms Company. The s12k is kinda foul in this world, it is based on the Saiga-12, a semi-automatic 12-gauge shotgun named for the Saiga antelope. The initial hit damage of the s686 is 25, the s1897 has the same stats and the initial hit damage of the s12k is only 22. In all the previous weapons guides, this meant that each shot caused 25 or 22 damage, this would mean that you need 4 or 5 shots to kill with these shotguns, but we both know that that isn’t true.

No, this number is valid per pellet. This means that if you miss your shot, and one single pellet still hits the enemy, that it will cause 25 or 22 damage, depending on the weapon. This is great if you know that there are 9 pellets per shot. 9 x 25 is 225, so in theory you could make a double kill and take away one quarter of health from the third guy, all with one single click on your mouse button. This is how powerful some of the shotguns are, but there is a catch of course, and that is range. We all know that we are not going to be able to get a headshot on a guy who is running around 500 meters away from you.

It’s just not going to happen with these weapons. There is one problem, there are no stats, nobody has figured out a way to see the actual damage drop off yet, or a way to show the spread of the pellets in this case because that is definitely going to have a big impact on your ability to kill. What I can do, is call in the help of buddy.

He volunteered to be shot at today, and what I will try to show you is the one shot kill distance. At least you will have a reference that way, just bear in mind that it isn’t an exact science, but it is a close approximation. Worst case scenario, you are facing a guy who is wearing the best vest in battlegrounds, do you think that you will be able to kill him with only one shot from this range? Let’s find out, so I guess not he.

We were only able to cause 75 damage, and that’s not good enough. I will get closer to buddy this time and what about this, do you think this will be enough? And yes, this is definitely close enough for a one shot kill. Just to be clear, this was the basic s686, without attachments, and what you saw was the maximum distance to make a kill with only one shot against the best vest in pubg. As you know, you can attach a choke and that will allow you to increase the distance, but more on that later.

The s12k has an initial bullet speed of 350 meters per second, the s1897 does slightly better with 360 and the s686 continues this trend with 370 meters per second. The s686 can only fire 2 shotgun shells before you have to reload, but the other 2 weapons are able to fire 5. The reload times are a little bit special because we can’t directly compare them. The s686 needs 3 seconds for a full reload, that means that it needs 3 full seconds to reload 2 shotgun shells.Which isn’t exactly great.

The s1897 needs 4.210 seconds for a full reload, this sounds terrible at first but it isn’t, actually it’s a good thing. It will make more sense when I show you the single bullet reload time. The s1897 needs 0.635 seconds before reloading the first shell and then it needs 0.715 seconds for every other shell. divided by 5 shells is an average of 0.842 seconds per shell. If we compare that with an average of seconds per shell for the s686 then you can clearly see that the s1897 reloads almost twice as fast per shell. The s12k is an entirely different story because it has a magazine. It takes 3 seconds for a full reload and seconds for a tactical reload. The worst case scenario is 3 seconds, so if we divide that by 5 then we know that it has an average single bullet reload time of seconds, which is much better than the other 2.

The rate of fire of the s686 is incredibly fast because it has a time between shots of only seconds. The s12k is not far behind with seconds and then there is the s1897 with seconds. Surprisingly the shot spread for all of these weapons is exactly the same. I took these weapons with me to the shooting range when I first started playing battlegrounds and they seemed a bit too similar back then and the stats now confirm that.

Even the deviation is exactly the same. There still is a small noticeable difference and that is due to the difference in base spread. vs vs 6.0. The basic body damage chart is pretty simple. One shot, one kill. It does not matter how good your enemy’s body armour is, because it doesn’t matter. Except for the s12k, if your enemy is wearing the best vest in battlegrounds then you’re going to need 2 body shots to kill. The basic headshot damage chart is even better, one headshot, one kill, even for the s12k. This was based on the fact that you hit your enemy with every single pellet, but we both know that it’s impossible to do that unless you are standing right next to him. As soon as the distance increases, the number of pellets on target will decrease. Your high skill level is not going to be able to change that. I will show you how many pellets you need for a one shot kill compared to the different vests and helmets in battlegrounds. We both know that you won’t be able to count the number of pellets when you are going on another killing spree, you have more important things to worry about.

This is to give you a general idea, a reference, so that you have a bigger understanding of what is going on. The s686 and the s1897 have the same hit damage rating so I will combine those stats. In order to kill a guy who didn’t find any armour you will need to hit him with 4 out of 9 pellets. Basically, you are allowed to miss more than half of your shot. To kill a guy with a level one vest you need 6 pellets, a level 2 vest needs 7 and the best vest needs 9 pellets for a one shot kill. The s12k is slightly different of course because the initial hit damage is only 22. That is why you will need 5 pellets vs a guy without armour, 7 vs a level 1 vest, 8 against level 2 and you will need 2 body shots against the best vest.

As you can see the difference between the s686 slash s1897 and the s12k is always one single pellet. The headshot damage chart shows a noticeably smaller difference. Every shotgun only needs exactly 2 pellets to kill and they all need one more pellet against a level 1 helmet. This number stays the same for the first 2 shotguns against a level 2 helmet but the s12k needs a fourth pellet against this helmet. So this is where the difference starts. The s12k needs 5 pellets to kill a guy wearing the best helmet in battlegrounds and the other 2 weapons only need 4. As you can see, the difference is usually very small, most of the time we are only talking about one single pellet, but there is a difference.

The main thing to remember is that the s12k can’t one shot body shot a level 3 vest. Most of the time you will stumble on a choke, which can improve the stats of the s686 and the s1897 but the s12k cannot benefit from these improved stats because you just can’t attach a choke to this weapon. The choke reduces the spread of the pellets. It increases the shot speed by 15.40% and it reduces the shot spread by 18.20%. You can also attach bullet loops which increases the reload speed by 30%. There is a lot more that you can do for the s12k.

For example you could attach a compensator, it slightly reduces the horizontal and the vertical recoil. It offers a 10% improvement on the base spread, another 10% improvement on the horizontal recoil, 15% on the vertical, and on top of all that you get another 25% improvement on the recoil pattern. A flash hider on the other side eliminates the muzzle flash and it slightly reduces horizontal and vertical recoil. It reduces the horizontal recoil by 10%, it reduces the vertical recoil by 10% and it reduces the recoil pattern by another 10%. And for the stealthy guys, there is the suppressor, it will give you the obvious benefit and you can take advantage of a 5% improvement on the deviation. I like the fact that you can attach a scope as well, it will allow you to be more precise with this weapon and you can take advantage of a 20% improvement on the ads time if you equip a red dot or holographic sight and you can also attach the usual magazines. I hope that this video was able to help you and you should now be able to select the perfect shotgun for your own personal play style.

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