Pokemon Sword and Shield – Team Building Guide! How to Team Build in Pokemon Sword and Shield! ⚔️🛡️

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Pokeaimmd: Yo wassup guys you got Pokeaim here and today i have guide to teambuilding in pokemon sword and shield. and with me I have, my buddy my good friend, and very very good competitive battler, BKC. BKC: Hey guys whats goin on? I played my first sword and shield games earlier today so i totally know what i’m talkin about. Yea Ok that’s how u sell uhh your channel and all that, anyway so guys uhh for this purpose of this video we will be on Pokemon showdown for this teambuilder just cuz it’s a really useful tool for building and also testing out teams however i do have a guide down below for basically for sword and shield for getting your Pokemon to level 100 for getting them battle ready and also a guide to competitive Pokemon a guide to Pokemon showdown and also do moveset guides on my channel for pokemon.

So this is gonna be a very basic team building guide for pokemon sword and shield but as the meta game develops, which we’ll be discussing in a second, actually you’ll take the first point. But as the meta game develops we’ll have a more advanced guide in a few months or even a month or two. So Kevin why don’t you start taking away the first process of team building Yea so the reason we’re gonna have to come back to this is because, what we referred to as the metagame is a week old so it’s hardly much of a meta game so but you’re maybe you’re thinking well what is a meta game? So… it’s basically the collection of Pokemon in a given rule set or tier or generation that are known to be good, So let’s just use the most recent generation as an example. So for generation seven the standard format, meaning no ubers no mewtwos no arceus’ then the standard meta game revolves around the strongest available pokemon.

So for gen 7 OU that would be ur greninja, ur toxapex, yea exactly stuff like that. So a big part of making good teams isn’t just some ideas like type synergy like im sure if you’ve ever read a pokemon guide book you remember that they tell you don’t use six Pokemon weak to earthquake use a fire type and a water type and so on.

Uhhhh its important to know the threats of the metagame, one hundred percent, and so uhhh yea that will come to you just by playing the game and seeing what’s common. Like uh for early gen eight then anyone who’s played at all will tell you darmanitan is absolutely everywhere and it’s really scary. So that is something you would need to cover in your team you would not use a team that gets completely obliterated by darmanitan otherwise it’s not a good team.

Correct and I think one of the things to also keep in mind just going off that because this is something we’re probably gonna see, as we build our teams there’s no such thing as a perfect team as well. There absolutely isn’t there’s only the attempt to make the perfect team and uhh i mean nothing is perfect but you can come close sometimes and that’s what uhh teambuilders strive for. But nothing is ever perfect, you can take the most successful team you can imagine and I guarantee it has a huge weak point.

It’s not about having a team with no weaknesses it’s about having a team that can play around its weaknesses. Correct, that has outs and that’s a big thing too cuz if you look at a team for example that has maybe five out of the six Pokemon are steel types and maybe someone from an outside perspective might be like, hey your team loses to me clicking earthquake with my excadrill, sure but did u take into account that my steel types have sucker punch that i have sturdy on this one that this one has levitate so like it’s also not taking a team at face value as well. But also uhh figuring out how u can use the tools at hand to deal with the giant threats. Yea its kind of a more advanced idea but the basic idea is that it’s not about checking things on paper as much as being able to play around them, like for example, an offensive team by virtue of having offensive Pokemon is not gonna have perfect counters to defensive stuff.

So you can look at a team filled with cinderace and darmanitan and a bunch of other frail stuff and you would say well this can’t take any hits and then you look at how the team plays in an actual game and you’re like well it doesn’t matter that they can’t take any hits because they’re too busy outspeeding. Exactly, exactly and that’s that also goes into a whole new part of team building called uh you know the team composition what type of teams it is there are offensive builds there a defense there are offensive builds that strive on like he just said, outspeeding you opponent and doing damage. There are defensive builds that are basically designed to tank hits and not die while wearing down your opponent and of course there’s a mixture of things in between which we call balance ummmm that is you know it has offensive threats but it has defensive pivots as well and to explain what a pivot is it’s a Pokemon that can switch into a hit and tank it like comfortably and let something else happen.

Yea and that can be anything from pivoting into an attack like let’s say toxapex is a great pivot because of regenerator. so let’s say you’re tryna hit it with a choice band earthquake it can still take that choice band earthquake and then pivot out to something else and it won’t really have taken that much damage in the long run. But its main purpose was to make sure that one of your other pokemon got in safely. So as long as lets say your corvenknight does not switch into a darmanitan with flare blitz its fine but you can’t risk it so you go to toxapex and you risk taking the earthquake but you can take one hit and you can see what it does and you can pivot out. Exactly, and again we’re gonna be goin over maybe one to three builds on certain different types of teams so we’ll build an offensive team we’ll build uhh a defensive build and we’ll also build one in the middle and you guys just to explain how Pokemon showdown works on your screen you do see a toxapex i’m just gonna explain it.

It’s pretty self explanatory but there is a guide to Pokemon showdown right here but right here you see base stats right here there will be EV’s and you know they go up to two hundred fifty two i just gave it max defense max HP and then you have the IV’s which are basically like the genetics of Pokemon and uhh 31 is the one you’re gonna want for the most part. We have the item right here and again this is just a quick run through if you want the full guide that we made there’s one down below. You have your item you have ability they tell you what they all do and then you have your move choices and it even tells you usually the good moves and then usually the useless moves. So that’s a quick little guide on how we’re gonna do it. It is really handy like if you’re making more advanced stuff then you’ll hit up the damage calculator so you’ll know exactly how much damage you’re gonna be a taking from certain attacks but that’s really once you’re more familiar with the game to the point where you know exactly what you want.

For the most part you can just plug in your 4 moves and showdown suggestions will generally be ok. Exactly exactly, uhhm like you can put in, just for reference sake uhh i’ll put in recover, im actually gonna get rid of my Ev’s just so i can show exactly what he’s talking about. But i put in recover scald toxic and haze this might be a standard toxapex it might not be and it just gives me a quess spread physically defensive and there u go as he just said uhhhmm and this is something, go ahead. BKC: It’s just that like when you’re playing and you find you might want toxapex to take special attacks a little better maybe you just move the slider down from physical defense and you give it some more special defense. So once you play the game enough then everything else will make sense more than trying to cram all the info in at once Pokeaim: Exactly and like we said this’ll be a more beginner’s guide and there will be a more advanced guide later and those that are playing on the nintendo switch and everything you might not need to know all this information but i think it is very important to get it out there anyway just so you have…

You know, so you understand the gist of team building. BKC: Mmmhmm… Pokeaim: In my opinion I just wanna put this out there – there’s no 100% way to build a team, right, uh Kevin and I might have completely different approaches for it. Kevin might say, “OK, I want to build around this Pokemon because it seems to be the flavor of the month, or you will, um and I want to see what makes it best.” I might be like, “Ok, I’ma roll a dice, hmm… I really like that Picachu that I saw the other day, let me try it out, right?” So in terms of where you start, um, what I like to do, and I dunno if Kevin is the same, but I love to pick a Pokemon that I want to build around ___?? Like I was like, “Aw man Baraskita looks really cool,” and that’s actually what we’re going to be using in our first team.

Like, “Aw man Baraskita looks really cool this generation because of its’ ability swift swim,” or “Aw man, my favorite Pokemon is,” let’s say your favorite Pokemon is Morpico so why not build around your favorite. That’s it. There’s absolutely nothing wrong with that, in my opinion. BKC: Yeah, it’s really as simple as knowing what you want your team to do then making your team do that. I know that kinda sounds abstract and cryptic so in more concrete terms then you would say, “Look, Darmanatan has no counters, I’m going to use Darmanatan,” and you go from there or if you think wow nothing can break the combination of ferrothorn and toxapex and ??? then there’s your starting point. It doesn’t have to be one pokemon it can just be one idea that you have for a team. Pokeaim: Exactly. BKC: Like let’s say you have, this is somewhat advanced but, if you notice that a certain type of attack is often used to KO a Pokemon, then you can take advantage of that with a teammate. Like let’s say the earlier example of toxapex and korganite, if the only way Darmanatan is ever KOing Toxipex is with Earthquake, then after that you could have used that with substitute bulk up Koorganite.

Pokeaim: Correct. Yeah, and that is a more advanced strategy and that also comes into play of battling which I believe we can make a video guide on battling as well. But yeah, that’s basically, you know, you’re giving up a piece that way you can, uh, you know, that way it’s checkmate. Right? BKC: Take advantage of it with something else. Pokeaim: Exactly, exactly. BKC: The basic idea is simple: find what you want your team to do and do it. If you want your team to have six dragon dancers, that might be viable. Who are we to tell you it’s not? P: Exactly. And, and… B: You can just rely on your own experience to see if it works or not. P: Exactly, and just to give a quick little mention to that, if you do want your team to have six dragon dancers, you probably have the best option of using Light screen and reflect because it makes those Pokemon more bulky, just giving you that, if you put that in your head, and you had any question about it.

So I just wanted to put that – B: Exactly. P: And there are teams that are exactly like that. There are teams that are fully physical and then one Pokemon’s setting up Liteskin and reflect that way these Pokemon can work. So there is no — B: Yeah, like when, when Joey and I, sorry but – P: Go head – B: When Joey and I were coming up then a common move set, er moveset, mindset was “OK, this is my physical attacker, this is my special attacker, this is my wall and–” P: That was years ago man! B: Yeah, that was a long time ago, but the basic idea is, you don’t need to build a team according to that kind of checklist. You can do anything you want, and I mean, there are some players out there who will say, “Oh wow, your team sucks,” but don’t be too discouraged by that because first of all, you don’t have to churn out great teams instantly or overnight, and second of all, the best players don’t even agree on what the best teams are.

P: One hundred percent, and he actually – B: So.. P: Yeah… B: Don’t worry about it. P: Exactly, and Kevin actually just said a really really cool point that I think you should take into account. Again, we are gonna team build really soon guys, I know people are probably like, “Aw man, can you team build already?” This information is important and we feel like it’s necessary to share it especially ‘cause it’s a new generation, but as Kevin said – You’re not gonna build a team immediately and uh immediately great. That’s the purpose of testing your teams and figuring out what you’re weak to. If I’m using Baraskudda and I use the moveset close combat, uh liquidation, psychic fangs, and I use poison jab instead of crunch and i find myself struggling with Dragapult, maybe I’ll change it to crunch and see how the team does there.

And I actually have a moveset guide for uh Baraskudda tomorrow as well. This is assuming this comes out Friday and not Sunday. But yeah. B: Yeah that’s really just a whole experience thing. You say, “Wow, it would be really cool if I wasn’t walled by dragapult ‘cause that seems like a waste to get walled by, and poison jab isn’t doing anything, let me see how crunch does.” P: And there ya go and then you deal with it so I think without further ado, we can actually get into the team.

B: Yessir. P: Alright, so, as we mentioned, uh, we want to build around Barraskewda so obviously we know Barraskewda is a water type and if we look at abilities, it has two, Swift Swim. If rain is active, this Pokemon’s speed is doubled and Propeller Tail ignores the effects of imposing Pokemon’s abilities and moves that draw in moves. Now we’re playing in singles with this Pokemon for one, and also if we look at Barraskewda’s stats, we notice that it is basically a glass cannon. Incredible attack, incredible speed, so how can we make use of this? I think, you can go – B: Oh yeah, it’s just the simple thing would be, uh physical attacker.

P: Exactly. B: Generally with Pokemon this is not a hard and fast rule as you will see very soon but generally what most Pokemon do is take advantage of their best stat. So, like a Pokemon that has a naturally high speed stat like Cinderace is probably going to have a lot of investment most of the time. That’s the kind of Pokemon it’s gonna be, it’s gonna be a fast offensive Pokemon. P: Exactly. B: So with Barreskewda, it’s the same idea. This Pokemon is going to best with lots of attack and lots of speed, so it abuses its’ best traits because I mean sure you could use defense Evees on Barreskewda but it’s not the best use of it. P: Exactly. B: It doesn’t have a naturally high defense stat, it’s not going to do anything. It is best as a threat. P: Exactly, and that’s something that people sometimes ask me, “How do you figure out what type of Evee spread? How do you figure out the nature?” Basically what Kevin just said.

For the most part, genuinely, you’ll figure out what a Pokemon can do best and if it has the move set to support it. Because there are instances where Pokemon with higher based defenses might run more special defense just because they have maybe a move like Coil or Bulk Up which boosts their defense alongside it. So there definitely exceptions to the rule but for the most part with this Pokemon, you’re gonna wanna use a physical attacking mod??? Yeah. B: Yeah. P: So… B: So… P: Go head. B: Sorry go head. P: No you go first bro. I don’t mind us interrupting because I love, this is competitive talk, man. Go head. B: Oh, well, uh with Barreskewda, then the decision with the nature is going to depend on whether you want it to be… This is uh, a meta game thing so the decision for more attacker speed depends on the metagame around it. So for example if you give it a jolly nature, then you go up to a speed somewhere in the 400’s so what you want it to know is… Is there something between 371 & 408 in the meta game that i need to be outspeeding? Like, how fast is Cinderace? Like 377? P: Cinderace is 370..uh, 1, if I’m not mistaken? Or it might be 377 if you actually look at it right now.

And this is also why losing a team race is cool. But it’s 370. B: So what’s perfect is that even if you use Adamant you’re still going to outrun Cinderace and you get back… And some people, might say, depending on the metagame, well, the Pokemon that are faster are not important to cover like if there’s some hypothetical Pokemon that sits at 375 speed in the meta game, uh then you, or let’s, here’s a better example. Weavile is currently pretty bad, from what I understand. P: Yeah. B: So, you wouldn’t bother going Jolly just to outspeed Weavile because Weavile is bad and not used by anyone decent and that gets you more power, and you would also decide if you need more power or not based on how much damage you’re doing to your common walls. Like for example, if you’re using Jolly Barraskewda and you just keep coming up short on Barethorn and Toxapex, with your close combat and psychic fangs, you might say, “You know what, I need to give Atomin a try. That extra 10% is going to be big because I just keep every game.” This is experience again, in addition to knowing the metagame and the two go hand in hand, but you just say, “Look, I need more damage in this thing.

I need to run Adamant and I feel I’m still going to outrun most of the meta game because Barreskewda is so natural at that.” P: Of course, and another thing to keep into account is Barreskewda’s ability, Swift/Swim, and the fact that it can Dynamax as well to give itself self-reign. So for the most part, an Adamant or a Barreskewda, you could run Jolly to also outspeed maybe modest Dragapult but that’s also assuming Dragapult’s doing the same thing as Barreskewda, outside of reign. B: Exactly. P: So, yup, I do agree adamant H-er and as we already mentioned, the moves up here are typically the moves that are decent. Whereas, down here, it’s usually useless moves. Of course, there are some exceptions because new moves are being added every single day to Pokemon, but generally because you’ll be using Barreskewda and it’s a water type, you probably want to use the best water type it has available.

As we see right here… B: And also, uh sorry, don’t just be fooled by the good moves, like most of the time, Double Edge is pretty bad. P: Yes. Yes. B: So it’s not a hard and fast but generally here is where you’ll see the moves that you’ll actually see other people using on Barreskewda so like Liquidation and close combat and psychic fangs. P: Exactly, so as we already mentioned, LIquidation, close combat, and psychic fangs and this has a lot to do with the meta game as well. Close Combat hits what Barreskewda is weak to Pharathorne. Psychic fangs hits Toxapex, which liquidation and Close combat don’t hit, and again, I did mention Dragapult being a Pokemon that is resistant slash immune to Barreskewda’s moves so this is kinda like the moves that we do. And again, if you have trouble with movesets, I am doing movesets on my channel. Kevin’s also doing a whole lot of stuff on his channel so feel free to subscribe. Check out those movesets and what not.

And uh we basically have a Barreskewda, all we have to think about is the — B: I just wanted to mention for offensive coverage, in general, then for anyone who’s played end game, then you know, the golden rule of, you know, the more the same type of attack bonus you have, the better. P: Yeah. B: How can you go wrong with the best Flamethrower, ?????, but in competitive, generally that won’t fly. So what you want to do is run coverage, so the best example is a lot of water types, in addition to running a water move, will also run ice beam because that lets the grass types that normally cover waters and that’s another reason why type synergy, which we’ll get to in just a second, is not the only measure of a successful team (Correct) because you can say, “Oh I have a grass type.

I’m ok against water types and then water beam and then…” P: Exactly, exactly, like if your grass type, for example, is Appletin and that’s your switch into water type, and like you said, they ice beam, you know, you can die. B: Yeah, it’s… Basically, it’s picking good coverage. Another great example is the age old coverage of electric and ice. P: Yes. B: …because the only, the most common, uh, resist to, uh, electric is ground and grass, and ice hits both of those. P: Correct. B: And so then thunderbolt and ice beam is a very famous combination known as Boltbeam because they have such great coverage together, so… P: Exactly, uh, you have to have specific, very specific dual typing in order to be even, you know, yeah. B: And it also depends on the POkemon’s move pull of course. Like with Barraskudda, you’re not going to see an ice move because it doesn’t have access to good ice move so instead it makes due with the coverage it has. Like close combat for ferrothorn is amazing because ferrothorn is not weak to ice even though it’s grass because it’s half steel so close combat lets it get the leg up on it and so on and so forth.

P: Exactly, now in terms of item, we can actually keep this slot blank and I actually tend to do this a lot when I’m building because it depends on the rest of the team, uh, but items that come to mind on a very offensive Pokemon, especially with the mechanics of how Dynamaxing work are choice band and life orb. I think those are the best items. You’re not typically in leftovers on a non-Poke(??) Pokemon like this because it doesn’t need to recover, uh, and rocky helmet is used for pivoting. I don’t need a focus sash necessarily because I don’t want to have to worry about getting rid of hazards so, and I don’t need a choice band because I’m not running special moves. We can put a choice band for not just because it’s one of it’s best sets and with the idea of dynamaxing is you can switch up moves and get their secondary effects.

B: Yeah, with item choice, it can be pretty simple most of the time. You don’t have to overthink it. Like, if it’s an offensive POkemon, boosting item will do fine. If it’s a defensive Pokemon, it’s pretty hard to go wrong with leftovers. (Exactly.) And another thing that Joey mentioned about leaving things blank, I know a lot of great players do this, sometimes they have an idea for a team but they don’t know how to fill it out, so they put the POkemon in first and figure out the movesets and items in later. P: Exactly, and that’s something you definitely do. B: It’s not like… Don’t feel like you have to come up with the moveset for each Pokemon before you move on to the next one because you don’t. The moveset for that Pokemon could be completely dependent on a teammate, like if you have Stealthrocker, if you have a Taranatard, there’s no reason you need stealth rocker on it if you’re also going to be running stealth rock duranadon, for example.

P: Correct. Exactly, and even in some cases, if you find yourself, if you find one Pokemon always having their stealth rock being gone and you have a free moveset, you could run double stealth rock. That is something that’s right. (Yeah.) So, Barreskeda is a Pokemon that functions under rain because of it’s swift swim ability. Rain not only doubles it speeds but uh strengthens its’ liquidation so one Pokemon that’s in the meta game that is very good at getting up rain because of its ability is Pelipper. So this is typically a combination that you’ll see very very often. Drizzle basically gets up the rain once the Pokemon comes in, meaning you can start the game with Pelipper out doing things so you can get Barreskewda in and it already has its’ speed doubled and its’ attack.

B: Exactly, exactly and the nice thing about Pelipper is that it has u-turn. (exactly.) SO this is more about the non typing synergy because, look, it terms of type synergy, Barreskewda and pelipper are not going to do anything whatsoever, right, because, I mean look, they’re both weak to electric attacks and they don’t really resist anything for each other, but the fact is Pelliper gets up rain and the U-turns on the switch (Exactly.) and Barraskewda is pretty frail but when Pelipper u-turns then barreskewda comes in for free without having the problem of its’ bulk. P: Exactly, 100%. And again, because this Pokemon benefits with rain, uh, there are specific items for things like that and there are specific items for sand, it’s called smooth rock, for sun, it’s called heat rock, and for this, it’s called damp rock and damp rock basically extends the turn of rain and this will give our barreskewda the maximum amount of turns possible to do damage and B: There’s also icy rock for hail but don’t use that ‘cause it’s bad.

P: Yeah I mean typically if you’re using hail you’re using arodale(?) if anything but um yeah. So pelipper is basically designed to, it’s like a pivot, what we talked about before with toxapex. It’s designed to come in, take a hit, set up rain, and get in barreskewda or B: Exactly. tHis is not what it’s going to be what you refer to as a wall so something like corviknight which is just supposed to switch into other Pokemon all day long and never die or toxapex being another example, but Pelipper is just bulky enough to take some hits but you don’t wanna depend on it too much. Yo uwanna get it in, get up the rain, get out of there, and abuse the rain because you are on the clock with it. P: Exactly, and he already said a few great options, but, um, uh, u-turn is really good and that’s gonna be the main thing. Uh, scald is a cool little offensive option because pelipper doesn’t have the best special attack but being boosted by rain and also being able to potentially burn something is really nice, um, and that’s a secondary effect that you might think… How do I explain that to them in terms of why I use scald? B: Secondary effect? Well, so, think about it like this, Pelipper needs a stab move right? Because it’s not like it has much better options P: You don’t want to lose your pelipper to a fire type because you can’t touch them.

B: Exactly, exactly, and that would be unbelievable bad. It’s like, oh in theory, I should be beating this pokemon but I don’t because I don’t have a stab move. THis is not to say every Pokemon needs a stab move but generally Pelipper doesn’t have great options so you may as well try and maximize the use you get out of it. So scald is one way to do that because look, surf or hydro pump are not going to do anything to the walls that come in on pelipper so with scald, then you can potentially due something to them by burning them. (Yes.) You’re new to their leftovers. (Exactly.) And if you look more through Pelipper’s move set, it’s not about being great on its own, but it’s about getting gas much use out of it as you can. (Exactly.) So common ones here would be rouse so it stays alive, (Longevity?) so you can get the rain up over and over.

And the next one is knock off. (Yup.) Because knock off makes sure, even if they have a wall, that walls Pelipper all day long, then they won’t have leftovers so… P: And, and, exactly, and to explain u-turn knock off, because you might be thinking, well Pelipper has 50 base attack, uh, why are you using two physical moves? As he mentioned before, it’s not always about doing damage, it’s not about doing damage at all with this Pokemon, but it’s about getting the maximum utility out of ti.

(Exactly.) And that’s what scald does. Scald burns, u-turn gives us a slow momentum, and knock off gets rid of your item. Knock off is actually one of the best moves in the game simply because items are so important in Pokemon. Defensive Pokemon and walls love their leftovers. A lot of them do not have recovery outside of leftovers so this is just a good way of wearing down Pokemon. Like, uh, if i got rid of Ferrothorn leftovers, for example, and i got spikes up, right? And spikes what they do is they wear you down upon entry that farathorne is no longer in recovery, putting it in range of maybe close combat from Barraskewda.

B: Exactly so utility is an important term to learn cause on the one hand, you might think well Pokemon is about doing damage and this pokemon Pelipper doesn’t do any damage but there are other ways to deal damage to your opponent so uh u-turn and knock off are not about KOing things, per say, but they force situations that your other Pokemon can take advantage of the little holes it’s’ poked in its’ opponent. J: Exactly, you get something in the term or in the late game you get something out of it. B: Exactly. Exactly. Utility… There are other Pokemon out there that use rapid spin, right? And rapid spin is not used because it’s really powerful because it’s not. But what it does in getting rid of things like stealth rock and spikes is really really good so even though something like excadrill has a lot of base attack, it does not use rapid spin for coverage or the power. It uses it because of its’ utility.

J: One hundred percent. And even then in rapid drills case, it does give it a speed boost but again extradril is not using it for that. B: Exactly. J: But yes, and again, when we talked about like uh the meta game and that has a lot to do with doing your EVs, as you can see Pelipper has really high physical defense and Barraskewda are running around. Funnily enough, Pelipper is actually a nice little check to barreskewda. And by check i mean it’s not a counter, as in it won’t always be able to come in and beat it but if it’s in, versus barraskewda 1v1 and you get a burn or you can roost off damage, it’s something that can do it, so…In previous generations… B: You’re not immediately threatened by it (Exactly.) and you might even be able to switch into it. J: Exactly. Exactly. And in previous generations Pelipper might have ran especially defensive because of a Pokemon like ash greninja but that no longer exists.

And again EV spreads are typically dependent on the meta game itself. So like if we scroll through what’s common – Physical gyarados, you know Barraskewda, uh Pokemon- B: Darmanatan too. J: Darmanatan. I think it’s best we do a physically defensive one and we don’t always need a very intricate, you know, EV spread. B: Yeah, there are some players who never go anything other than max max. J: And there are some players like Kevin who will give you EV spreads every single stat. B: Look I’m, I mean sometimes I just do it just because. J: I know. B: But look, the idea here is not just to play to Pelipper’s strengths, but look at its’ natural strengths with it’s stat spread but look at the kind of set it’s running.

It’s not going to be using, it’s not going to be doing that much damage with those moves even with a ton of investment, right? (Exactly.) So you may as well use bulk on it. (Exactly.) Now a Pokemon like this, uh, you should probably make that bold by the way cause I don’t think… J: I guess the extra boost doesn’t really matter, yeah. B: Yeah, yeah, yeah. And the speed is more important because (Clefable.) it’s doing pretty miserable damage anyway. Yeah, yeah. That’s a big one actually. So this is an example of knowing the metagame and knowing the speed tiers you need to hit (Exactly.) and knowing you’re not doing damage with u-turn and knock off.

THey’re really just there to use as utility, but yeah the idea here is get the most out of the pelipper, you’re not going to be doing damage anyway even if you made it absolute max special attack, you wouldn’t. So you may as well get use out of it and you invest in its’ physical bulk because it’s naturally good and like we said we’re looking as a meta game, it’s going to cover some majorly important targets. J: Yup. Now there’s multiple ways we can do this but one thing that I think rain teams have as a staple is Ferrothorn. And the reason I’m matching ferrothorn is because it’s basically the electric and grass resist that rain teams can depend on. Because rain teams turns a rainer finite, uh, there’s usually, while it says eight turns, that’s usually, that’s not, that’s not true at all. You have to get in the Pokemon and then after that your opponent will switch and they’ll take advantage of it.

Typically a rain team will have a pivot besides Pelipper and that’s usually Ferrothorn. And ferrothorn is actually pretty key for this too because it’s nice to deal with the electric types, the grass types running around, and also provides hazard support as well. So that’s kind of why a lot of Pokemon, and a lot of rain teams in itself, in this one in particular, will have staples, whereas… B: Yeah, I’ll be right back. I just want to say before I go for a minute, is that Ferrothorn, you might think well this is supposed to be an offensive team that, with Barreskewda, right, now you have a defensive Pelipper, and a defensive ferrothorn, and the fact of the matter is yeah sometimes you do want to go fast offense but you’re not always going to blitz through everything and sometimes you are going to be… you are going to need to fall back defensively against something you can’t muscle through or that you can’t out run.

Ferrothorn covers a lot. (Exactly.) I mean, I know, in an ideal world, all offense teams are 6 pack pokemon but Ferrothorn does some really necessary stuff and you’ll notice if you take off your rain team, you’ll start struggling with things that you normally don’t do with Ferrothorn. Ok I’ll be back in a minute. J: Ok no problem. But yeah guys, we’ll continue in one sec. Ok, we’re back guys. So as we mentioned, Ferrothorn is the next Pokemon. Now um the thing that makes rain as I mentioned before, different than other offensive teams that might just depend on six Pokemon setting up is that rain functions under rain, for the most part, right? Now barraskewda is obviously strong and fast, and that’s why Kevin was mentioning why sometimes you are going to have to depend on that defensive Pokemon to, to, to make your team function well.

And that’s Ferrothorn for rain. Now, uh, what Ferrothorn also provides for the team is, if we just look at the moveset, is Stealth Rock and Stealth Rock is one of the most important moves, if not the most important move in the game. They are guaranteed damage upon an opponent whenever they switch in and especially in singles where in singles switching is very very prevalent. This is important. They also help you – B: This is, sorry.

J: Go head. B: Um, yeah so, what separates competitive from in game is that in game trainer you’re facing even if it was a member of the elite four, they would just keep Garados in as you thunderbolted it and that’s why eventually you’re like well this isn’t so fun anymore I just keep beating everyone cause they don’t switch out and then when you play competitive then you play someone else and they actually start switching, and you might fear to think, “Well duh” and, it’s… that’s the reason why you should understand that stealth rock is so key because some people might say well switching is cheap, well why wouldn’t anyone switch forever and the reason is obviously because you can’t take damage forever from teams that are actually dishing it out but stealth rock even means you don’t even have to take damage from an attack to take damage and it shapes viability a lot.

Like imagine darmanitan didn’t take 25% of its health every time it switches in. It would just come in over and over and spam its’ attacks so entry hazards are important because they give you… Just by one turn of investment, they give you a lot of protection against really dangerous Pokemon, and I mean sometimes you might think, “Oh 12% that’s not a lot” and let me tell you, I have seem Pokemon games won on infitesmial- I said that word wrong, unbelievably small percentages and if 12.5% that that stealth rock does to its’ initial target is huge.

It is absolutely enormous. Even just the 6% that gets cancelled out by leftovers… Cancelling out something’s leftovers on the switch can be the difference between it surviving that second attack or not. (Exactly.) So, the basic rule of thumb, ever since gen four, at least use stealth rock. THe other hazards, spikes, T spikes, uh, toxic spikes, and sticky web, those are more specific because they don’t hit everything. THey only hit grounded Pokemon, but unless the opposing Pokemon has the magicard ability, or the item heavy duty boost, then it will get hit by stealth rock even a little and that is really important so use stealth rock.

J: Yup. B: You will be happy to. J: One hundred percent. Now ferrothorn typically functions in one sort of way, no matter what you’re using, whether it be an offensive ferrothorn or defensive ferrothorn, you’re typically gonna maximize your HP that way you maximize your bulk overall. Like regardless of where you put your investment in defense and special defense, Ferothorn is going to maximize its’ HP because its’ designed to take a hit. And that’s it. That’s literally what Ferrothorn is designed to do. Now in terms of what we want to do, we want to go back to what we were talking about with the metagame. Ferothorn is a good check to a POkemon like Barreskewda. Where Barreskewda has good close combat, if you threaten it, Ferothorn can still naturally take a hit and also potentially threaten it back with something like power whip. Um, other options that you look at with Ferothorn that you’ll commonly see run, and again this is what is commonly run, and you’ll realize this while you’re playing, is gyro ball because of Ferrothorn’s low speed and gyro ball being um based on its’ damage done, based on Ferrothorn’s speed and even Ferrothorn having really nice attack so it can actually get away with running these options.

And in a dynamax metagame Pokemon like Ferrothorn becomes incredibly bulky as well. So it can take hits for the team. B: Yeah, like earlier today, I was playing a Hacksaurus, and I also had a rain team, and Hacksaurus runs over everything else because it has dragon dance and so I can’t even outspeed it or KO it and I’m really thankful I had Ferrothorn in that scenario because it stands in its way and it stops it from completely sweeping me. (Exactly.) And that kind of stuff is really important and a Pokemon like Hacksaurus and Barraskewda being able to take close combat in a pinch. That might affect our decision on which EV spread to invest in because traditionally when Ferrothorn invests in bulk, then it goes with special defense because most of the time, most grass, water, and electric attacks, and dragon attacks, and draco meteor, those are usually special (Yes.) so Ferrothorn uses its’ special defense but in this meta game where Berroskewda is such a big threat and it’s using its’ attack stat, maybe you say hey i need physical defense on this Ferrothorn (Exactly.) especially since, let’s say something special like Dragapult, that, its’ special attack is not so enormous that if you don’t have max special defense, suddenly you can’t take its’ draco meteor and you’re going to die in a fire blast and it hits you with it regardless.

So, that kind of thing. J: Exactly. So when we’re going with that, we’re gonna go with that defensive nature. Now our uh defensive type is Ferrothorn. I completely agree, especially because this Pokemon is already running around, yes we have Pelipper to maybe take a hit in a pinch but the big thing is Ferrothorn is our answer to water type attacks. Ferothorn is our answer to ice type attacks, uh, electric type attacks coming out, and for the most part, in the meta game, the most common water type attacks are coming from a physically offensive barreskewda. SO again, we will be running a physically defensive Ferothorn and again these Evs are pretty, you can, in a more advanced team building guide, and when you figure out what you want to check you might use a damage calculator. Now I’ll show you real quick what a damage calculator is. Um ,just to show. But basically, you go to the damage calculator and I put in Ferrothorn real quick and maybe I’ll put in UU showdown usage really quick and this is a standard old school Ferrothorn and let’s say I wanna see how much abomasnow blizzard does if it has max special attack, again, I’m Doing this really quickly because this isn’t what we’re focusing on right now, so I wanna see how much blizzard does if it has max special attack.

It does 30 to 33, 36%. I don’t like that it has a 56% chance to 3HKO me, I wanna make that under 50% so I put max and not it has a 0% chance to 3HKO. This is also a Ferroseed by the way not a Ferrothorn, B: Yeah so a common thing you might mention we just said how important Stealth Rock was and that’s why in the damage calc you might see the option 6.3% chance to 1 hit KO after stealth rock so you can do things like give yourself that chance or you might say no I wanna always survive this hit after stealth rock. (Exactly.) You can play around with your EVs that way. J: Exactly and this site is linked down below. It’s called pokemonshowdown.com. I have a guide to it linked down below as well if this does sound a little bit confusing.

But as mentioned, we do want to be able to deal with Barraskewda so options like Power Whip come to mind, it’s incredibly strong btu it does have the drawback of missing, but typically it is seen because it also deals with other very big threat in the metagame and that’s gyarados. B: Mmhmm. I just want to mention again uh how being aware of the metagame can change this EV spread like for all we know, next week, Ferrothorn will be running max special defense (Yup.) because of whatever might rise up and an example is generation six and omega ruby and alpha sapphire, then for a long time clefable was running a calm nature and barely enough uh defense to not be 2 hit KOed by Mega lopunny return and eventually people were using more and more, using it to take more and more physical attacks from things like Gliscor and people eventually used more and more defense on clefable until eventually it was running no special defense at all (Yup.) and it was running max defense.

And then of course it shifted back to running more special defense on Mega Alakazam. The point is that it can really change depending on what’s popular in the meta game. For example, when Glisgore is really popular then Clefable might run a lot of defense, but when Mega Alakazam start popping up, alongside other things, then you might start running some more special defense. J: Exactly.Exactly. And even your moves might change as well. B: Exactly. That’s another one. J: Clefable might run IceBeam. B: Yeah, yeah, like for Gliscor, then you’re not really Gliscor counter if you don’t have ice beam, and when you’re running Calm, then you’re not really countering Gliscor.

So the need for Ice Beam goes down and you can run things like Thunderwave and Flame Thrower and what not. J: Exactly. So, again we talked about Ferrothorn and he actually mentioned Hacksaurus, which is actually a pretty… Dragon types are very scary as well, for rain teams too. Especially because we’re not really running any coverage for it so gyro Ball especially with Ferrothorn’s low speed is something we’ll be running and the last move is really interesting. You might, in previous generations, you might have seen Leechseed a lot on Ferrothorn but a lot of times you’re going to see Knock Off right now just because of what’s prevailing in the meta game and that’s age slash.

And getting rid of aegislash (??) is leftovers or um getting rid of anything’s items, getting rid of something’s heavy duty boots for example, heavy duty boots is an item that prevents hazard damage. So getting rid of that could be really good too but we can really run anything on this last move on Ferrothorn, and honestly KEvin, it’s really up to you. B: Yeah, the team I had earlier has body press and I don’t know what it’s for – J: IT’s basically to hit opposing Ferrothorn for the most part. B: I think knocking off other Ferrothorn isn’t necessary. J: The body press is based on defense so it makes sense why you didn’t want to have it. B: Oh, it’s based on your own defense stat and base power? J: Exactly. Yes. B: Oh, I thought it was, uh, cause it’s base 80, but I thought it was used, uh, your own defense stat as the opponent’s, kind of like Side Shock? So I thought why does Ferrothorn want to use it? Don’t you want something with awful defense? J: I just think it uses it, it says using it in the calculations so I know even if you boosted its’ defense, it gets even stronger.

B: That’s awesome. Well another thing you can run on Ferrothorn is Spikes for even more Hazard. SO i mean that makes Barreskewda even scarier because think about the fact that a lot of Pokemon that take Barreskewda already doing so by the skin of your teeth. You add spikes on to it and suddenly that KO threshold is pushed over the edge. J: Yup, so I mean we can go with this. I don’t see, I don’t think we lose anything with this. Again on defensive Pokemon, leftovers Rocky Helmet are very common, maybe a Chople Berry because we want Ferrothorn to be able to take a fighting type of attack from Berraskewda or — B: Yeah, that would be a game changer. Resist berries are very useful so earlier we talked about how some teams aren’t going to have great counter support Pokemon and with rain then you’re not going to be too defensively sound given Barreskewda doesn really counter anything.

Pelipper’s not much better. So in that case you might use something like a resist berry to take away a Pokemons ability to KO you uh so there are a million examples you can think of here but Chople Berry Ferrothorn to make sure you can always survive barraskewda and safely check it is a great example. J: Yep and we could ran that on this. We don’t have… Meh, might as well. I don’t see a — B: This is the kind of thing that you’re kind of like, “Well I’m not sure so I”m going to start with this and I’ll see how it does and if I find myself wishing, aw man I wish I had leftovers or something, then you can switch it.” J: Exactly.

Now – B: Experience is really the best teacher. J: MmmHmm. Now because we’re running stealth rock and spike, one thing we might wanna go from here is what else can we use to support Beraskewda? Support doesn’t always mean a defensive POkemon. Like, if Beraskewda is breaking through Ferrothorn, there are other Swift Swim Pokemon that appreciate that. Uh, some that come to mind is ludicolo ?, eh, not so much ludicolo, maybe Dreadknot, which is a new Pokemon in the game, that has uh Sword Dance, Stone age, Earthquake, Liquidation as well which also appreciates the Swift Swim um and it’s just like something you can do to keep going through – B: Generally with rain then it’s kinda self explanatory in so far as you want to use fast throwing water moves so Swift Swim is the most obvious example of that but even last generation then nearly every good rain team used Ashgraninja (?) which is just a really naturally fast strong water type that abused rain so uh looking at the Swift Swim options here then you’ve got Qwilfish, Mantine, Ludicolo, and kind of some unimpressive guys but other than Barraskewda, Drednaw would be the main one, so… J: Yup and I think – B: And Drednaw’s also nice because it has Swords Dance so you can really muscle past defensive — J: Exactly.

Exactly. And I think Drednaw’s a cool one in general so we’re actually are going to put a Drednaw on. Um, Swords Dance, Stone Edge, I don’t really — B: Waterfall is a super power I think. J: Yeah, well it gets uh Liquidation. B: Uh, yeah. J: We could put Super Power. We can also put Earthquake for Toxapex which is something that Barreskewda — B: Well uh here’s my reasoning for preferring Stone Edge is because with uh STone Edge you’re already hitting Toxapex with — J: Really hard. B: And without superpower, you’re not getting past Ferrothorn.

I mean Berraskewda’s pretty strong, uh Berraskewda, uh Drednaw is pretty strong but I would not rely on it to beat Ferrothorn with an unstable or earthquake. J: And that’s completely fine and honestly if we dynamax it we don’t even have to lower our stats in – B: Yeah. Exactly. And can’t Drednaw G max too? J: It can but it’s gigantamax move sets up stealth rock whereas this Drednaw’s liquidation sets up rain which might be a little bit better.

B: Ok. Ok. J: However, we could go Spikes Ferrathorn and Giganta Max Drednaw. B: Hmm. That sounds kinda dope. I”m not sure how reliable that would be. We would have to test it, but now we could probably just say you know put it both on Ferrothorn so your support Pokemon does your support and your offensive Pokemon does, do as much offense as can – J: Yeah exactly and if you find yourself, and again this is why you test, if you find yourself figuring, “Hmm, Ferrathorn gets Spikes easier but Stealth Rock isn’t as easy for me as well to keep up and Spikes has been picking up more KOs on grounded Pokemon, maybe,” er and saying, “Hey, I’m tired of age slash coming in and getting a kill,” or “Its’ leftovers is really annoying with King Shield,” maybe you’ll take off Stealth Rock and put Knock Off and maybe you’ll use Giganta max Drednaw for those Stealth Rock on its’ offensive move, but… B: Yeah like i used a lot of rain in Gen 7 cause it was a lot of fun and a constant point of debate was should my mega swampert have stealth rock or not (Yes.) and there really isn’t a definitive answer.

I personally thought it was awesome but there was some players who swore they never waste Stealth Rock on offense- on Mega Swampert J: Correct, correct, because it’s a Pokemon that thrives off getting off KOs and you have limited turns to do so. It’s similar to running Stealth Rock on Mamaslam. B: But neither of us were correct or incorrect because the way I like to use it was, look there are sometimes you’re going to have that Tengrove and what Swamper does it’s going to be walled by it and I don’t want to have everything on Ferrothorn and Swamper gets plenty of opportunity so when I”m going to be walled by something, let me set up Stealth Rock and I’m still able to use my Swamper so … Buut that was the way I liked to do it.

(Exactly.) So… and it depends on the team. You know, you can change the movesets depending on how you want to play it. (Exactly.) So this Drednaw, Ferrathorne synergy would be an example so uh this is not a hard and fast rule. Generally once you get to the fourth or so member, then you wanna check what you’re weak to but you don’t want to always defensively react to something. For example, when you’re making an offensive team you don’t suddenly say, “Aw man, I’m weak to insert pokemon” and just slap on a random counter to that Pokemon, so that’s how you get like a clunky disjointed team because for a good team to function it needs to be a team, it needs to function as a unit, otherwise, people would just slap on the strongest Pokemon and call it a day and see what happens so the best teams that are meant to work together.

(Correct.) So uh here you would say, I’m not sure what this team would be weak to at this point, but you would find one of these Pokemon, you would find how to deal with it while still being offensive (Correct) Because that’s the point of a team. J: One thing that we’re actually decently weak to is electric type attacks but the thing is electric type of Pokemon in the meta game are pokemon we outspeed with our Swift Swim users and it’s something that we can actually deal with, uh… B: Can Ferrathorne beat the electrics in the metagame? J: Uh, Ferrathorne if it’s not, presently not running leftovers, it expects Boom Burst from Toxitricity does 40%. B: Toxitricity is the coolest Pokemon. Oh, ok! So yeah you might want some back up, not let’s say 5 Pokemon killed by electric and then a Ferrathorne.

J: Correct. Basically and even then, something we also kind of struggle with, you know Hydregones for instance. Now we do deal with it offensively but in this position, we don’t. B: We don’t have a good switch into it. Generally, when you have a weakness to a Pokemon, what you’re looking for is a way to switch into it and then be able to respond on your own way, because, look, you’re never going to be able to fully counter everything, like the a sense that Chancy permanently counters Ash Greninja you will not have that luxury for every pokemon. They’re just too strong, but what you do want is a way to swish, swish, switch into that hypothetical Ash Greninja and respond somehow.

SO in this case we would want to find a way to switch into Toxicitrity, and, or be able to respond in someway without having to sacrifice Pelabrew, let’s say, cause that’s not ideal. J: You’re right. Correct. It’s actually a little bit hard, considering that Mon has Boom Burst, Sludge Raven, and Overdrive so Ferrathorne would probably be your number one answer, but also maybe potentially stopping it from running, from clicking THunderBolt, versus us, is all.

B: Could we give Dragapult a try? J: Yeah, exactly. I was actually thinking about that too. Now the reason I like Dragapult as well is because not only is it immune to the, uh, not only is it immune to the BoomBUrst, it resists the electric type attack and the Sludge WAve but it also benefits from Pokemon like Berraskewda and Drednaw breaking through walls, like literally wall breaking them. A dragapult is something that can make use of the rain and the spikes and stealth rock that Ferrathorne does and I like that because basically Kevin hit the nail on the head, it’s an offensive option that doesn’t disrupt the flow of the team but also abuses with the team.

B: You got… With the addition of Dragapult, you have a ton of offensive pressure from the two Swift Swimmers and now what I assume is a gonna be a choice specs pokemon, um and it’s naturally fast, not dependent on rain which gives you some breathing room. (Correct.) Your team isn’t totally gimped if Pelabird can’t do something so I don’t.. Oh it has Hydropump! Itcan use the rain. (Correct.) You can even threaten Ferrathorne with Fire Blast outside of rain which as far as I know its’ last move isn’t that important.

I mean I guess- J: Do you remember the last time, this is a little memory, do you remember the last time a dragon in the rain used Fire Blast on a four times v Pokemon? B: Um, was it when Chimpex’s Fire blast used um… J: No, it was when I played… B: Oh you’re referring to your Garchomp against my Porachurzzz J: When I did the tyber trick B: Yeah, technically that happened, that was not the last time… J: Ok you’re right, you’re right. That was decades ago. But yeah, going forward… B: It will have actually been a decade ago. J: Almost. B: Yeah well the idea with Dragapult is that it gives you nice resistant to electric and grass and it keeps up offensive pressure. I mean look, it’s not a wall at all but sometimes just being able to respond with a faster Pokemon can be huge.

So for example sometimes in Sun and Moon, which will hopefully be in most players’ heads, but let’s just say I cannot counter the opposing Grinininja but what I can do is after I sacrifice something to the opposing Greninja is send in my Tapu koko and suddenly im responding to offense myself so I have to give something up. I had to sacrifice something, no way around that, but then I was able to respond to my own offense. (Exactly.) So Dragapult is going to be able to take, let’s be honest, one hit max if you really need him to, but what Dragapult is notably going to do is after you sacrifice something, you’re forced to, respond with serious offense.

J; exactly and one thing I also want to note is in terms of what Is aid I was worried about which was Hydragone especially if I substitute Hydragone is because I doubt Pelipper breaks the substitute with u-turn is Dragapult synergizes really well with Pelipper going for U-turn becauses it has the infiltrator ability. The infiltrator lets it go through screens as well as substitutes. So if a Hydragone goes for substitute — B: Oh that is so cool. J: Exactly. B: That, that is some beautiful synergy, sorry I’m geeking out a little bit. J: No, I was realizing it as we were doing it. I was like yeah this is so cool because if Pelipper goes for U-turn as hydragone goes for sub, I bring out Dragapult I drop a draco and uh or I go for Draco Meteor excuse me, and uh heh heh heh We’re trying to be as – B: How unprofessional.

J: Heh heh heh. B: But yeah, that’s the idea. I mean you aren’t ever going to switch Dragapult directly into any Hydreigon move, besides Flash Can I guess, but if you get it in, even if it’s got a sub, you are threatening it with offense. J: Exactly. And I like as well that Pelipper vibes908 rain which has a stronger move like thunder is 100% accurate over thunderbolt. So look – B: Dragapult gets thunder? J: Yeah. B: Oh. Cool. J: Exactly, I mean this is something we could run. And of course we could run Fire Blast because we are going to be running specs as well or we could be cool and run hydro pump but if we look at the meta game itself and we actually have two strong water moves I don’t think we necessarily need Hydro Pump. B: Yeah I guess the question Iw ould ask is what checks Dragapult generally> J: Um and from that I would prefer Corganight which is why I like thunder a lot, um Ferrothorn with Gyroball uh Dynamax physically offensive Pokemon as well.

SO like a spec’s dragalpult is actually really really good because Shadowbolt is really tough for most of those Pokemon to switch into. B: Yeah, I like that a lot. Plus this, this might be a little advanced, I dunno, maybe I’m just not giving our listeners enough credit but basically uh if you’re running a rain team and the trainer has a Tyranitar then that gets in the way cause they can instantly remove your rain with sand and what dragapult does is it attracts the tyranitar a lot and it damages it really hard so what you could do is abuse that and that means your raid is easier to get up.

J: Exactly. And also… B: Hard to beat around the battle, rather.?? J: Exactly and also because Pursuit sounds not exist in this generation Tyranitar I mean Dragapult could actually repeatedly do the same thing (Exactly.) people come and weaken it so what are we thinking about the last move then? Hydro Pump in that case or Fire Blast? Which is outside of rain. B: Uh, I think… I think Fire Blast might not be too bad. And I know this seems uh contradictory because we’re a rain team we’re using fire moves but you’re not always going to have the option of that fire move (exactly). I just think, I don’t see Hydropump being too useful, I mean look maybe we get into a game and then we start thinking Wow I really wish I had that but fireblast is going to scare Ferrothorn in the rain so it’s not a bad tool to have.

J: Especially because they’re all running physically defensive for Berraskewda. B: Exactly, exactly, so I mean look, if we test this team out or if someone tests this team out and says Hey I really liked Hydropump you should consider it then yeah but for nw yeah fireblast. Hydro Pump I think the only real reason to use it to get a better hit on ttump,…? (Exactly.) Fireblast is fine. J: And draco meteor can do a lot. Now and we’ve already mentioned we want to use choice specs, we mentioned why we want to use infiltrator, why we picked that ability, we mentioned why we want the speed because we want something that immediately threatened Pokemon that are faster than pelipper and ferrathorne which is a lot of metagame um but now the last set is really interesting because this is same thing, how do we want to cover this, obviously an electric type of Pokemon is still annoying because it can click on an electric type of attack, free versus us so a ground type could come to mind.

B: The biggest one is Volt Switch because it gets very – J: Exactly and Rotom is very common and we don’t actually like switching to rodom . B: Yeah so i think, does Rotom still have J: It does. It doesn’t have pain split. B: So the options are really a ground type that hydro pump which is not common, which is one reason why Rotom is so good. The other option is something with volt absorb.

J: Yes. B: So. J: So, it’s a little bit tough again here because like for example a sizeton might come to mind because it blocks the volt absorb but if we’re using swift swim then obviously – B: It gets crushed by Hydro. J: exactly. B: And if you’re suing water absorb it’s just a slow wall so J: This is a really hard turn so we might have to choose like… B: Rodom is always going to be annoying for rain so sometimes you’re just gonna have to bite the bullet and say you know what it’s gonna be obnoxious but what rain has done against Rodom since gen 5 is basically you know you grin and bear it, you send in Ferrothorn over and over and wait for it to get worn down by stealth rock and eventually in the late game you wear it down.

It’s ugly but it’s one of the few things standing between you and sweeping with one of your many rain abusers. So I w9udl say in this last slot, generally we seem to have most things covered somewhat decently (Yup) so I would say another dragapult type POkemon in the sense that it might have some nice defensive attributes but it would also want to provide some type of offense.

THat is what we’re trying to do here. J: Correct. So uh something like that um if we’re actually thinking bout dragapult type pokemon specifically is um aegislash lives on literally every team BL Aegislash is just your you know kinda catch all i’m good on offense I’m good on defense so I’ll do whatever you need me to. YOu can never really go wrong with aegislash. J: another little option that could be very fun too is um, kind of like an out it doesn’t have to necessarily like dragapult in particular but one mon that comes to mind and also stops Pokemon from going for uh dragon type attacks is haterene could be cool and a trick offensive one because it benefits from spikes as well, it benefits from this breaking through everything so that’s also an option.

Um and it’s basically like the reverse dragapult route. It’s the same thing but uhhhh?ELKJ but of course that might not synergize well with the rest of the team, however if you go back to the meta game we love to PO you bronze run the trickery room and not necessarily synergize anything else but… B: THe reasonI like hattarene here is blocks toxipex’s toxic spikes (exactly) and right now we hate… J: Yeah right now we have no hazard control, exactly. B: It sets em up so I think hattarene is a good choice, cause i mean look defog and rapid distribution is not great, you can’t put extradril on every team but hattarene it helps in that department and it’s a great toxapex switch so I think it’s a way to go and it provides some good offense too.

(Exactly) Generally bulking up to take a hit. J: Yup, and we can run – B: And it’s a good gmax candidate i think J: uhhh B: if we wanna go that route? J: What is it’s gmax move do? And this is something where it’s ok to look things up. B: Something weird and doubles I dunno J: Theres no way it’s something weird and doubles I’m actually gonna look it up real quick on something but I do agree with hattarene I dunno if you wanna look at it’s moveset real quick? Um but again the magic balance is pretty cool B: and it’s offensive so but it still got tons of utility so generally I think it’s gonna be fine J: yeah, I like it.

I like it a lot. Let me look what it’s gmax move actually ends up doing. B: uh it inflicts confusion on the target. J: alright that’s fine (Sure, yeah take it) that is completely fine so unfortunately this Pokemon does not learn boom blast B: oh yeah I know it only does dazzle and flame but hey it gets healing wind. That might be uh really nice J I actually kind of like that uh we don’t need to run mystical fire necessarily we have for ferrothorn B: Hm yeah i think you would run through some trick room stabs and then healing wish J exactly so maybe dazzling gleam and as you mentioned stab because we can breathe through ferrothorn with the combination of hazards uh superpower oh by the way just to explain evs on this thing, because it’s a bald offensive mon their guest spread is completely fine whether it be attomin or jolly that’s something we can test as well and we should probably use a life orb just as an offensive mon uh but yeah I kind of actually like this team.

The other option over this is also running mystical fire too B: I’m not sure about that, I think that might be overkill. J: Yeah I agree, I agree. Yeah so again you’d go something like this, like a maybe… B: I think this team would need uh to be a little aggressive in handling Excadrill (Correct.) but does Extradrill run rock slide in this gen? J: It sometimes can run that but we can definitely pivot between Pelliper and Ferrothorn if we – B: Oh in ferrothorne’s max defense it should be fine.

J: Exactly. B: So that would be an example of not having a counter to a threat but between pivoting around it and having offense then you can respond and kind of play your own game. Correct correct. And uh I actually really like the team I don’t know what, how we wanna run an item on this. We could run life orb. We could run something to boost our dazzling gleam uh you know pixie plate type of thing and that might be a little bit better in terms of hitting I dunno something in the tier that’s hard T tar probably Yeah t tar just for a little bit of psychic, extra psychic a dazzle glean damage. We could also run mind play and boo psychic, going for psychic does create psychic terrain so that is an option as well. Over it, but yeah. These are some otpinos over… Yeah that’s the kind of thing where there;s not really a correct answer Yeah Say leftovers just so it doesn’t get worn down by a scarf or something And I like that too I actually kinda like that too because we have nothing that really can repeatedly like if we wanted to repeatedly switch into uhhh toxapex as we do this probably gives it its best chance.

And ummm yea we’re giving it max special attack so we can threaten Pokemon like toxapex it does have trick room to be offensive but also providing defensive synergy for the team in magic bounce bouncing back the hazards and also healing wish to bring back our it means we can play maybe to the point where drednaw is at 1 hp switch is it back out and then healing wish is something like that could happen. And it also works really well too cuz its like you said rain isn’t always gonna be up so drednaw might actually be slower than a lot of the offensive threats running around so maybe we can trick room and then have drednaw sweep under trick room so there’s just a whole lot of options here.

Yea so this is the kinda team where all your eggs are not just in one basket cuz you have your rain options but you also have your draagapult and your hatterene umm uh multiple spikes soooo uh since spikes can be used multiple times sooo uhh you have options on how you can play on any given game cuz some games it’s just gonna be alright lemme get up rain and then im gonna ko everything but other games you’re gonna have to be like alright well i gotta use my hatterene to win this one so. Exactly and guys if you do wanna see this team in motion i will be using it tomorrow in a showdown live cuz i am actually doing featuring barraskewda tomorrow so that’s kinda why i also wanted to do this.

We are at actually at a little bit over an hour kevin so maybe we can just yea so maybe we can just actually continue with a different team another time in the more advanced guide and guys so umm we uh the a lot of this was spent talking before we actually did things to give you you know a general idea of how you can teambuild well we did build one particular style of team there are so many out there so i think what we said is you can take into account while building those teams. Right mmmhhh i agree yea. So thank you everybody for watching uhh check out kevin bkc obviously you guys can hear he knows what he’s talking about uhh his channel will be linked bown below do you have anything you want to say to them Ummmmmmmmmmmm really just look at the best players are using so in this case the highest rated players on the ladder try to figure out why it is those teams work if you watch their battles it shouldn’t be hard and try it out for yourself.

I mean a lot of great players do nothing but copy other people’s teams and i don’t advise doing that but uhhh it’s a great way to get started so you really know what’s popular and whats good so cuz it can look daunting because there is a lot of Pokemon that are potentially used but once you know alright uhhh dragapult is a top threat aegislash is a top threat and so on. Then it becomes a lot more simplified. Exactly oh wow so to give you a short version uhhhhhmmmm experience one hundred percent one hundred percent and again things like i like to do is I leave my teams in the description so you guys can try them out as well uhh which is probably what I’ll be doing with this as well after I record with it and yea so i think that’s about it.

There’s nothing wrong with taking other peoples teams i almost exclusively take other peoples teams if im not building and ive had plenty of success in tournament but uhhh but then I also will sometimes occasionally will and that’s also based on experience Thank you everybody for watching feel free to use subscribe for like if you do have questions i feel like i’ve raised the community up with enough you don’t really need me to answer but someone should be able to do it for you but if not i’ll do my best to answer. Subscribe to kevin one hundred percent though uh he has a ton of great content coming out and we’ll see you guys next time goodbye Later guys..

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