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Raid Shadow Legends F2P/Low Spender Doom Tower (Dark Fae) Ninja Based Teams (No Other Legendaries) Normal Floor 041-080 (Secret Rooms Included!) By: wsoul13


Thank you for Reading! Here’s what I’m about in an interview with /u/CluelessEcon

And Part 2 Talking Resource Management for F2P/Low Spenders

I am the author of the F2P/Low Spender Team Building Guide (No Legendaries) and the Seminal F2P Update Series detailing how I got Arbiter without Legendaries, Coldheart, Team Counterattack, AoE HP Burn, Massive Shields, Unkillable… Message me or ask questions!

Doom Tower has Rotated and we are in the age of the Dark Fae. What can you expect from this new version of the Tower as progressing F2P/Low Spenders? I’m using my F2P Trinity described in my Team Building Guide linked above coupled with Ninja & Free Champs for you to copy or improve on if you are early in the game. Here are links to my previous Doom Tower Guides:

Waves and Bosses: Normal Floor 041-080

F2P Trinity + Ninja & Free Champ Team:

  1. Lv60 Kael/Starter (F2P Trinity Nuke/Poison)

  2. Lv60 Warmaiden (F2P Trinity AoE Dec Def)

  3. Lv60 High Khatun (F2P Trinity Speed Booster)

  4. Lv60 Ninja (HP Burn/Control)

  5. Lv60 Valerie (Shield Gen)

  6. Lv60 Armiger (Destroy Set) for Boss Fights Only

  7. Lv60 Dark Elhain (Nuke) for Boss Fights Only

  8. Lv60 Melga Steelgirdle (Carry with Regen Set) for Boss Fights Only

As you would expect, a Ninja Based Team with the Stats below will blow through Normal Doom Tower Waves

Boss Mechanics: https://ayumilove.net/raid-shadow-legends-doom-tower-guide/

Stat Thresholds For Early Gamers:

  • 170+ Speed (200+ for Speed Booster and Carry Champ)

  • 10 Accuracy per Dungeon Floor in Dragons (Aim for 200+)

  • 30k HP Minimum (aim for 40k HP)

  • 100% Crit Rate in Destroy Set for Armiger

  • Regen Set for your Carry Champ with HP% Gloves and Chest

Normal Floor 50 – Bommal the Dreadhorn

Dark Elhain and Melga Steelgirdle in, Valerie and High Khatun out.

The new “hardest boss” in Doom Tower is undoubtedly Bommal the Dreadhorn. Your run as a new player in Doom Tower could potentially end here if you do not have strong enough Carry Champ. Ninja is one of the key pieces to beating Bommal early. When Ad Bombs are off the field you want to use Ninja A2 to deal a good chunk of Damage to Bommal. Once Ad Bombs are on the field, use Ninja A3 Targeting the Ad Bombs to Freeze them and have them deal less damage when they go off. With any luck your Carry Champ will keep your Team alive long enough to get the win.

Normal Floor 60 – Scarab King

Armiger in, Warmaiden out.

Scarab King is a tough Boss to fight and if you are new in the Game and you somehow beat Bommal, your run could end here. Scarab is a Boss where you will need to get through his Mechanics to take him down. Apart from Solo Champs that can take him down (Vergis), most people will use a 1:1 Shield Duration to Cooldown Champ (Metal Shaper, Lodric Falconheart, etc.) coupled with an Armiger/Coldheart in Destroy Set, Dec Speed and Dec Turn Meter Champs. Since we are still early into Doom Tower we can get away with running just Valerie in Shield Set as our Shield Gen Champ. You want to Manual in Round 2 to make sure your skills are on Cooldown vs the Boss. You will use Valerie Extend Buff Duration first then hopefully you finish off the Scarab before your Shields go down. Armiger has to be on Destroy Set, there really is no way around that. Even at lv50 Armiger A2 will really chunk down Scarab King HP with Destroy Set on to keep your Clock moving fast. Same Team and the fight played out the same way.

Floor 100 No Lego Normal Scarab King https://www.reddit.com/r/RaidShadowLegends/comments/lmpljl/f2plow_spender_doom_tower_321_no_legendaries_day/

Normal Floor 70 – Celestial Griffin

Dark Elhain in, High Khatun out.

Griffin is still really strong but there are things we can do against him with accessible Champs. Since we are still in early on in Normal Doom Tower, we are gonna be fine just dealing Damage and timing our Debuffs and Buffs. Dark Elhain will give us a strong Nuke to get Griffin HP Down fast. I’ll talk about his mechanics more once we hit that wall with this Comp which is most likely the next time we see him on Normal. You will want Team Block Debuffs that you can put on right before the Debuff Swap the Griffin will do to you. Before that you will want to stack the usual Debuffs on him: Dec Speed, Dec Attack, Dec Def, Poison and HP Burn. Ninja will really burst down Griffin with his A2 and you need to fire it off after Griffin does the Debuff Transfer Move.

Floor 90 No Lego Normal Celestial Griffin


Normal Floor 80 – Dark Fae

Armiger in, Valerie out.

We are looking to apply some quick pressure on Dark Fae with our AoE Champs in Kael and Warmaiden while locking out the Mirror Copies with Ninja and High Khatun. Armiger is here for some Damage and that Dec Turn Meter. The key to beating Dark Fae this early in Doom Tower is to make sure all your Skills are ready before the Boss Fight. You want to immediately Speed Boost with High Khatun followed by Warmaiden AoE Dec Def then Starter to AoE Nuke. Whatever is left behind Ninja will try to Freeze. Armiger can Turn Meter Lock whoever is left behind then it should be relatively safe to Auto from there. Same fight from Floor 40.

Normal Secret Rooms 05-08

Secret Rooms are the best Doom Tower Rewards. Even Progressing Players can benefit from clearing these early Secret Rooms on Normal to eventually get one of the Best Doom Tower Champs: Archmage Hellmut then later on Akoth the Seared. I’m trying to show off the raw power of the F2P Trinity here but also something else that I’ve mentioned in Faction Wars Guides in the past: The Sparring Pit. If you have followed my Team Building Guide and also followed my Gem Spending Recommendations on my 90 Day Guide linked on there, you will have access to all 5 Slots on your Sparring Pit. Use these slots to get some Campaign Rares and weak Epics up to lv30 or lv40. They can help fill out your Faction Wars Teams to get some Glyphs early on or be your Tank Champs in these early Secret Rooms so your Attackers can survive the 3 Waves.

My Difficulty Ratings Explained:

  • Easy – Over time you will accumulate enough 6* Champs for this Room just trying to Progress through Content

  • Moderate – Because of either the Restriction or the Room Level you will need some amount of Power to break through

  • Hard – You will need as many 6* Champs as you can have for this Room

  • Very Hard – Because of the Restriction and the Room Level you will need a Specific Champ or a lot of Power to break through

  • Impossible – By F2P/Low Spender Standards is highly impractical to pursue and use resources on

Secret Room Normal 05 – All Defense Type – Hard

  1. Lv60 Umbral Enchantress (Control)

  2. Lv60 Fellhound (Control)

  3. Lv60 Zephyr Sniper (Tank)

  4. Lv60 Shield Guard (Speed Booster)

  5. Lv60 Bulwark (Def Aura/HP Burn)

You will need real Control or Carry Champs here to dent this room. I went with Umbral Enchantress but obviously Scyl of the Drake will make this room pretty easy to beat.

Secret Room Normal 06 – All Magic Affinity – Easy

  1. Lv60 Kael/Starter (F2P Trinity Nuke/Poison)

  2. Lv60 Dark Elhain (Nuke)

  3. Lv50 Diabolist (Speed Booster)

  4. Lv60 Ninja (HP Burn/Control)

  5. Lv60 Valerie (Shield Gen)

With Ninja and Kael you have the makings of a really strong Team for this Secret Room. We round it out with Valerie who you will need for Scarab King early on and Dark Elhain who is just a great Nuker all around for Arena. Diabolist is a Speed Booster everybody should build before they get High Khatun anyway.

Secret Room Normal 07 – All Epic Attack Types – Very Hard

  1. Lv60 Dark Elhain (Nuke)

  2. ?

  3. ?

  4. ?

  5. ?

Rarity plus Type of Champ Secret Rooms are pretty hard to build for. Dark Elhain is somebody you will have eventually and is a shoe in for sure if you end up building for this Room. Without her I would have rated this Room Impossible for Progressing Players. You really do not want to build Nukers this early in the Game anyway. See my Team Building Guide linked on intro to know what to build for Early in the Game.

Secret Room Normal 08 – Force Affinity – Hard

  1. Lv60 Warmaiden (F2P Trinity AoE Dec Def)

  2. Lv60 Spider (AoE Dec Def/Weaken)

  3. Lv60 Rearguard Sergeant (Carry)

  4. Lv60 Oathbound (Control)

  5. Lv60 Acolyte (Cleanse)

You start with Warmaiden which is a great thing. Lots of strong Control and Carry Options for Force Affinity and there is a good chance you will have yours built out. The Affinity is a bit bare for Free Champs but you will eventually fill this out faster than other more restristive Secret Rooms.


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