Raid Shadow Legends Normal Floor 110 Magma Dragon By: wsoul13


I am the author of the F2P/Low Spender Team Building Guide (No Legendaries) and the Seminal F2P Update Series detailing how I got Arbiter without Legendaries, Coldheart, Team Counterattack, AoE HP Burn, Massive Shields, Unkillable… Message me or ask questions!

We are doing Doom Tower again after taking a bit of a break last month. Check out my Complete Doom Tower Guide to have a good idea what to do in the Waves and Secret Rooms because those will mostly stay the same although I will be now posting screens of me finishing these Waves with F2P/Low Spender Teams with no Legendaries along with their Stats and Masteries at the time. Also as a bit of an update for my last Doom Tower post, I have finished all the Secret Rooms in Normal and beat the Dark Elves Secret Room. My new High Floor is 49 on Hard and I was a misclick away from beating Scarab King on Floor 50 so I am expecting to go past that this time around. Reason we are doing this again is they have update the Bosses in patch 3.21 to be a lot harder to beat and focus more on overcoming the mechanics rather than going around it. We’re here to put that to the test and see where our limits are.

Waves: Normal Floor 101-109

I am switching up my Wave Clear Team to see if this lineup can go all the way to Floor 119. I am planning to keep the F2P Trinity intact while adding Gnarlhorn as our Control Champ and Zephyr Sniper as a kind of Tank/Healer. So far it worked really well and all on Auto. I’ll have screencaps on my phone if you want proof.

F2P/Low Spender Team Normal 101-109:

  1. Lv60 Kael (F2P Trinity Nuker/Poisoner)

  2. Lv60 Warmaiden (F2P Trinity AoE Decrease Def)

  3. Lv60 High Khatun (F2P Trinity Speed Booster)

  4. Lv60 Gnarlhorn (Control)

  5. Lv60 Zephyr Sniper (Tank)

Stats and Masteries:

Normal Floor 110 Boss – Magma Dragon

I will be trying to come up with new F2P/Low Spender Teams for every Boss in Normal with a No Lego Restriction. This will include screenshots of clearing the Boss and the Stats/Masteries of the Champs in the team. First up is gonna be Magma Dragon. I want Poison, Provoke, and Decrease Attack on the Team. I’m doubling up on Dec Attack on this Comp and it also works if you double up on your Provoke. More Sustain is definitely welcome as well as Cleanse for the HP Burns if you can manage to squeeze it in.

F2P/Low Spender Magma Dragon Team:

  1. Frozen Banshee (F2P Trinity Poisoner)

  2. Gnarlhorn (Provoke)

  3. Sepulcher Sentinel (Dec Attack/Carry)

  4. Pain Keeper (Dec Cooldown/Healing)

  5. Rearguard Sergeant (Dec Attack/Carry)

Stats and Masteries:

Magma Dragon is a clear example of how Scaling in Doom Tower even in Normal can be drastically different. In a mere 20 Floors we went from cruising through Magma Dragon to now at Floor 110 being absolutely destroyed if you don’t have the right Debuffs on and a bit of luck with your Lifesteal+Warmaster procs and even some Weak Hits. Frozen Banshee is only an upgrade to my Kael because of Lifesteal+Warmaster on her as opposed to Kael having Helmsmasher because I use him in 3v3 Arena. I dropped High Khatun since she wasn’t giving me a Debuff I wanted against Magma Dragon for Sepulcher Sentinel with her Dec Attack on A1 and the Carry Buffs she brings. Warpriest is upgraded to Pain Keeper for a Healer with Utility and she partners well in Gnarlhorn to get to our Provoke a bit faster. In Warmaiden’s place I’m picking Rearguard Sergeant for more Carry Buffs and a Dec Attack on her A2. Gnarlhorn remains our sole Provoker but more Provokes and more Healing work really well against Magma Dragon.

Secret Room Normal 11 – All All Sacred Order – Hard

My Difficulty Ratings Explained:

  • Easy – Over time you will accumulate enough 6* Champs for this Room just trying to Progress through Content

  • Moderate – Because of either the Restriction or the Room Level you will need some amount of Power to break through

  • Hard – You will need as many 6* Champs as you can have for this Room

  • Very Hard – Because of the Restriction and the Room Level you will need a Specific Champ or a lot of Power to break through

  • Impossible – By F2P/Low Spender Standards is highly impractical to pursue and use resources on

I’ve had a slight change to my philosophy regarding Secret Rooms in Doom Tower. First off the timing should really be up to your convenience rather than risk running out of time to do it later. I’ve now come to regard the Fragments from these Rooms as the Primary Doom Tower Reward. So if you can find a way to Progress your Account while also being able to beat a Secret Room in the Process you will be poised to get a good reward down the line. I’m gonna go with the weakest versions of my Secret Room Teams from here on to give you an idea what a minimum type team can do for you. I will also be posting Stats and Masteries.

Secret Room 11 – All Sacred Order – Hard

  1. Lv60 Armiger (Decrease Turn Meter)

  2. Lv60 Cardinal (Carry)

  3. Lv60 Hope (Buff Removal)

  4. Lv60 Juliana (Poisoner/Nuker)

  5. Lv50 Romero (Carry)

Stats and Masteries:

I went from failing this Secret Room with one 6* Champ with Masteries in Armiger to busting through with three more 6* Champs with Masteries (Cardinal, Hope and Juliana). Sacred Order is considered to be one of the harder Factions to Complete in Faction Wars and this is mostly because of their lack of Revivers. Having Cardinal really made a big difference in my Faction Wars Stage 21 Clear but in this Secret Room it was all about Hope. Hope’s ability to AoE Remove All Buffs is really handy in a Floor where you will see Sir Nicholas and Valkyrie a lot. This was really a big project for me because it would get me closer to getting my first Doom Tower Epic and also getting that Stage 21 Clear for Faction Wars.

F2P/Low Spender Series:

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 10: Normal Floor 100 Scarab King

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 9: Normal Floor 90 Nether Spider

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 8: Normal Floor 80 Magma Dragon

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 7: Normal Floor 70 Frost Spider

F2P/Low Spender Fusion Guide: Astralon

F2P/Low Spender Lydia Chronicles #6: Sacred Order Faction Wars 21

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 6: Normal Floor 60 Nether Spider

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 5: Normal Floor 50 Scarab King

F2P/Low Spender Lydia Chronicles #5: Dark Elves Faction Wars 21

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 4: Normal Floor 40 Frost Spider

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 3: Normal Floor 30 Scarab King

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 2: Normal Floor 20 Nether Spider

F2P/Low Spender Doom Tower 3.21 No Legendaries Day 1: Normal Floor 10 Magma Dragon

F2P/Low Spender Lydia Chronicles #4: Lizardmen Faction Wars 21

F2P/Low Spender Fusion Guide: Iron Brago

F2P/Low Spender Lydia Chronicles #3: Undead Faction Wars 21

F2P/Low Spender Doom Tower Team Building Guide (No Legendaries)

F2P/Low Spender Doom Tower Complete Guide – Waves, Bosses and Secret Rooms

F2P/Low Spender Lydia Chronicles #2: High Elves Faction Wars 21

F2P/Low Spender Lydia Chronicles #1: Barbarians Faction Wars 21

F2P/Low Spender Chat with Clueless Economist on Resource Management in Times of Frequent Fusions

F2P/Low Spender Game Changers – Enemy Max HP Damage (Budget Setup)

F2P/Low Spender Arena Guide II: Hard Arena Solved? How I’ve returned to Gold IV with No Legos

F2P/Low Spender Arena Guide (My Quest to Return to Gold IV With NO LEGENDARIES)

F2P/Low Spender Game Changers – Campaign Farmers (Starter vs Nuker vs Sub-10 Secs)

F2P/Low Spender Team Building Guide (No Legendaries)

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