Home Raid: Shadow Legends Raid Shadow Legends Normal Floor 50 Scarab King By: wsoul13

Raid Shadow Legends Normal Floor 50 Scarab King By: wsoul13


Thank you for Reading! Here’s what I’m about in an interview with /u/CluelessEcon

I am the author of the F2P/Low Spender Team Building Guide (No Legendaries) and the Seminal F2P Update Series detailing how I got Arbiter without Legendaries, Coldheart, Team Counterattack, AoE HP Burn, Massive Shields, Unkillable… Message me or ask questions!

We are doing Doom Tower again after taking a bit of a break last month. Check out my Complete Doom Tower Guide to have a good idea what to do in the Waves and Secret Rooms because those will mostly stay the same although I will be now posting screens of me finishing these Waves with F2P/Low Spender Teams with no Legendaries along with their Stats and Masteries at the time. Also as a bit of an update for my last Doom Tower post, I have finished all the Secret Rooms in Normal and beat the Dark Elves Secret Room. My new High Floor is 49 on Hard and I was a misclick away from beating Scarab King on Floor 50 so I am expecting to go past that this time around. Reason we are doing this again is they have update the Bosses in patch 3.21 to be a lot harder to beat and focus more on overcoming the mechanics rather than going around it. We’re here to put that to the test and see where our limits are.

Waves: Normal Floor 041-049

Waves are largely the same and you can expect my old Wave Clear guide will work the same way. I’ve improved some gear on this first Wave Clear Team I’ve used from the first time Doom Tower came out and with a little bit of manualing in some Stages I’ve been able to push that team higher than I did before. I’m not gonna post screencaps of clears with this team from here on but I have them in my phone if you guys really want to see it.

F2P/Low Spender Team Normal 001-049:

  1. Lv60 Kael (F2P Trinity Nuker/Poisoner)

  2. Lv60 Warmaiden (F2P Trinity AoE Decrease Def)

  3. Lv60 High Khatun (F2P Trinity Speed Booster)

  4. Lv60 Armiger (F2P Trinity Secret Member Decrease Turn Meter)

  5. Lv50 Warpriest (Healer)

Stats and Masteries: https://imgur.com/gallery/SmvJy82

Normal Floor 050 Boss – Scarab King

I will be trying to come up with new F2P/Low Spender Teams for every Boss in Normal with a No Lego Restriction. This will include screenshots of clearing the Boss and the Stats/Masteries of the Champs in the team. Scarab King has actually remained unchanged since the last patch so all our old teams will still work against him. I want Team Shield (1 Shield Generator with 1:1 Ratio Cooldown/Duration or 2 Shield Generators), Dec Speed (-30%), 2-3 Decrease Turn Meter Champ and 1 Armiger/Coldheart in Destroy Set. This team is tested all the way out to Hard Floor 50 with Psylar and my High Khatun variant has beaten Hard Floor 30.

F2P/Low Spender Shield Generator/Turn Meter Lock:

  1. Lv60 Miscreated Monster (Shield Generator/Control/Carry)

  2. Lv60 High Khatun/Psylar (Dec Speed/Dec Turn Meter)

  3. Lv60 Soulbound Bowyer (Dec Turn Meter/Control)

  4. Lv60 Armiger (Dec Turn Meter/Destroy Set)

  5. Lv50 Armiger (Dec Turn Meter)

Stats and Masteries: https://imgur.com/gallery/Mxs924J

Scarab King Hard Clear: https://www.reddit.com/r/RaidShadowLegends/comments/km8j5r/f2p_hard_floor_30/

For the Shield Generators you need either a 1:1 Ratio on Cooldown to Duration (Miscreated Monster, Valkyrie or Metal Shaper Only) or 2 Shield Generators that can cover each other for the whole fight. My Miscreated Monster is generally used in my Ice Golem Team and also for pushing my Team through Hard Doom Tower. For Decrease Speed I went with Psylar this time but High Khatun will work if I took her Boots off as you want your Shield Generator being the fastest in your team. Psylar is in Stun Set and she was actually part of the team that I used to almost take down Floor 50 Scarab King on Hard. Decrease Turn Meter is an important Role still in Doom Tower even after the 3.21 Nerfs. I’m going with 2 Armigers and a Soulbound Bowyer. This strategy scales with 3 Armigers as well. It’s the main reason that I think you should keep a Scarab King lineup like this. Scyl of the Drakes is a shoe in of an upgrade here as well so it gives you something to build toward later on.

Secret Room Normal 05 – All Epics – Easy

My Difficulty Ratings Explained:

  • Easy – Over time you will accumulate enough 6* Champs for this Room just trying to Progress through Content

  • Moderate – Because of either the Restriction or the Room Level you will need some amount of Power to break through

  • Hard – You will need as many 6* Champs as you can have for this Room

  • Very Hard – Because of the Restriction and the Room Level you will need a Specific Champ or a lot of Power to break through

  • Impossible – By F2P/Low Spender Standards is highly impractical to pursue and use resources on

I’ve had a slight change to my philosophy regarding Secret Rooms in Doom Tower. First off the timing should really be up to your convenience rather than risk running out of time to do it later. I’ve now come to regard the Fragments from these Rooms as the Primary Doom Tower Reward. So if you can find a way to Progress your Account while also being able to beat a Secret Room in the Process you will be poised to get a good reward down the line. I’m gonna go with the weakest versions of my Secret Room Teams from here on to give you an idea what a minimum type team can do for you. I will also be posting Stats and Masteries.

Secret Room 5 – All Epics – Easy

  1. Lv60 High Khatun (F2P Trinity Speed Booster)

  2. Lv60 Dark Elhain (Nuker)

  3. Lv50 Oathbound (Control)

  4. Lv50 Sinesha (Control)

  5. Lv50 Romero (Carry)

Stats and Masteries: https://imgur.com/gallery/DHEyusK

This is an easy Secret Room because of how broad the category is. High Khatun is a High Impact Champ you get for free after 30 days and you should really try to bring her up to 6* even if you’ve pulled Apothecary early because she bring Speed Aura and Dec Speed with some AoE Dec Turn Meter as well. Dark Elhain is a very underrated Nuker mostly because the Starters can compete with her Damage. The main reason to bring her up is because she bring a bit of utility on top of just Nuking as a soft Tormind Counter as well. I’m just plugging in Epics I use in Faction Wars for the rest of the team it was a pretty comfortable clear on Auto.

F2P/Low Spender Series:

F2P/Low Spender Lydia Chronicles #5: Dark Elves Faction Wars 21


F2P/Low Spender Doom Tower 3.21 No Legendaries Day 4: Normal Floor 40 Frost Spider


F2P/Low Spender Doom Tower 3.21 No Legendaries Day 3: Normal Floor 30 Scarab King


F2P/Low Spender Doom Tower 3.21 No Legendaries Day 2: Normal Floor 20 Nether Spider


F2P/Low Spender Doom Tower 3.21 No Legendaries Day 1: Normal Floor 10 Magma Dragon


F2P/Low Spender Lydia Chronicles #4: Lizardmen Faction Wars 21


F2P/Low Spender Fusion Guide: Iron Brago


F2P/Low Spender Lydia Chronicles #3: Undead Faction Wars 21


F2P/Low Spender Doom Tower Team Building Guide (No Legendaries)


F2P/Low Spender Doom Tower Complete Guide – Waves, Bosses and Secret Rooms


F2P/Low Spender Lydia Chronicles #2: High Elves Faction Wars 21


F2P/Low Spender Lydia Chronicles #1: Barbarians Faction Wars 21


F2P/Low Spender Chat with Clueless Economist on Resource Management in Times of Frequent Fusions


F2P/Low Spender Game Changers – Enemy Max HP Damage (Budget Setup)


F2P/Low Spender Arena Guide II: Hard Arena Solved? How I’ve returned to Gold IV with No Legos


F2P/Low Spender Arena Guide (My Quest to Return to Gold IV With NO LEGENDARIES)


F2P/Low Spender Game Changers – Campaign Farmers (Starter vs Nuker vs Sub-10 Secs)


F2P/Low Spender Team Building Guide (No Legendaries)



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