Hi, everybody! Welcome to the Raid 101 series of videos. This is Hunter. Today, we are going to talk about the most important element that makes your fighter stronger, the artifact. When a fighter fights, his artifact is as important as his star rank and talent. But what is an artifact? Artifacts are powerful weapons and armors you win in Raid: Shadow Legends in different ways. When equipped, each artifact will increase the attributes of the fighter. Each fighter has six artifact slots, and each slot can only wear one artifact. The artifact column is divided into: weapons, helmets, shields, handguards, breastplates and boots. Lo and behold, if we try to equip two shields at the same time, the game will pop up a prompt to replace one artifact with another-and the replacement will cost silver coins.
So be careful, you must decide what attributes the fighter needs before you equip the artifact. Like the fighters, the artifacts have different star ranks and rarities. The difference is that you cannot change the tier of the artifact. Star rank and rarity have a great influence on the performance of the artifact, and the way of influence is also different. We will explain later. Let us first look at the properties of the artifact. First of all, every artifact has its main attribute. Very straightforward, the main attribute can improve the quantitative attribute for the wearer. See that the main attribute of this artifact is the attack attribute? This artifact will increase the attributes of the wearer by the percentage. You can also get a boost in numerical attributes-but they are usually not as good as percentage attributes. If you want to know the type of bonus, you can directly view the artifact: numerical bonus is represented by the plus sign, The percentage bonus is indicated by a percent sign. By the way, this is very important: when you see an artifact that increases a certain attribute by X%, Keep in mind that this boost will be applied to the base attribute value-it does not include arena bonuses, aura skills, halls or other total attribute values.
Weapons, helmets, and shields always have the same primary attributes, Other artifacts-handguards, breastplates and boots-can have different primary attributes. Choosing the correct main attribute and artifact set is very important. The artifact should depend on your fighter’s skills or your positioning of the fighter. You can click the information button in the artifact menu to view the attributes of each artifact type in the game. Secondly, artifacts have sub-attributes. Sub-attributes can add a few attributes to fighters. When the artifact level is 1, some artifacts do not have any sub-attributes, while some artifacts may have several sub-attributes. This has something to do with star rank and rarity. The star level affects the value of the main attribute and sub-attribute. The higher the rank of the artifact, the larger the attribute value-meaning that they can provide higher values ??and give more bonuses. The artifacts with higher star rank have better default main attributes. Moreover, when the artifact is successfully upgraded, the main attribute will always be upgraded. We will also explain the game mechanics in detail in a separate video. I’m finished talking about the celestial steps, so what about the rarity part? Rarity determines the number of sub-attributes that an artifact has at its base level.
This is very important. Let’s take a look at a few artifacts to understand its principles. First of all, ordinary artifacts. Regardless of its star level, ordinary artifacts have only primary attributes at level 1. Ordinary artifacts have zero sub-attributes by default. When you upgrade the artifact, the sub-attributes will be unlocked at the milestone level, which are level 4, 8, 12 and 16. A full-level artifact can have 4 sub-attributes. Remember these levels because they are important.
Other rarity artifacts have one or more sub-attributes. The explanation of rarity is as follows: Rare artifacts have one sub-attribute at level 1, rare artifacts have two, and epic artifacts have three. Legendary artifacts-although they have not yet been released-they will unlock all four sub-attributes at level 1. As for what effect does this have? Why are epic artifacts better than ordinary artifacts? After all, when you upgrade an artifact to full level, they will all have 4 sub-attributes, right? Let me explain. Remember those milestone levels before? At levels 4, 8, 12, and 16, we will unlock new artifact sub-attributes. We have explained the principles of ordinary artifacts, but what about epic artifacts and legendary artifacts? They already have multiple sub-attributes, so will we unlock additional sub-attributes? The principle of epic artifact is like this.
Remember, the epic artifact comes with 3 sub-attributes from the beginning, so you already have the sub-attributes unlocked at 4th, 8th, and 12th levels. So what to do? When you upgrade this artifact to level 4, one of its sub-attributes will be upgraded-just like this. The same is true at the 8th and 12th levels. The promoted sub-attributes are randomly selected, so at 12th level, you may have upgraded a certain sub-attribute multiple times to obtain a huge bonus. Or, these upgrades are scattered across multiple sub-attributes. Depending on your luck, it is possible that the salted fish will turn around. If you are listening attentively, you will find that we have not yet reached the final milestone level-level 16. In this case, since the artifact is an epic artifact?all artifacts should have four sub-attributes at full level?the fourth and last sub-attribute will be unlocked at level 16.
This is why rarity is very important when purchasing artifacts and equipment. Upgrading a certain sub-attribute multiple times can greatly increase the ability of the artifact, and at the same time, it can also greatly increase the fighter equipped with it. The combination of high star rank and high rarity can make you win at the starting point. If you look at these values, you will find that high-star artifacts can get considerable sub-attribute bonuses from sub-attributes. Like this one, in addition to the main attribute, it also increases its health by 10%! Maximize the effect of the artifact set for a specific fighter, far more than in your warehouse Just find a few boots or gauntlets and throw them to the fighters. It is much more practical… Unless your warehouse is an ancient mysterious underground palace full of various peerless artifacts. In summary, it is enough to explain why the artifact is so important to the fighter’s overall ability.
But it’s not over yet! In the game, each artifact belongs to a set. Some artifact sets are composed of 2 artifacts, and some are composed of 4 artifacts. And the special thing is: when fighters are equipped with a sufficient number of artifacts and make up a complete set, they will get another special bonus-“set bonus”. These bonuses may improve basic attributes, and it may also change your fighter’s skills so that they can release special debuffs. Look, these life artifacts belong to a two-piece set, which means you need to equip any two artifacts of the life set to get the set bonus. Life artifacts can provide fighters with a 15% maximum health bonus. This bonus is only effective for the wearer of the artifact, but other bonuses are not the same-such as shield sets. This set provides 30% shield gain for the artifact wearer and the entire team, and lasts for several rounds.
Although it can provide a lot of advantages, it is difficult to achieve because it requires the fighter to equip the four artifacts from this set. These sets are quite basic, the bonus will be applied to the wearer or your team, But many set bonuses will also affect the enemy team, such as the stun set added to the stun debuff. These are different from your fighter skills, and it is important to understand the differences. First, the set that affects the enemy team can only trigger the effect when the skill causes damage to the enemy.
If the skill does not cause any damage, it will not trigger the artifact set debuff. Second, when wearing the set, the effect can be triggered by any skill of the wearer-even if some of the skills will trigger the same or similar debuffs. It may be a bit difficult to understand, but the process of adding debuffs to artifacts is completely different from the process of adding debuffs to skills. Take the stun artifact set as an example. It gives the wearer an 18% chance to trigger the stun each time they attack. Assuming that one of the fighter’s skills has a 50% chance to add the stun debuff, its trigger probability will not add up, but will work separately. The key part is here. The reasons for the difference are as follows. Do you remember what we said in the precision and resistance video All skill debuffs need to be calculated based on the accuracy of the attacker and the resistance of the attacked, right? Artifacts are not needed.
If the trigger probability of the debuff is determined by the artifact set, then the debuff cannot be resisted. This has nothing to do with the attributes of another fighter, and it has nothing to do with your accuracy. As long as Goddess of Luck is looking after you-and the enemy does not block the debuff gain-then they will take the debuff regardless of the enemy’s attributes. Even better, it even ignores the weak crit limit we mentioned in the “Fighter Attributes” video.
This is very useful in both PvE and PvP combat, so make sure you keep it in mind. There is a lot of knowledge to absorb, but the next big news is: the artifact set bonus stack. In other words, you can equip fighters with two or even three identical sets-if you have enough slots-and enjoy all the bonuses they give. Taking the life set we mentioned earlier as an example, 3 sets of equipment will get up to 45% of the health bonus-15% for each set.
And it’s not over yet. The best part is that all artifact sets can be mixed and matched-so you can equip a 4-piece set and a 2-piece set, Or mix and match 2 sets to get the effects of different sets at the same time. The process of thinking about how to match is quite interesting, and in the arena, Finding the combination of your opponent or a combination that is stronger than your opponent will give you the best chance of victory. Remember, no fighter fights alone. When you choose a set for equipment, always consider your team collocation. It is always the best choice to form complementary teams. But hey, we talked a lot about artifacts.
Now let’s talk about where to get them. The first artifact you get in the game comes from the reward for completing the first level of the first chapter. Subsequent levels will continue to drop artifacts as rewards. Each specific location will drop a specific artifact set. Although the chance of dropping a high-rarity artifact is very low, it is still worthwhile to buy equipment to obtain a certain artifact in a set. But the quality of the artifacts dropped by the level is limited.
If you want to obtain a truly powerful artifact, you need to go to a copy of the artifact. Each dungeon will drop a different set of artifacts, which can be obtained by defeating the leader of the dungeon. The higher the difficulty of the dungeon, the higher the rank and rarity of the artifacts dropped. For example, Dragon Lair level 15 will not drop artifacts below 4 stars, or ordinary and rare artifacts. Oh, one last tip. It’s best to upgrade the artifact first and then equip it! Yes, the main attribute may look good, but you have no control over the sub-attributes promoted during the upgrade process. Sometimes, the artifact you prepare for the damage output fighter may become more suitable for your physical shield. Sometimes bad luck is unavoidable. You may want to throw away an artifact at level 9. If you have equipped this artifact, you have to spend silver coins to remove it. That’s all! We hope this video is helpful to you, and hope it can get rid of many wrong concepts and answer questions.
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