Smoke | SAS | UK | Smoke grenades which harm operators in the cloud | Works similar to the nitro cell as it has to be reactivated to explode. Does not harm Smoke, but will harm hostage and other defenders |
Mute | SAS | UK | Places jammers which prevent drones and other electronics from being used near them | A single jammer can protect two reinforced walls from being able to be breached by Thermite?s or Hibana?s ability. Jammers do not stop grenades/breaching rounds/ bolts. Jammers do not prevent defenders electronics from functioning |
Castle | FBI SWAT | US | Places barricades which cannot be shot though | Castle barricades can be melee?d until breaking, though this takes 12 hits. Glaz can destroy these from range, as can fragmentation grenades, breaching charges, Hibana?s ability and Ash?s breaching rounds. Glaz?s sniper and Fuze?s charge will both create small holes in the barricade which can be shot through |
Pulse | FBI SWAT | US | Heartbeat sensor for seeing where enemies are through walls in a limited range | The hostage shows up on the scanner. IQ can see Pulse when he is actively using the ability. |
Doc | GIGN | France | Stim Pistol which revives down-but-not-out operators and heals operators | The pistol can be used against the hostage. Doc can self apply his ability when down-but-not-out by hitting the ability key, which will revive him. The pistol heals for 50 health to operators who are not downed, up to a max of 140 health (diminishes to 100 over time) |
Rook | GIGN | France | Places a bag of armor on the ground for operators to pick up by pressing the interaction key | Place the ability upon spawning. Operators who are downed do not revive with armor if they previously had it. Enemies can pick up the armor so destroy it if all 5 are not taken. |
Kapkan | Spetsnaz | Russia | Sets trip wire traps on doorways/windows which deals 60 damage to attackers that cross them | Ability can be placed in varying locations on windows/doorsways. It?s usually best to place them lower. The traps can be set on doorways which have a deployable shield to create a very hard to destroy trap. Will not activate against defenders |
Tachanka | Spetsnaz | Russia | Places a floor mounted turret which has high damage and a face shield | The turret excels at destroying walls and is often used to remove walls between bomb sites in Bomb game mode. All operators can mount the turret (including attackers) and it has a limited ability to look around. The face shield has 500 health |
Jager | GSG 9 | Germany | Places active-defense-system (ADS) which destroy grenades | Jager?s ability will not stop Capitao?s bolts. It?willstop Thatchers EMP and Fuze?s cluster charges, Ash?s breaching rounds, and some of Hibana?s exothermic pellets . Each deployed ADS will stop 2 grenades, so some of Fuze?s charges will still get by (Fuze launches 5 grenades from one charge) |
Bandit | GSG9 | Germany | Places battery charges which electrify reinforcements/deployable shields/barbwire | Electrified equipment destroys drones, Thermite charges, Hibana charges, Fuze cluster charges, Twitch drones. It also destroys defender equipment such as Valkyrie camera and Jager ADS. Will not harm defenders or the hostage |
Frost Black Ice | JTF | Canada | Places a bear trap (called a welcome mat) that instantly downs attackers that stand on them | Frost?s traps only DOWN attackers, it does not kill them. Because of this, it is best to place them where defenders can easily kill attackers stuck in the trap. The traps will not be destroyed by Thatcher?s EMP and cannot be electrified by Bandit. Traps will not activate against defenders |
Valkyrie Dust line | Navy SEALS | US | Throws cameras which stick to surfaces | Valkyries cameras have a higher field of view than normal camera, are colored, and can be thrown on any surface. Valkyrie can throw the cameras outside after the prep phase ends. |
Caveira Skull Rain | BOPE | Brazil | Silent step which hides sounds of her footsteps and works off a cooldown. Can ?interrogate? downed attackers | Caveira?s activated ability is silent step which can be used to flank attackers. Attackers that are knocked down can be interrogated by Caveira which results in all living attackers locations being shown to the defenders |
Echo Red Crow | SAT | Japan | Deploys a drone which hovers over the ground. Can be reactivated to attach itself on the ceiling, where it will camouflage itself. When mounted on the ceiling, the drone can deploy a stunning charge | The drone can only stun when mounted on the ceiling and the stun charges have a replenish cool down (but come with charges already). When hit with a stun, operators will move slower and have impaired vision. Moving after being stun enhances the effect of the stun. The drone can also demount itself after being mounted on the ceiling. |
Mira Velvet Shell | GEO | Spain | Place a window in a reinforced wall which can only been seen through from the side she places it | The window can be removed by shooting the small cannister at the base of the window. Bandit batteries will not destroy the gadget. |
Lesion Blood Orchid | SDU | Hong Kong | Deploys a mine which is nearly invisible and activates when stepped on. The mine damages the Attacker and prevents the Attacker from being able to sprint. The mines work off a charge system and more are added to his inventory as the round continues | To remove the spike, press the same button as deploy reinforcement. Lesion can have up to 7 mines (ranked, 9 in casual) active by the end of a round. There is a UI overlay which shows the location of the mines to Lesion, which he can convey to his teammates resulting in Lesion being much stronger with teams that communicate well. The hostage will set off mines, so do not plant them too close. |
Ela Blood Orchid | GROM | Poland | Deploys a mine that sticks to surfaces (walls, ceilings, floors) that detonates when approached by an Attacker. The explosion does not do damage, it impairs sight and sound of those affected | Placing the mines on common routes can serve as an early warning of approaching Attackers. The mines can also be thrown at the known location of an Attacker to act as a Defender flash bang. Ela can also detonate a mine on herself when downed (similar to how Doc can use his ability when downed) to impair nearby Attackers. Ela is also the only Operator with a sight on her pistol |