At the start of the new year of 2019, I decided I wanted to try some new moves out in Rocket League to see what I could do. To my surprise, I couldn?t find a single source that listed every move, skill, and technique in the game. The most I could find is a Reddit post three months ago that complained about this. So I picked up the mantle and decided to put it all down in a chart. After many requests I decided to turn it into a book that contains every move that has been invented, every core mental skill that is iconic enough to be needed, and links to many and various tutorials across YouTube.
The main point of this book is to have a place where players can find every iconic skill / move and learn about them without the need to search the internet, or have to remember the name. Broadly the book was made to classify, track, and guide players in every topic of the game.
- Name of move / skill
- Description on what to do to perform the move, or if a skill, describe what it is.
- Links to videos and tutorials on how to perform specific move if advanced enough. Including custom training packs at the end.
Rocket Science?s videos that cover the physics and math of the game.
Order in which players learn skills?(only recommended skills, not all)
- Jumping #
- Turning #
- Driving #
- Double Jumping #
- Flipping #
- Slows the car down by letting go of accelerate and pressing reverse.
- Boosting #
- 50/50?s + Kickoffs #
- Powershot + Powerclears #
- Bounce Powershots
- Powerslide Turning #
- Hitting the ball in a way to cause the direction of the ball to change for a pass, clear, or goal.
- Backflip shot
- Flip resets
- Kuxir pinch
- Tilted drift
- After a jump, turning the car upside down so that it lands on the hood of the car is turtling. Players can score a goal while doing this and get the turtle shot award.
- Fast Kickoffs
- Nose Spinning
- Wavedash Kickoff
- Flip canceling
- During a flip, the player rotates the car in the opposite direction the flip is going to stop the car from turning. Used to gain speed.
- Dignitas?s half-flip guide
- Game Awareness #
- Positioning #
- When falling back on defense, shadowing allows the player to slow the pace of the game down by staying a moderate distance away from the ball while mimicking the opponent who has control of the ball. Also known as shadow defence.
- Video by SunlessKhan about shadow defence.
- Teammate Awareness #
- Rotation #
- Game Speed #
- Prediction #
- Jumping in expectation of an opponents shot, clear, or save.
- Jumping before an opponent?s pop (Hitting the ball in a way where it allows the player to hit it again) to get the ball over their head and in the players possession.
- Opponent Boost Management
- Mostly used in one verses one games and an advanced version of self boost management; It is the practice of knowing how much boost the opponent currently has at any moment.
- When an opponent is dribbling (keeping the ball close to oneself), the player comes at an angle to the dribble and forces it out of the opponent?s possession.
- Being able to predict a opponent?s movements and stop yours in reaction to that prediction.
- Possession Prediction #
- Knowing when a touch on the ball will lead to the possession of the ball going to the other team.
- Playstyle Reading
- Being able to watch a player and understand their weaknesses and play against them.
- Self Boost Management #
- Keeping track of how much boost the player has while picking up small pennies (smaller boost pads in the field.)
- Kickoff prediction
- Reading the opponent in a 50/50 but during kickoff.
- Opponent prediction
- Understanding what the opponent will do from experience and responding beforehand.
- Boost Stealing #
- Taking large boost or dollars (another name for large boost) at the opponents goal side.
- Basic Demos
- Goalie Demos #
- Air Demos
- Clear Prevention #
- Being able to predict where the ball will be cleared and try to keep the ball in the opponent?s side.
- Air Dribble to Demo
Being able to get back into position after a failed shot, aerial, or block.
- Stopping and slowing the ball with a dribble when it hits the ground after being in the air.
- Powerslide Recovery #
- When landing after an aerial or after being bumped, holding powerslide when landing on the players wheels will allow them to keep their momentum and get back into the game faster.
- Bunny hopping
- An advanced version of wave dashing but, when landing holding air roll when flipping allowing for wave dashing in faster succession.
- Shippotv?s bunny hop tutorial.
- Half flipping #
- Forward half flipping
- A back flip that is canceled when parallel with the ground. Then air roll to have the wheels hit the ground.
- A form of wave dashing, the hel-jump has the player jump instead of flip when they hit the ground with the use of powerslide and boost to start an aerial that keeps their flip to be used whenever they wanted. Also known as a Wave jump.
- Hel-Jump Tutorial by HelvetiaGaming
- A combination of a hel-jump and a wave dash; The hel-dash allows the player to hit max speed in a very short amount of time and boost.
- Basic aerials #
- Aerial Powershot
- Double jump aerials
- Fast aerials #
- Air dribbling
- Air roll shots #
- Backwards aerials #
- Hitting the ball in an aerial but, with the car being upside-down.
- Sideways aerials
- Hitting the ball in an aerial but, having either side of the car towards the floor.
- Rebound shots
- When the ball hits a wall hard enough to start going towards midfield and the player uses prediction, aerials, and air rolls to score it.
- Cherry picking
- Usually during infield passes, the player angles a powershot during an aerial for a shot on goal.
- Corner pass #
- Hitting or rolling the ball into the opponent?s corner with the purpose to get the ball in front of the goal for a pass.
- Powershot passing #
- Clearing from the players side of the field to an teammate in midfield (between the players goal and the opponents goal) or near the opponents goal.
- Dignitas?s Power shot guide
- Backboard passing #
- Hitting the ball against the wall above the opponent?s goal with the intent for a pass.
- Back-passing #
- Hitting the ball towards an teammate closer to goal.
- Infield passing #
- Hitting the ball towards an teammate in midfield (between the players goal and the opponents goal.)
- Double touches
- Guillotine passing
- An advanced form of the backboard pass, the guillotine pass or bevel pass, is where a player aims higher up on the backboard towards the curve between the ceiling and wall to send the ball straight down, like a guillotine?s blade.
- Push dribbling
- Hood dribble
- Bounce dribbling
- Turtle Dribbling
- A type of push dribble, where the player is turtling while dribbling.
- Spring Roll
- A move where the player pops the ball up for another touch but, uses the car?s jump to go back down to the ground faster to fake the opponent.
- The Spring Roll?done by Jacob at rlcs.
- Turtle to Air Dribble
- hood to air dribble
- Bounce to air dribble
- Power Slide Dribble
- Wall Air dribble
- Rolling the ball up the wall then popping it then jumping from the wall to push it mid-air into goal or onto the backboard to set up a backboard pass.
- Sir Timbers AirDribble Tutorial.
- Wall Clears
- Hitting the ball hard enough while off of the wall to clear the ball to the other side of the field.
- Training pack by u/waypr0tein?: A3F6-E341-A813-20E6
- Wall catch
- Doomsee dish
- When a player push dribbles the ball into the opponent?s corner then pops (Hitting the ball in a way where it allows the player to hit it again) it away from the wall to hit it in a way to attempt a shot on goal.
Hitting the ball up the wall up near the ceiling to allow for a wall shot or an air dribble.
- Ceiling shots
- Having the ball near or bounce off or around the ceiling for a shot on goal.
- Ceiling shuffle
- Directional Flick
- 45 degree flick
- Musty Flick
- After popping (Hitting the ball in a way where it allows the player to hit it again) the ball during a hood dribble, angling the car to be upside down, then backflipping to delay and flick the ball. Also known as an underflip.
- Amustycow?s musty flick tutorial.
- Tornado Flick / Spin
- Turtle Flick
- Breezi Flick
- Delayed Flicks
- Mognus Flick (180 backflip flick)
- After popping the ball into the air with a hood dribble. The player spins around (180) then backflips into the ball, causing power and some delay to the ball. Also known as the 180 backflip flick.
- Jonniboi_i?s mognus flick only 1v1 video.
When the player goes for a shot but turns their car more than 360* to hit the ball.
- Rumble ? Spike Flicks
- Rumble ? UFO Shots
- When using spikes in rumble, the player spikes the ball with all four of their wheels, allowing for infinite flip resets.
- Likuru?s video on UFO shots.
- Hoops ? Friendship / fusion Kickoff
- Hoops ? Basket Pinch
These charts show the order that each player will learn certain skills in each category.
- When players 50/50 at the beginning of a match or after a goal was scored.
- Boost starving
- When an opponent is taking your goal side boost to purposefully to try and reduce your game speed.
- Demolishing or bumping an opponent.
- Bumping is the equivalent of attacking an opponent without knocking them out of the game.
- Hitting the ball in a way where it allows the player to hit it again. Also known as tipping.
- between the players goal and the opponents goal.
- Keeping the ball close to oneself. There are multiple types of dribbles. Hood dribbling, bounce dribbling, push dribbling.
- Air Dribbles
- another name for large boost that fills the boost meter to 100.
- The smaller boost pads in the field.
- Guillotine passing
- Also known as a bevel pass.
- Musty Flick
- Also known as an underflip.
- Kuxir Pinch
- Called a hammer pinch by some.
- Also known as a Wave jump.
- Mognus flick
- Also known as the 180 backflip flick.
- Friendship kickoff