Hello again, SoulCalibur fans! SoulCalibur VI will be released in few days and I’am sure you want to have a good start on it. I decided to do this quick video to give you what I think is my 5 essentials tips to start the game! We will use the SoulCalibur notation, you will have a reminder in the top right corner of your screen. Feel free to pause and check out this small guide about it. A link is also available in the description. I’am Hayate, a veteran French player of the SoulCalibur Competitive scene, and I’am here to share my knowledge and help everyone, so Let’s start right now!.
SoulCalibur Franchise have been famous for his core system based on an simple mechanic called 8WAYRUN which lets your character move freely in any 8 directions by holding or double tapping a direction. Compare to other fighting game the 8WAYRUN is way more efficient to make every attack whiffs in the game with nearly no need of timing. It’s so powerful that only Horizontals moves will deal with it consistently. Starting your gameplan by moving in a favorable direction is the first step to setup a good strategy. With character that have long range attacks, start backstepping to make space, by holding the opposite directions to your enemy. We call them back directions if you are at the left side but we also call them 4, 1, or 7 in the SoulCalibur notations. If you are playing a close range character, move forward while evading verticals attacks by holding 3 or 9. Moving is also critical in a game where a wrong ring positioning can be an instant lose due to Ring Outs.
So everytime you can, remember to replace your character to a better position in the Ring. You might be worried about getting hit while moving. There are some fast tracking attacks and horizontals, but you can still press Guard at time if you are not too close. Even if you gets hit, remember that an opponent who deal with your movement is making the choice to go for less damage, since these moves are usually not combo starters. Everything in Soul Calibur VI have its weakness, and that’s why it’s important to know how the basic attack system works.
– Horizontals attacks are usually faster and beats movement, but they do moderate damage and they are often high attacks that can be crouched. – Verticals attacks deals way more damage and hit middle so they can’t be escaped by crouching or jumping. And some of them beats horizontals attack because they make your character crouch at the same time. But their big weakness is that they are extremely weaker to movement and sidesteps. – Kicks are a mix, but they are often useful for low attacks, like the generic 2K. Their big weakness is usually their range, since they are shorter than a weapon. – A lot of characters have a 2A, it’s fast universal tool to interrupt an opponent. They beat sidestep and can’t be crouched. But they are weak to jumps. – Critical Edge (A+B+K) is binded in a button by default, it’s often a fast and damaging attack which will deplete 1 meter.
Use it mostly for combo and whiff punishing. – Soul Charge (Back+The Critical Edge button) will also deplete a meter but will pushback your opponent and gives you access to new powerful moves, mostly with Break Attacks property, but only for a short amount of time. When it’s your turn to defend, guarding by holding the G button is the safest way to recover your turn. However you will have to choose between a standing guard or crouching guard. Also you may have some trouble reacting to all the characters strings at the beginning. That’s why there is two parrying system that can help. The Guard Impact and the new Reversal Edge mechanics both will parry all level of attacks. Guard Impact is done by pressing 6+G and will give you less reward and requires precise timing, but it will interrupt your enemy string and let you in a favorable situation, especially if you parried a fast attack.
Reversal Edge is done by holding and releasing the B+G mapped button. The timing is easier but you will have to release it. Success will give you a lot of meter and it will do instant damage so it’s good to finish an opponent. After that you will enter in a slow motion sequence. B will beat A, A beats K, K beats B. Any clash will start a second QTE sequence where the initiator of the Reversal Edge will not only win any clash but his success will considered Lethal Hits for huge damage. The Guard button is pretty safe, it will block A and K option but will clash versus B, resulting also in a second round. There is two advanced things to know in Reversal Edge, first, if you don’t want to go in the second sequence, you can use advanced evasive maneuvers by pressing 2,4 or 6.
Each beats only one attack but lose to others. The second thing is that all the characters have different reward on their choice, so when you will face better opponent you will have to know if a characters B, A or K will result in a more damaging combo to setup your guessing games. All characters have generic throws when you press A+G or 4A+G. They are short ranged high grabs that can’t be blocked but can be crouched. Performing 4A+G will usually send your opponnent at your back, with a potential Ring Out.
Throws are good when you are at advantage & close enough to an opponent who is standing in guard. They are even better when you are in a situation when one of your throws can potentially ring out the opponent. But throws can be breaked on reaction by pressing either anybutton or back + any button. You will have to guess which throws the opponent is trying to do and won’t be able to recognize it However, if a player abuse throws, try crouching or interrupting if you have enough time with a fast attack like 2A which will also crouch.
Also it’s good to know that Throws can also be parried by Guard Impacts and Reversal Edge. Reversal Edge has proven to be an extremely good defensive option, especially at beginners level. Parring everything, it will be very annoying at first but it has his weakness. First, if you know you opponent abuse it, the most rewarding thing to do is to use your generic Break Attacks by pressing A+B. It will do a Lethal Hit stun effect for a huge combo. This tip will also works versus Guard Impacts for the same effects. However, A+B Break Attacks are slow, and sometimes you want take less risk. And even if sidestepping might an ideal choice for that, giving your turn is not optimal. So here is an advanced tech which will works especially well versus character who have slow reversal edge like Astaroth. When you attack your opponent and expect a reversal edge, try attacking with fast and quick recovery moves like basic AA.
Those moves can’t be fully paried because you will recover fast enough to be able to sidestep and punish while making the Reversal Edge completly whiff. Pro tip: every time you see that you are getting parried by Reversal Edge just try to sidestep by pressing 88 or 22, you will discover all your best moves to beat it easily. And that’s it! That was only a small guide and it can’t cover the complexity of all the mechanics! If you want to know more please keep in touch with this channel! Be sure to subscribe and activate the notification to know when the next video comes out! There is so much to share!. if you liked my video, please share or leave me a thumb up! Feel free to tell me what you thing and you want in the comment section! Also come ask me your question live in my live stream which will start wednesday at 4pm at Paris time CEST and where I will be playing Soul Calibur VI! See you in few hours!
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