Summoners War Raid Leader Skills List

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Summoners War Raid Leader Skills List?by putridbeast

This is an updated version of a post I made earlier, it contains all units with usable leader skills that benefit raid teams (the most) and what they bring to the raid. I have also added recommended/ not recommended based on the guide by Syntac1. in the context that I use recommended/not, I am referring to weather they as a unit would make a good raid unit in general, and more specifically if they would make a decent leader. Those who have no recommendation are those that I think aren?t particularly terrible or great, and could work in the right comp. Those in bold are very good units and have a very desirable leader skill.

if you have any suggestions, or there is something I missed, please post in the comments.


HP leader skills

  • Tigresse, water low elemental ? 15% hp ? low stats, not recommended

Atk and def break

Atb decrease, Self heal and def buff, passive revive that can be countered by oblivion ? tank just for being tank, not recommended

  • Lusha, light warbear ? 15% hp

Atb decrease, self heal and def buff, third scales off of enemy max hp

Single turn def break, immunity and atb increase

atb reset, high def and def based attack

  • Xing Zhe, wind monkey king ? 33% hp

def break + self atb boost, decrease inflicted damage by 25% and counter, countered by oblivion

  • Nigong, light pioneer ? 33% hp

several ?your max hp? attacks, shield and revive protection

passive third cleanses, countered by oblivion, brings very little ? not recommended

  • Penguin knights ? 30% respective element

Wind: mav, Need I say more?

Fire and Water: def break and slow ? not recommended

Light: def break and slow, cleanses all debuffs and provides 5% atb per debuff removed (listed incorrectly in game, credit to/u/RadioactivePinapple for the correction) ? good unit with poor AI, leader skill won?t benefit many

Dark: def break ? not recommended

  • Minotaurus ? 30% hp respective element

None particularly good

  • Chimeras ? 50% respective element

tanky units with max hp/spd based attacks

  • Archangels ? 50% respective element

tanky def units, have def based attacks, cleansing and strong heals ? highly recommended

  • Kumae, dark yeti ? 25% hp for dark

2x atk spd decrease, passive reflect 10% dmg and fill atb 25% each time, countered by oblivion ? not recommended

  • Ragion, wind golem ? 30% hp for wind

self increase def and immunity, passive decrease inflicted dmg by 15% and counterattacks with a 20% chance, countered by oblivion ? mostly tanky for being tanky, not recommended

  • Groggo, light golem ? 30% hp for light

def based attack, self increase def and immunity, passive can?t take more than 20% of hp per attack, countered by oblivion ? possibly good with high defense, but contributes little

  • Sekhmet, fire desert queen ? 33% hp

atk break on first skill, chance to do def break, glancing hit, or disturb recovery ? brings important debuffs and a great leader skill, highly recommended


Res leader skills

Single target heal and cleanse, some damage on third ? better units out there, not recommended

Single target heal and cleanse, 2 turn invincibility ? possibly good if your squishy units are dying, generally not recommended

Def break, passive increased damage to targets with debuffs, countered by oblivion ? obtainable high resist is very desirable here, highly recommended

self atb increase and high AoE heal, one of the best monsters for the raid

  • Grogen, the dark dragon ? 41% res

high AoE damage ? he brings little, but the res leader alone is enough to make him a very good unit here

  • Qitian Dasheng, light monkey king ? 41% res

atb decrease and self max hp atk/ slow debuff ? highly recommended

  • Pierret ? 30% res (universal but only fire wind and light have it)

Fire: weaken atk and def ? not recommended

Wind: def break and atb depletion, depletion only activates when at full health ? not recommended

Light: brings very little, not recommended

  • Slyphid ? 50% res for respective element

Fire: small amounts of atb increase, passive 10% atb decrease per attack, countered by oblivion ? brings little, not recommended

Water: fully recover a target?s hp

Wind: 10% AoE heal, ally shields

Light: AoE heal and def buff

Dark: 10% AoE heal, some lifesteal ? not recommended

  • Woochi, wind taoist ? 28% res

double atb reducer, third skill resets the atb to 0

  • Hathor, wind desert queen ? 41% res

atk break on first, reduce atb by 75% (long cd) ? not as many debuffs as her sisters, but the leader skill makes her a highly recommended unit


Def leader skills

Single turn def break, 2 turn def break, 3 turn hp recovery debuff and atb increase

  • Mei Hou Wang, fire monkey king ? 33% def

def break with self heal, immume to stun and atk powerup when hit, countered by oblivion ? highly recommended

  • Woonsa, dark pioneer ? 33% def

steal 15% of self max hp from boss ? brings little, but leader skill is rare, recommended

  • Dragon Knight ? 50% respective element

Leo and the L/D versions bring a decent kit and are fairly tanky ? recommended

Fire and Water: bring very little, but the leader skill and tankiness may reserve them a spot

  • Bearman ? 30% for respective elements

Wind: atk buff and remove 2 debuffs, decrease atb 30%

Light: passive heal, countered by oblivion ? not recommended

Dark: atk buff and remove 2 debuffs, damage proportionate to your max hp

Others are pretty useless

  • Battle mammoth ? 30% respective elements

Fire: decrease atb 25%, team up and weaken def

Water: AoE def buff and heal, passive that takes less damage can be ignored/countered when the damage is > 20% of max hp/oblivion state

Wind: decrease atb 25%, increase ally atb 40% and cleanse

Light: reduce atb 25%, 3rd can hit like a truck (based on enemy and self max HP)

Dark: AoE def buff and heal, reduce atb 35%

  • Undine ? 40% respective element

Fire: low heal and heal

Water: low heal and revive

Delphoi: slow on first, cleanse and immunity ? good leader skill and quite tanky

Light: reduce damage to 0 for three turns

Dark: low heal and revive to full atb

  • Harpu ? 25% def for respective element, light and dark only

Light: atk break, 6 attacks each of which reduce atb by 20%

Dark: atk and def break

  • Bastet, water desert queen ? 33% def

atk break on first skill, chance to do def break, disturb recovery, and glancing hit, self shield and immunity ? brings a lot to raids, highly recommended

  • Triton, wind sea emperor ? 33% def

transfers weakening effects to the boss (atk break here), decreases atb by 25%(long CD) ? nice leader skill but has inconsistent atk break and brings little else, still recommended


Speed leader skills

low spd lead, AoE res with a long cooldown, def break ? not recommended

low spd lead, atk based heal, single target cleanse ? builds make her too squishy/too low heal, not recommended

some damage ? no other roles, not recommended

atb reset ? brings little, not recommended

glancing hit on CD ? brings little, not recommended

  • Gemini, light brownie ? 19% spd

def break on cd, passive contributes nothing ? not recommended

atk break on cd and makes ally skills available

self atb increase, bomb and detonation that does high damage

brings very little, not recommended

  • Ninjas ? 30% spd for respective element

Fire: prevents death with passive, countered by oblivion ? not recommended

Water: atb reducer and passive 50% crit reduction and resistance increase, countered by oblivion ? may work well with water heavy teams

Wind: atb reducer ? not recommended

Light: atb reducer, high chance to land glancing hit ? most teams won?t benefit from lead

Dark: nuker, brings little else

  • Icaru ? 23% spd for water

def break and team up ? not recommended

  • Ramahan ? 23% spd for wind

def break, def based attack ? possibly useful

2 turn heal block and team heal with nuke based on enemy hp -recommended at higher raid levels where enemy hp based attacks shine

atk break on first, chance to do def break, glancing hit, and disturb recovery. is immune to inability effects, and enemies can?t resist her debuffs ? brings a lot, highly recommended

  • Pontos, light sea emperor ? 24% spd

transfers weakening effects (atk break here), cleanse and team immunity + invincibility for 1 turn ? the cleanse and leader skill are great, highly recommended

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