Hello friend! Welcome again to Zuzucorn’s expert summoner progression guide, where I offer you a recommended gear and boss progression, so that you can have a smooth journey of your own! I’m Zuzucorn and I aim to entertain you, encourage you and offer you a place to call home! So subscribe now and join the Zuzucorn family! Last time, we got our cool whip and luckily defeated the twins, that gave us the optic staff, an okay, but not really that good summon weapon. Today, we can take down the other two mechanical bosses and prepare for Plantera. Let’s start by collecting more souls of night, we’ll go for the destroyer next. It’s probably the easiest mechanical boss, but it’s a lot simpler with the optic staff compared to the spider one.
To make the destroyer summoning item, we will need souls of night and rotten chunks, or vertebrae for crimson worlds. Well, we’re done with that, but it’s the middle of the night. I think I’ll set up a small AFK farm in the desert, just for the desert biome key. I’m not 100% sure if the key will drop in a corrupted desert though.
Since biome keys drop from mixed biomes, this should work, but unfortunately I can’t give you a definite answer. There, it’s pretty simple actually. I’ll afk here during the day to try my luck for the desert key. The farm is simple, all you need is a small hill and some lava. Make sure you get your summons out though, you can still die pretty easily. If a tomb crawler or sand shark comes, you probably just die anyway. But this will work in general.Alright, it’s almost night time, no such luck for the key today. Let’s prepare our potions for the fight. Oh, it looks like the destroyer is coming for us tonight, so that’s nice.
We don’t have to summon it. The destroyer is probably the simplest mechanical boss, it’s a worm type enemy so it has lots of body segments, that just translates to being able to do more damage to it in a short period of time. The main threats are either getting caught in the destroyer, or being overwhelmed by the probes. As you do damage to it, probes are released and these shoot lasers at you, and are really annoying actually. They can overwhelm you very easily, so I’d say focus these down first. The optic staff does good damage against the destroyer. If you made your arena high enough, you can stay pretty safe from it. Because I used solid blocks for the pillars, I’m well protected from the lasers. The snowflake from the cool whip is great as well, it does lots of damage because of the many many segments. Overall, pretty simple boss for our current loadout. There we go! That was pretty easy. If you are doing the fight yourself, make sure you avoid tthe Destroyer’s head.
The head does increased damage, compared to the other body segments, so just watch out for that. Well nothing interesting in the treasure bag as well, other than the hollowed bars. Since we’ve got a little more hollowed bars now, I recommend making the Durendal, which is a new whip. This doesn’t have the special effects like the snowflake, but like the snapthorn, it boosts your attack speed and also increases your minion damage. So, it’s pretty good, but I wouldn’t throw away your cool whip, it’s still good in some cases. With a mechanical boss defeated, you can also choose to look for life fruits, they now grow in the jungle and can increase your maximum health to 500.
Oh, we’ve got a moth here, this enemy spawns after the mechanical bosses as well. Oh great, it dropped the butterfly dust. This gives us yet another wing upgrade. Alternatively, Moss Hornets will drop the tattered bee wings as well, which makes equivalent tiered wings. With a spelunker potion and a metal detector, it’s not difficult to find some. From our little adventure, I’ve got 7 life fruits already. I’m not going to research or duplicate them until I get all 20 that we need. It’s day, so I’ll do the anglers quest and get some souls of flight while I’m at it. You don’t need a wing upgrade, but I really really hate Skeletron prime, so I’ll just get one to make the fight more pleasant.
There we go, let’s make the butterfly wings. I quite like the look of these, I don’t know why. I guess they’re just pretty stylish? Oh this is interesting, our jungle fishing spot actually grew a life fruit, so that’s nice. Night is falling, so let’s craft a mechanical skull from bones, and three of each soul. Skeletron prime is not really difficult per se, it’s just time consuming and requires quite a lot of focus. In essence, it’s just skeletron, but with four limbs instead. But I just don’t really like it, can’t really say why. For this fight, the main thing to take note of is the head spin, if you get caught in it, you’re probably dead. You can’t dash out of it with the shield, so the fight is probably gone. Oh I wasn’t paying attention, this is bad. Yep…
So that’s what happens. I really don’t like this fight, not because I’m not mechanically good enough, mostly because my mind turns off after a while. Anyway, second attempt I guess. I have to pay more attention here. For this boss, the two limbs you should look out for is the laser arm and the cannon. The cannon shoots bombs, and if you’re not careful, they take off a huge chunk of your health. The lasers are just annoying because they are kind of hard to avoid when you’re running away from the head. Well, we’re halfway there. This fight really isn’t too difficult, it’s just so time-consuming due to skeletron’s high defense.
Alright the laser is down, we’re almost done. Hopefully we can take down the cannon next, I don’t know. Oh no… we almost had it too. how disappointing. Now I have to sit through the entire fight again… Well, don’t switch off your mind kids, it’s bad. Well, let’s just finish it up for real now. Come on, it’s almost done. There. Well that’s that. Oh well, now plantera bulbs will start spawning in the jungle. Make the pickaxe axe using hollow bars and one soul from each mechanical boss.
This is why I didn’t bother making the mythril or titanium pick. Those aren’t really necessary. I’ll be fighting the destroyer again just for more hollowed bars. Oh, after the Skeletron prime fight, this is really a breath of fresh air. With hallowed bars, you can make the hallow armor, with the new summoner variant. This is the hallowed hood, and the entire set gives you the same minion slots as the spider armor, but more defense in general. The spider set has more minion damage though, so if damage is what you want, you can skip this armor set completely. And wow, the extra souls are worth pretty good money, so that’s always welcome. To finish off this episode, I think I’d want to try for the sanguine staff. We haven’t got a Blood Moon at all, so it’s been kind of bland recently. I’ll just afk here till we get one I guess. Wow this is interesting, turns out this farm keeps us safe from the sand elementals as well, so we can get some forbidden fragments.
Those aren’t too useful. There’s a mage / summoner hybrid armor set you can get, but I don’t really recommend it. And it seems we get a pirate invasion instead of a Blood Moon. Well that’s ok, there isn’t too much we want though, getting a pirate staff would be nice, but it’s not really that good for airborne enemies like plantera. Pirate captains are an issue, but with our solid blocks protecting us, this invasion isn’t a problem in general. Okay, invasion over. We didn’t get anything good or rare, at least the gold furniture’s worth something though. Oh we finally got a Blood Moon woohoo! So the dreadnautilus is an enemy summoned by fishing it up. However, it’s extremely rare, you’d be lucky to get two in one night. Use a sonar potion made from coral to help you hook only the dreadnautilus.
I’ll go for the zombie merman as well, because it has a chance to drop the Chumcaster, which is a fishing rod that has a higher chance of grabbing enemies. More enemies means more chances for the dreadnautilus, so it’s definitely worth going for. Oh nice, we got the chum caster already, that’s nice, that will help us out a lot. Well no luck this time, we managed to get the new magic weapon though, from the haemogoblin shark. So that’s pretty interesting. Second blood moon attempt, who knows maybe we’ll be lucky today. Taking down the dread- nautilus is simple enough with the optic staff and spider staff, but finding one is really such a pain. No luck again. Okay, I’ll be honest here, I’ll probably cut a lot of it out, but it’s been like five or six blood moons already. I guess we’ve been lucky enough to find bloody tears to summon them, but this is getting pretty absurd. Well, I’m in too deep, the Sunk-cost fallacy is getting the best of me.
I wanted to end off the episode with a sanguine staff, so let’s just do that. I don’t know if you can tell, but it’s been a long time… just look at all the stuff on the floor. Even with all my luck boosts, I’m still not getting the staff. I’ve got like eight fast clocks already seriously. ……. Oh my gosh what? Stupid clowns.
What a waste! That could have been the one that gave me the staff you know? Why hello, it’s been hours and I’ll let the chest do the talking. I sold quite a few things as well. And heck, we even got a slime staff. I didn’t even record it, cause every single one I’ve been recording didn’t drop it, and I was pretty done. Was it worth it? No idea. Probably is, but when you’re so done like I am, I don’t know.
The whole point of this was for the Empress of light fight, and well, if you’re not going for the Terraprisma, you can probably skip the weapon. Well, make sure you subscribe and hit the bell icon too, so you won’t miss the next episode of our summoner progression guide! Hopefully, there’ll be less disappointment in that one. This has been Zuzucorn Games! Have a nice day and have a great week ahead! Byebyeeee! :).