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Escalation: (C) PBAoE Builder, Frenzy , Aggro, Weakened ? Exposed
Fire and Forget: (S) Column Builder, Blast
Defensive Turret: (S) Consumer, 15% Damage Reduction
Karma: (C) PBAoE Consumer, Frenzy, Minor Heal
Reality Fracture: (C) GTAoE Consumer, Aggro, + Damage on Weakened
Shotgun Turret: (S) Cone Consumer. Blast
Stoicism [Elite]: (T) 30% Damage Reduction, 500% Aggro
Intensity: (C) Escalation ? 7.5% Damage Reduction
Inevitability: (C) Weakened ? 10% Evade Chance
Improved Blasts: (H) Blast ? Weakened ? Debilitated
Gnosis: (C) Weakened ? Bonus Magic Damage Hit
Fuel to the Fire: (T) On Hit ? 200 Hate
Agitator: (T) 300% Aggro
Forged in Fire [Elite]: (H) Automatic Safety Heal
Near constant mitigation + evades, creating a circle of death for your enemies while protecting your allies with Defensive Turret.
Increased survivability from triggered passives and Karma. The Shotgun Reinforcement Weapon Skill allows you to keep an additional 6.30% damage reduction up on yourself as long as you have either Turret out.
Brings both Weakened effects to the party ? exposed & debilitated.
This build is designed to be a fun, alternative way to use the coveted Escalation ability while tanking, and is also very healer friendly.
Others Abilities to Consider
Flak Jacket: (S) Group 15% Damage Reduction
Crap Shoot: (S) Weakened ? Purge
Mockingbird: (T) Minor Heal, 200% Aggro
Illusion: (C) 35% Evade Chance
Turbulence: (C) Frenzy ? Evade 150 Stack
Hardcase: (S) Weakened ? Protection 150 Stack
Paradigm Shift: (C) Weakened ? Hit 150 Stack
Critical Help: (P) On Summon ? Crit 150 Stack
Any constructive criticism or feedback is welcome.
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