Facebook Three Kingdoms Online Differences between Wei, Shu and Wu

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Differences between Wei, Shu and Wu by stoner3300

Some difference of Wei, Shu, and Wu.

I found some info about Wei, Shu, and Wu. As a beginner, I didn?t try all these countries, but maybe helpful in further development.

Wei is a little weaker at first, but is developing fastest. Building process can happen in and out the city at the same time(for resource land outside). While the soldier in Wei is more powerful, and Lobbyist effect in Wei is 25% while others 20%.

Shu is an attacting country, and very fast in calling soldiers. But it not very effectively in defense. Maybe need help from your league members. Shu make Secret Warehouse capacity of enemy decrease 1/3 when attacting. and Crossbowman won?t decrease power because of the city wall when attacting.

Wu is good at defense and hold it?s power. It can be more comfortable in using resourse than others. Secret Warehouse capacity in Wu is double, and not easy to be robbed. Wu is also a horrific robber using Female Cavalry.

Units Guide from http://tk.koramgame.com/sg_guides/quick_guide/201001/article_118.html

Features of Shu?s Troops
Shu?s troop performs well in plunder mode. They can loot resources in others? Hidden Warehouse.
Mechanized Transport, invented by Zhuge Liang, provides extra speed and load for the caravans of Shu.
The basic troops of Shu are the most cost-efficient units in game. It is easy for Shu to form a great scale of military force in a very short time. But when under attack, the untrained Militias will turn into a mess very easily.
Ranged troops of Shu are equipped with the most advanced weapons, providing fantastic performance during siege battles.

Details of Shu?s Troops

Militia

Militias are lack of armor and weak in defense, but their attacking force can not be neglected.
Develop Requirement: None.
Cost

95

75

40

40

00:15:00

Status

40

20

5

60

7

1 Pop

Pikeman

Pikemen can effectively ward off the attack of Cavalry.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1
Cost

145

70

85

40

00:23:20

Status

10

35

60

40

7

1 Pop

Glaiveman

Glaivemen armed with glaive blades, with a good balance between attack and defense.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1

Cost

130

120

170

70

00:25:00

Status

60

30

30

50

6

1 Pop

Lancer

Lancers are good at stopping infantries from pushing forward.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost

370

270

290

75

00:50:00

Status

55

100

40

110

10

2 Pop

Imperial Guard

Though Imperial Guard is weak in defense, their attack will not let you down.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost

450

515

480

80

1:01:40

Status

150

50

75

88

9

3 Pop

Scout

Scout can spy an appointed area for you, but their speed is slower than Scout Cavalry.
Develop Requirement: Drill Ground, Lv1; Scout Camp, Lv1
Cost

140

160

20

40

0:28:20

Status

0

20

10

0

9

3 Pop

Crossbowman

Crossbowmen has better attributes than Archers, while their cost is higher.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5
Cost

290

220

240

60

0:34:00

Status

80

10

5

60

7

2 Pop

Repeating Crossbowman

Repeating Crossbowmen are equiped with advanced weapons, specially designed by Zhuge Liang. Their attack force are highly improved.
Develop Requirement: Drill Ground, Lv10; Scout Camp, Lv10
Cost

510

380

430

100

0:50:00

Status

120

10

50

60

7

2 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost

900

360

5000

70

1:16:40

Status

60

30

75

0

4

3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20

Cost

950

1350

600

90

2:30:00

Status

75

60

10

0

3

6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirment: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Cost

30750

27200

45000

37500

25:11:40

Status

50

40

30

0

4

4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe?or?Mansion, Lv 10.
Cost

5800

5300

7200

5500

7:28:20

Status

0

80

80

3000

5

1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost

25

15

30

0:12:00

Status

25

10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost

25

15

20

0:12:00

Status

15

15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost

35

20

35

0:14:00

Status

10

30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost

200

220

180

0:18:00

Status

0

0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.
Research Requirement: City wall, Level 10

Cost

120

50

150

0:16:00

Status

0

0

Features of Wei?s Troops
With the most advanced technology among the 3 nations. Wei is the only nation which can simultaneously build constructions both in the city and in resource fields.
Wei?s infantry and cavalry units, when fully upgraded, have the highest combat status in attack and defense. Of course they are also the most expensive units for recruit and research.
Wei has the most powerful ranged troops in the game, but they can not take part in city defense. Wei also have the most influential Lobbyists.

Details of Wei?s Troops

Swordsman

Swordsmen are heavily armed infantries of Wei. Have good ability in defense and attack.
Develop Requirement?None.
Cost

120

100

180

40

00:33:30

Status

40

35

50

40

6

1 Pop

Heavy Infantry

Heavy Infantry of Wei are good at defense, especially against other Infantries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Armorsmith, Lv 1

Cost

100

130

160

70

00:36:40

Status

30

65

35

20

5

1 Pop

Guardsman

Guardsmen are elite infantries with improved ability of attack, but they are vulnerable when facing Cavalries.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv5; Weaponsmith, Lv 1
Cost

150

160

210

80

00:40:00

Status

70

30

25

50

7

1 Pop

Light Cavalry

Light Cavalries wear lighter armors to increase their mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost

550

440

220

100

00:55:00

Status

120

65

50

100

14

3 Pop

Qing Cavalry

Qing Cavalries are the characteristic force of Wei. They have the strongest attack force.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10
Cost

550

640

800

180

00:15:00

Status

180

80

105

70

10

4 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 1; Scout Camp, Lv1
Cost

140

160

20

40

00:15:00

Status

0

20

10

0

16

2 Pop

Longbow Archer

Longbow Archers can attack further and more powerfully, but they move slower.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost

420

180

200

80

00:42:00

Status

100

10

5

40

6

2 Pop

Cavalry Archer

Cavalry Archers are the fastest ranged attack unit with highest mobility.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 10; Scout Camp, Lv10

Cost

800

380

300

120

1:00:00

Status

150

80

25

70

14

3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.
Cost

900

360

5000

70

1:16:40

Status

60

30

75

0

4

3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost

950

1350

600

90

2:30:00

Status

75

60

10

0

3

6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.

Cost

30750

27200

45000

37500

25:11:40

Status

50

40

30

0

4

4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe?or?Mansion, Lv 10.
Cost

5800

5300

7200

5500

7:28:20

Status

0

80

80

3000

5

1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost

25

15

30

0:12:00

Status

25

10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3

Cost

25

15

20

0:12:00

Status

15

15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost

35

20

35

0:14:00

Status

10

30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.
Develop Requirement: City wall, Level 15
Cost

200

220

180

0:18:00

Status

0

0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.

Research Requirement: City wall, Level 10

Features of Wu?s Troops
Wu has the fastest military troops in the game.
Carryload of caravans will increase when researched the technology of Water Transport.
With their own philosophy of defensive strategy, Wu have more effective Hidden Warehouses than the other two nations.
Being an adventurous people, it costs less to recruit Pioneers among the people of Wu.
Ranged troops of Wu performance great both in attack and defense.

Details of Wu?s Troops

Spearsman

Spearmen are equipped with long spears, they are experts on defense.
Develop Requirement: None.
Cost

95

75

40

40

00:21:40

Status

15

40

50

30

7

1 Pop

Shield Infantry

Shield Infantries wield swords and shields, they perform impressively in the siege battles.
Develop Requirement: Barracks, Lv3; Drill Ground, Lv1; Weaponsmith, Lv 1
Cost

140

150

185

60

00:23:20

Status

65

35

20

45

6

1 Pop

Female Cavalry

Female Cavalries are guards of Sun Shangxiang, Princess of Wu. They? have the fastest moving speed in the game.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 3
Cost

350

450

230

60

00:51:40

Status

90

25

40

75

19

2 Pop

Heavy Cavalry

Heavy Cavalries of Wu are good at defense, especially against Infantries.
Develop Requirement: Drill Ground, Lv5; Stable, Lv 5
Cost

360

330

280

120

00:53:20

Status

45

115

55

35

16

2 Pop

Bodyguard Cavalry

Bodyguard Cavalries are not good at fighting against Infantries, but they are much tougher while facing assaults of Cavalries.
Develop Requirement: Drill Ground, Lv15; Stable, Lv 10
Cost

500

620

675

170

1:01:40

Status

140

50

165

65

13

3 Pop

Scout Cavalry

Scout Cavalries can search appointed areas and gather information for you.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv1; Stable Lv1.Develop
Cost

170

150

20

40

0:28:20

Status

0

20

10

0

17

2 Pop

Archer

Archers are ranged attack units with powerful force, but lack of defense.
Develop Requirement: Drill Ground, Lv5; Scout Camp, Lv5

Cost

300

220

150

70

0:38:00

Status

80

10

5

50

7

2 Pop

Legendary Archer

Legendary Archers are elite rangers of Wu, with advanced attack force compared with normal Archers.
Develop Requirement: Drill Ground, Lv15; Scout Camp, Lv10
Cost

770

310

350

110

0:58:00

Status

150

10

5

60

7

3 Pop

Battering Ram

Battering Ram is a useful device to break the wall and gate of enemy city.
Develop Requirement: Drill Ground, Lv10; Ironworks, Lv1.

Cost

950

555

330

75

1:23:20

Status

50

30

105

?0

?4

3 Pop

Demolisher

Demolisher can throw stones to attack enemy city.
Develop Requirement: Drill Ground, Lv20; Ironworks, Lv20
Cost

960

1450

630

90

2:30:00

Status

70

45

10

?0

?3

6 Pop

Lobbyist

Lobbyist is good at arguing and debating, who use his brain to win strategic advantage for his country.
Requirement: Annexe, Lv 10; Drill Ground, Lv 20; Command Center, Lv 5.
Cost

30750

45400

31000

37500

25:11:40

Status

40

50

50

?0

?4

4 Pop

Pioneer

You cannot establish a new city without Pioneers.
Develop Requirement: Annexe?or?Mansion, Lv 10.
Cost

5500

7000

5300

4900

6:18:20

Status

0

80

80

?3000

?5

1 Pop

Rolling Log

Rolling Log is a device for defense. It will effectively stop infantries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 1
Cost

25

15

30

0:12:00

Status

25

10

Rolling Stone

Rolling Stone is a device for defense. It will effectively stop mixed force from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 3
Cost

25

15

20

0:12:00

Status

15

15

Barricade

Barricade is a device for defense. It will effectively stop cavalries from pushing forward and cause great casualty to them.
Develop Requirement: City wall, Level 5
Cost

35

20

35

0:14:00

Status

10

30

Blindage

Blindage is a device for defense which will increase the defense of archers in it by 50.

Develop Requirement: City wall, Level 15

Cost

200

220

180

0:18:00

Status

0

0

Traps

Trap will box up the invading infantry troops and make enemy infantries miss the best attack chance.

Research Requirement: City wall, Level 10

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