This is a build I?ve decided to go with for my first character class.
It?s mainly a melee tanking build but with some flexibility to change it up in the situation you cannot always be in the enemies face.
Coup De Grace ? Hit a Stunned enemy for STR times 4 = Electric damage = 15 points to max
Heavy Lifting ? 2% ATK SPD and 2% Stun Chance per level ? Increases stun chance or more lightning stun! = 15 points to max
Fire and Spark ? +6% Fire and Lightning Damage Increase per point (Increases Fire / Lightning Actives and primarily lightning stun damage) = 15 points to max
Bulwark ? 2% to Physical Armor and 2% Damage Reduction per level (Our main defensive passive) = 15 points to max
Onslaught ? Does a leap attack with debuffs on enemy, increases my charge and does lightning damage = 15 points
This ability can also be used to escape from enemies by leaping away (like Barbarian D2 jump so it has evasive utility)
Tremor ? The AoE crowd defensive blast, This does Fire damage + debuffs in a ring like radius around you (Diablo 1 NOVA!!), It also does Stun at Tier 3 = 15 points
Force-Field ? A primarily defensive skill for damage negation and being able to stay up in the enemies face to do more lightning stun! = 10 points
Healing Bot ? This is mainly used for the Mana regen for tier 1 effect to offset the heavy skill usage of this build the armor boost is bonus for more Tanking = 15 points
Shock Grenade ? The main long range attack when you can?t be in the enemies and there are two many enemies to do a leap. 50% Stun (More Lightning Stun!) = 15 Points
Emberquake ? Fire offensive spam ability for frontline offense (When we encounter any Lightning immune mobs) = 10 points
There is 10 points remaining, What other skill you think will fit into this build?