Tribes Ascend Weapons Damage List

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Tribes Ascend Weapons Damage List by FelixTG

?Pathfinder? ? Light ?
Health ? 900 === Energy ? 110

-Primary Weapons-

Light Spinfusor ? Ammo: 28 ? Magazine: 1 ? Type: Projectile AOE
Damages:

  • Infantry ? 770
  • Grav Cycle ? 924
  • Beowulf ? 924
  • Shrike ? 2310
  • Base Struct ? 924
  • Generator ? 770

Bolt Launcher ? Ammo: 28 ? Magazine: 1 ? Type: Projectile AOE

Damages:

  • Infantry ? 877
  • Grav Cycle ? 1310
  • Beowulf ? 1310
  • Shrike ? 2730
  • Base Struct ? 1310
  • Generator ? 1137

-Secondary Weapons-

Shotgun ? Ammo: 56 ? Magazine: 6 ? Type: Hitscan Spread

Damages:

  • Infantry ? 640
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 416
  • Base Struct ? 0
  • Generator ? 32? ? Display is still bugged

Light Assault Rifle ? Ammo: 303 ? Magazine: 27 ? Type: Projectile

Damages:

  • Infantry ? ?
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? ?
  • Base Struct ? 0
  • Generator ? ?

Notes:
Fires in 3 round bursts
Can fire while zoomed

-Belt Items-

Impact Nitron ? Ammo: 3 ? Type: Impact Detonation
Damages:

  • Infantry ? 300
  • Grav Cycle ? 330
  • Beowulf ? 330
  • Shrike ? 750
  • Base Struct ? 330
  • Generator ? 750

Notes:
High impulse explosion
Causes flag carrier to drop flag

Explosive Nitron ? Ammo: 3 ? Type: Impact Detonation
Damages:

  • Infantry ? 650
  • Grav Cycle ? 715
  • Beowulf ? 715
  • Shrike ? 1625
  • Base Struct ? 715
  • Generator ? 975

Notes:
High impulse explosion

?Sentinel? ? Light ?
Health ? 900 === Energy ? 100

-Primary Weapons-

BXT1 Rifle ? Ammo: 37 ? Magazine: 5 ? Type: Hitscan
Damages:

  • Infantry ? 500
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 50
  • Base Struct ? 0
  • Generator ? 400

Notes:
Requires time while zoomed to reach max damage

Phase Rifle ? Ammo: 37 ? Magazine: 5 ? Type: Hitscan

Damages:

  • Infantry ? 510
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 51
  • Base Struct ? 0
  • Generator ? 408

Notes:
Requires 90 energy to reach max damage

-Secondary Weapons-

Nova Colt ? Ammo: 112 ? Magazine: 16 ? Type: Projectile Bounce

Damages:

  • Infantry ? 350
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 0
  • Base Struct ? 0
  • Generator ? 280

Notes:
Bounces off surfaces
Ricochets deal full damage

Falcon ? Ammo: 268 ? Magazine: 26 ? Type: Projectile

Damages:

  • Infantry ? 70
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? ?
  • Base Struct ? 0
  • Generator ? ?

Notes:
Fully automatic pistol
High rate of fire

-Belt Items-

Claymore Mine ? Ammo: 2 ? Type: Trip Detonation
Damages:

  • Infantry ? 700
  • Grav Cycle ? ?
  • Beowulf ? ?
  • Shrike ? ?
  • Base Struct ? ?
  • Generator ? ?

Notes:

T5 Grenade ? Ammo: ? ? Type: Timed Explosion
Damages:

  • Infantry ? 1100
  • Grav Cycle ? ?
  • Beowulf ? ?
  • Shrike ? ?
  • Base Struct ? ?
  • Generator ? ?

-Packs-

Drop Jammer ? Type: Deployable ? Count: 1

Notes:
Hides IFF of friendlies nearby
Jams stealth packs nearby
Requires Generator

Energy Recharge ? Type: Passive

Notes:
Does not regenerate energy while jetpack is in use, flight time remains same as Thrust pack.

Thrust ? Type: Active

Notes:
Provides forward momentum at the cost of energy
Diminishing returns, max speed up to 140

?Infiltrator? ? Light ?
Health ? 1000 === Energy ? 110

-Primary Weapons-

Rhino SMG ? Ammo: 356 ? Magazine: 36 ? Type: Projectile
Damages:

  • Infantry ? 75
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 48
  • Base Struct ? 0
  • Generator ? 60

Stealth Spinfusor ? Ammo: 28 ? Magazine: 1 ? Type: Projectile AOE

Damages:

  • Infantry ? 700
  • Grav Cycle ? 700
  • Beowulf ? 700
  • Shrike ? ?
  • Base Struct ? 700
  • Generator ? ?

Jackal ? Ammo: ? ? Magazine: 3 ? Type: Projectile AOE Sticky

Damages:

-Secondary Weapons-

SN7 Silenced Pistol ? Ammo: 100 ? Magazine: 16 ? Type: Projectile

Damages:

  • Infantry ? 170
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 110
  • Base Struct ? 0
  • Generator ? 136

Throwing Knives ? Ammo: 32 ? Magazine: 6 ? Type: Projectile

Damages:

-Belt Items-

Sticky Grenade ? Ammo: 4 ? Type: Timed Sticky Explosion
Damages:

  • Infantry ? 1200
  • Grav Cycle ? 2880
  • Beowulf ? 2880
  • Shrike ? 3600
  • Base Struct ? 2880
  • Generator ? 2885

Prism Mine ? Ammo: 2 ? Type: Trip Detonation
Damages:

  • Infantry ? 800
  • Grav Cycle ? 480
  • Beowulf ? 480
  • Shrike ? ?
  • Base Struct ? 480
  • Generator ? ?

Notes:
Hangs suspended in the air with green trip wire extending horizontally

Smoke Grenade ? Ammo: ? ? Type: Explodes immediately when thrown
Damages:

Notes:
Instantly makes the Infiltrator go into stealth.

-Packs-

Stealth ? Type: Active

Notes:
Uses 4 energy per second

?Soldier? ? Medium ? Version 0.1.789.3
Health ? 1300 === Energy ? 140

-Primary Weapons-

Spinfusor ? Ammo: 28 ? Magazine: 1 ? Type: Projectile AOE
Damages:

  • Infantry ? 910
  • Grav Cycle ? 1310
  • Beowulf ? 1310
  • Shrike ? 2730
  • Base Struct ? 1310
  • Generator ? 910

Assault Rifle ? Ammo: 340 ? Magazine: 32 ? Type: Projectile

Damages:

  • Infantry ? 75
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 48
  • Base Struct ? 0
  • Generator ? 60

-Secondary Weapons-

Thumper ? Ammo: 20 ? Magazine: 1 ? Type: Projectile AOE

Damages:

  • Infantry ? 770
  • Grav Cycle ? 1108
  • Beowulf ? 1108
  • Shrike ? 2310
  • Base Struct ? 1108
  • Generator ? 962

Eagle Pistol ? Ammo: 152 ? Magazine: 20 ? Type: Hitscan

Damages:

  • Infantry ? 100
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? ?
  • Base Struct ? 0
  • Generator ? ?

-Belt Items-

Frag Grenade XL ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 1100
  • Grav Cycle ? 1980
  • Beowulf ? 1980
  • Shrike ? 3300
  • Base Struct ? 1980
  • Generator ? 1230

Anti-Personnel Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 1300
  • Grav Cycle ? 325
  • Beowulf ? 325
  • Shrike ? 3250
  • Base Struct ? 325
  • Generator ? 465

Proximity Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 580
  • Grav Cycle ? 1044
  • Beowulf ? 1044
  • Shrike ? ?
  • Base Struct ? 1044
  • Generator ? ?

-Packs-

Energy Pack ? Type: Passive

?Technician? ? Medium ? Version 0.1.789.3
Health ? 1300 === Energy ? 110

-Primary Weapons-

TCN4 SMG ? Ammo: 368 was 358 ? Magazine: 32 ? Type: Projectile
Damages:

  • Infantry ? 80
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 52
  • Base Struct ? 0
  • Generator ? 64

Thumper ? Ammo: 35 ? Magazine: 1 ? Type: Projectile AOE

Damages:

  • Infantry ? 910 was 952
  • Grav Cycle ? 1310 was 1370
  • Beowulf ? 1310 was 1370
  • Shrike ? ??? was 2855
  • Base Struct ? 1310 was 1370
  • Generator ? 1310 was 1370

-Secondary Weapons-

Improved Repair Tool ? Ammo: ? ? Type: Hitscan
Damages:

  • Infantry ? 0
  • Grav Cycle ? 11
  • Beowulf ? 64
  • Shrike ? ?
  • Base Struct ? 20 ? Percentage based, upgrades increase damage
  • Generator ? 20 ? Percentage based, upgrades increase damage

Notes:
Perk allows tool to damage structures and vehicles, vehicles bugged currently

Sawed-Off Shotgun ? Ammo: ? ? Magazine: 2 ? Type: Hitscan Spread

Damages:

  • Infantry ? 640
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 416
  • Base Struct ? 0
  • Generator ? 32? ? Display currently bugged

Sparrow ? Ammo: ? ? Magazine: 28 ? Type: Hitscan

Damages:

  • Infantry ? 90
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? ?
  • Base Struct ? 0
  • Generator ? ?

Notes:
2 round magazine

-Belt Items-

TCNG ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 1000
  • Grav Cycle ? 1800
  • Beowulf ? 1800
  • Shrike ? 3000
  • Base Struct ? 1800
  • Generator ? ?

Motion Sensor ? Ammo: 3 ? Type: Trip Detonation
Damages:

  • Infantry ? 10
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 0
  • Base Struct ? 0
  • Generator ? ?

Notes:
Sounds Alarm and displays HUD graphic when tripped
Drains enemy energy when tripped

-Packs-

Light Turret ? Type: Deployable ? Count: 1

Notes:
Deals 65 damage per shot to infantry
Cannot be deployed too close to another Light Turret
Cannot be deployed in certain areas of enemy base

?Raider? ? Medium ? Version 0.1.789.3
Health ? 1300 === Energy ? 110

-Primary Weapons-

ARX Buster ? Ammo: 42 ? Magazine: 3 ? Type: Projectile AOE Sticky
Damages:

  • Infantry ? 600
  • Grav Cycle ? 576
  • Beowulf ? 576
  • Shrike ? 1800
  • Base Struct ? 576
  • Generator ? 700

Notes:
Sticky grenades explode shortly after attaching to a surface

Grenade Launcher ? Ammo: 51 ? Magazine: 5 ? Type: Projectile AOE

Damages:

  • Infantry ? 550
  • Grav Cycle ? 825
  • Beowulf ? 825
  • Shrike ? 1375
  • Base Struct ? 825
  • Generator ? 687

Notes:
Detonates on impact with player, vehicle or structure

Plasma Gun ? Ammo: 60 ? Magazine: 10 ? Type: Projectile AOE

Damages:

  • Infantry ? 500
  • Grav Cycle ? 400
  • Beowulf ? 400
  • Shrike ? 400
  • Base Struct ? 400
  • Generator ? 625

-Secondary Weapons-

NJ4 SMG ? Ammo: 356 ? Magazine: 36 ? Type: Projectile
Damages:

  • Infantry ? 80
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 52
  • Base Struct ? 0
  • Generator ? 64

NJ5-B SMG ? Ammo: 330 ? Magazine: 34 ? Type: Projectile
Damages:

  • Infantry ? 140
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 91
  • Base Struct ? 0
  • Generator ? 112

-Belt Items-

EMP Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 1100
  • Grav Cycle ? 1650
  • Beowulf ? 1650
  • Shrike ? 2750
  • Base Struct ? 1650
  • Generator ? 2335

Notes:
Drains energy from enemies in range facing explosion
Fully upgraded Egocentric perk prevents draining yourself

Whiteout Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 50
  • Grav Cycle ? 25
  • Beowulf ? 25
  • Shrike ? 125
  • Base Struct ? 25
  • Generator ? 58

Notes:
Blinds enemies in range facing explosion
Fully upgraded Egocentric perk prevents blinding yourself

Cluster Grenade ? Ammo: 2 ? Type: Timed Explosion AOE Cluster
Damages:

  • Infantry ? 400 + 5?425 clusters
  • Grav Cycle ? 800 + 5?850 clusters
  • Beowulf ? 800 + 5?850 clusters
  • Shrike ? 1000 + 5?1062 clusters
  • Base Struct ? 800 + 5?850 clusters
  • Generator ? 505 + 5?465 clusters

Notes:
Splits apart after timeContains 5 bomblets

-Packs-

Shield Pack ? Type: Active

Notes:
Uses energy to block incoming damage
8.125 damage per energy

Jammer Pack ? Type: Active

Notes:
Prevents turrets and sensors from detecting player while active
Alters player texture for partial camouflage
-0.68 energy/second

?Juggernaut? ? Heavy ? Version 0.1.789.3
Health ? 2600 === Energy ? 90

-Primary Weapons-

Fusion Mortar ? Ammo: 25 ? Magazine: 1 ? Type: Projectile AOE
Damages:

  • Infantry ? 1300
  • Grav Cycle ? 3120
  • Beowulf ? 3120
  • Shrike ? 3900
  • Base Struct ? 3120
  • Generator ? 3175

MIRV Launcher ? Ammo: 25 ? Magazine: 1 ? Type: Projectile AOE Cluster

Damages:

  • Infantry ? 1900 ? 100 burst, 4x 450 bomblets
  • Grav Cycle ? 4560 ? 240 burst, 4x 1080 was 1040 bomblets
  • Beowulf ? 4560 ? 240 burst, 4x 1080 was 1040 bomblets
  • Shrike ? 5700 ? 300 burst, 4x ? was 1350 bomblets
  • Base Struct ? 4560 ? 240 burst, 4x 1080 was 1040 bomblets
  • Generator ? 4702 ? 202 burst, 4x ? was 1125 bomblets

Notes:
Air burst cluster bomb splits apart after time
Contains 4 bomblets

-Secondary Weapons-

Spinfusor MKD ? Ammo: 28 ? Magazine: 1 ? Type: Projectile AOE
Damages:

  • Infantry ? 840
  • Grav Cycle ? 1209
  • Beowulf ? 1209
  • Shrike ? 2520
  • Base Struct ? 1209
  • Generator ? 840

X1 LMG ? Ammo: 540 ? Magazine: 80 ? Type: Projectile
Damages:

  • Infantry ? 80
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 52
  • Base Struct ? 0
  • Generator ? 64

Notes:
Has spin-up delay like Doombringer Chain Gun

-Belt Items-

Heavy AP Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 1500
  • Grav Cycle ? 375
  • Beowulf ? 375
  • Shrike ? 3750
  • Base Struct ? 375
  • Generator ? 675

Spinfusor Disc ? Ammo: 3 ? Type: Impact Detonation
Damages:

  • Infantry ? 910
  • Grav Cycle ? 1310
  • Beowulf ? 1310
  • Shrike ? 2730
  • Base Struct ? 1310
  • Generator ? 1137

-Packs-

Health Regen Pack ? Type: Passive

Notes:
Reduces delay before health regen begins

?Doombringer? ? Heavy ? Version 0.1.789.3
Health ? 2500 === Energy ? 90

-Primary Weapons-

Chain Gun ? Ammo: 380 ? Magazine: 380 ? Type: Projectile
Damages:

  • Infantry ? 100
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 65
  • Base Struct ? 0
  • Generator ? 80

Notes:
Firing delay after mouse pressed while Chain Gun spins up

Heavy Bolt Launcher ? Ammo: 30 ? Magazine: 1 ? Type: Projectile AOE

Damages:

  • Infantry ? 1050
  • Grav Cycle ? 1760
  • Beowulf ? 1760
  • Shrike ? 3145
  • Base Struct ? 1760
  • Generator ? 1310

-Secondary Weapons-

Saber Launcher ? Ammo: 12 ? Magazine: 1 ? Type: Lock-On Fire and Forget
Damages:

  • Infantry ? 1000
  • Grav Cycle ? 1610
  • Beowulf ? 1610
  • Shrike ? 1380
  • Base Struct ? ?
  • Generator ? ?

Notes:
Warns target during lock-on
Target gains HUD display of missile location while incoming
Missiles can be shot down by projectiles and splash damage

-Belt Items-

Frag Grenade ? Ammo: 2 ? Type: Timed Explosion
Damages:

  • Infantry ? 800
  • Grav Cycle ? 1440
  • Beowulf ? 1440
  • Shrike ? 2400
  • Base Struct ? 1440
  • Generator ? 1125

Mine ? Ammo: 2 ? Type: Trip Detonation
Damages:

  • Infantry ? 700
  • Grav Cycle ? 420
  • Beowulf ? 420
  • Shrike ? ?
  • Base Struct ? 420
  • Generator ? ?

-Packs-

Force Field ? Type: Deployable ? Count: 1

Notes:
Deals damage to enemies based on speed 240 minimum, 800 maximum
Blocks all attacks, projectiles and hitscan
Cannot place near another deployed Force Field

?Brute? ? Heavy ? Version 0.1.789.3
Health ? 2600 === Energy ? 85

-Primary Weapons-

Heavy Spinfusor ? Ammo: 30 ? Magazine: 1 ? Type: Projectile AOE
Damages:

  • Infantry ? 980
  • Grav Cycle ? 1646
  • Beowulf ? 1646
  • Shrike ? 2940
  • Base Struct ? 1646
  • Generator ? 980

-Secondary Weapons-

Automatic Shotgun ? Ammo: 78 ? Magazine: 8 ? Type: Hitscan Spread
Damages:

  • Infantry ? 400 ? 50 damage pellets x8
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? 256
  • Base Struct ? 0
  • Generator ? 40? Display is currently bugged

Notes:
High ROF shotgun makes up for low damage with rate of fire

Nova Colt ? Ammo: 78 ? Magazine: 6 ? Type: Hitscan
Damages:

  • Infantry ? 180
  • Grav Cycle ? 0
  • Beowulf ? 0
  • Shrike ? ?
  • Base Struct ? 0
  • Generator ? ?

-Belt Items-

Fractal Grenade ? Ammo: 3 ? Type: Timed Persistent
Damages:

  • Infantry ? 410 was 450
  • Grav Cycle ? 4 was 810
  • Beowulf ? 4 was 810
  • Shrike ? ? was 1350
  • Base Struct ? 4 was 810
  • Generator ? 1 was 575

Notes:
Deals damage for short period after being thrown
Best used for area denial or against stationary targets

Light Sticky Grenade ? Ammo: 2 ? Type: Timed Explosion Sticky
Damages:

  • Infantry ? 1100
  • Grav Cycle ? 4224
  • Beowulf ? 4224
  • Shrike ? ?
  • Base Struct ? 4224
  • Generator ? ?

-Packs-

Energy Pack ? Type: Passive

Notes:
Increases energy pool by 35

Heavy Shield Pack ? Type: Active

Notes:
Uses energy to block incoming damage
? damage per energy

VEHICLES

Shrike
Health ? 3840
Energy ? 87

Weapon
Direct ? Infantry ? 550
Direct ? Beowulf ? 550
Direct ? Grav Cycle ? ?
Direct ? Shrike ? 1100

Beowulf
Health ? 8000 base ? 9600 w/ perk
Energy ? 100

Main Gun
Direct ? Infantry ? 2000
Close ? Infantry ? 1000
Far ? Infantry ? 500

Direct ? Beowulf ? 4000
Direct ? Grav Cycle ? 4000
Direct ? Shrike ? 4000

Self ? 1800

Machine gun
Infantry ? 100
Beowulf ? 0
Grav Cycle ? 0
Shrike ? 65

Grav Cycle
Health ? 1680
Energy ? 125

Rocket Pod
Direct ? Beowulf ? 150
Direct ? Grav Cycle ? ?
Direct ? Shrike ? 500

Base Turret
Direct ? Infantry ? ?
Direct ? Beowulf ? 650
Direct ? Grav Cycle ? ?
Direct ? Shrike ? 1300

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