Hey everyone and welcome to another skill cap guide in this guide. You’Ll learn everything there is to know about peeking and Valerie. If you are constantly dying in Valerie, then you are likely making a few crucial mistakes that can easily be fixed by learning how to peek properly. By taking these few key mechanics and implementing them into your gameplay, then you will find yourself dying, less and netting. More kills in this video. We will be breaking down every single way you can peek so that you have an upper hand against your opponent in Valerie. This information has been curated by the top Valerie players and coaches, who have spent countless hours of research. To give you the most effective and up-to-date tips, you won’t find anywhere else remember to click the sub button and the bell icon to keep up to date with the most high quality valent guys you won’t find on any other channels. So, starting off, we need to talk about peakers vantage, which is a huge problem in many FPS games.
The Valerie devs have expressed from the very beginning of Valerie that one of their main goals is to get rid of peakers advantage completely. However, it looks like they’ve fallen short on this promise, with Peters advantage being a really big problem in valor, and at the moment you might be asking what exactly is Peter’s advantage. Well, Peters advantage is the advantage that the player whose peaky entangle has this player gains an advantage due to a variety of different technical reasons related to pink. But basically the peaking player will be able to see and shoot the defending enemy before they are able to react. Currently in valorn’t, peakers advantage is presenting itself most significantly when a player has 140 ping are hired.
This means, if you’re facing a high ping player defensively, holding an angle against them and find yourself constantly dying to their peach, where you barely had any time to react. It’S likely due to the peakers advantage problem. Don’T worry, though, as the developers have stated that they are looking to limit this as much as possible, so expect changes in the future to address this. However, in the meantime, you can actually counter the peakers advantage well by peaking angles yourself. Instead of just holding an angle, this is just one more reason why it’s so important to understand how to peak properly in valor in’, alright enough hype, let’s jump straight into it. Our first peaking mechanic, you’re going to learn, is jiggle peaking. This is something that is fundamental to mastering the game. In fact, every single pro player uses jiggle peaking to not only net them more kills, but also make them more difficult to hit your goal.
Wind jiggle peaking is to peak angles as fast as possible, gaining as much Intel as you can, while trying to expose as little of your hitbox to enemy players. If you’re able to master jiggle peeking, you will find yourself able to peek around corners for enemies without exposing yourself too much to your opponent and instantly die. So how exactly do you use this amazing mechanic? Well, to start you’re going to want to walk up to the angle that you want to pee this way, the enemy will not be able to hear any footsteps giving off your location. The next step is to move into the open and quickly back into cover, for example, if I wanted to pick this angle, I would press a until I’m barely out in the open, and then I would quickly press D to return to cover. Then just repeat this process until you have enough information to decide your next move.
Your goal is to move as fast as you can, but don’t be afraid to hop into the training ground to perfect this mechanic at a slower pace and then work your way up. A huge plus to jail peeking is that you don’t have to worry about your footsteps being audible. This is because you aren’t moving far enough to trigger the footstep sound jiggle peeking is the foundation to all peeking in valor n’, and once you learn to master this, you will be able to add on to it with our upcoming mccain jiggle. Peeing is a crucial, fundamental skill, but you won’t be able to add on to it until you are able to master crosshair placement. Bad crosshair placement is the biggest mistake that new players to FPS games may they’re, always a me at the enemy’s body level or feet.
While turning corners, instead, they should be aiming at head levels, so they don’t have to flick to their opponents and instead simply left-click for easy, kills. Here’S the thing, though, even more advanced FPS players, are making a super common mistake as well they’re using the incorrect method for crosshair placement yeah. You heard me right there’s more than one way you can keep your crosshair at head level to help you yield kills. We can break down crosshair placement into two different methods: tracing corners and pre, aiming where your enemy will be once you pee to start, let’s dive into pre, aiming where the enemy might be. This method is mainly linked to jiggle peeking, because when you’re performing a jiggle peek, you aren’t going to want to have to flick to your opponent. If you have an understanding to where the enemy might be, then you can line up your crosshair on the wall before even peeking out this way, you’re able to just left-click to secure the kill.
Our second method of crosshair placement is tracing the corner of an angle. In this method, all you want to do is keep your crosshair on the corner of some sort of cover. You are mainly using best technique whenever you’re wide swinging or walking around corners, not for jiggle pika. For example. We can’t just go around the map. Jiggle peeking every single corner, the round would end before we even got to a bomb site. When you don’t have time to jiggle peek, you should always be tracing corners instead of pre. Aiming this way, your crosshair will be at head level at each new possible enemy position. As you turn the corner to make sure players aren’t sitting in weird spots, waiting to kill you now we’re gon na take a look at two examples and explain what type of crosshair placement you should use. In our first example, we are on find sitting on a site.
We know that a player is sitting in showers, so we can place our crosshair at head level and then right. When we perform our jiggle peek, we will be able to fire on the enemy’s head and kill them. This is a way better alternative than tracing the corner, because we already know where this player is and by pre, aiming with our jiggle peek. We shoot and move as fast as possible while giving the enemy the least amount of time to react to our peep. Instead, when you’re walking around a corner, you give the enemy so much more time to react for our next example. We’Re going to be rotating from the C sight on Haven to the a site. If you just run carelessly, you are risking the chance of a player sitting in one of the many cubbies and killing you. We need to trace corners while we are checking angles because there are so many places, people can be sitting to catch.
You off-guard and we don’t have the time to jiggle peek every single angle. Moving on to our next peeking method, pre-fire peeking – this technique goes with any other PG method, and it will allow you to possibly get kills before the enemy. Even knows that you’re coming pre-fire peeking is exactly what it sounds like as you peek angles. You just want to add a small burst fire where you believe players might be. This is a great technique that players can use. Once you see a pattern of how other players like to play. For example, let’s say that a player keeps sitting cubby on C log of Haven right. Will we peek we’re able to pre fire where the player is most likely to peek from, and this will allow us to catch the enemy off guard? Another way you can use pre fire peeking is while you jiggle peek. Let’S say that you jiggle peek and you spot a player holding you from a pretty close distance.
You can decide to jiggle peek again, but this time you can fire a shot right before you run back to cover pre-fire peeking, combined with good crosshair placement is how you can get quick, easy kills that can make. It seem like you’re hacking to the enemy. Now we’ve been talking about shooting while using these peeking methods and I’m sure a couple you are confused as to how you can do this accurately without your bullet sprang everywhere. Well, this has to do with the technique of stray shooting, which is mandatory to master in order to peek properly stray shooting involves, sending a movement commands in one direction. Let’S say to the left: so we hold the a key, then we let go of the a key and instantly hit the D key to the right.
Well, there’s a time right before you start moving in the other direction that you’re standing perfectly still it’s in this moment, you’re perfectly accurate and can shoot a two to three shot burst. This is how you can jiggle peek as well as pre-fire angles with perfect accuracy. You hold a to move to the left, then release a and hold D, then left click to burst right before your character begins. Moving to the right, this can be done in the opposite direction as well hold D to move to the right, then release the and hold a then left. Click to burst right before the character begins to move to the left by mastering strafe shooting you’ll, be able to incorporate accurate gunfire into each your piece all right.
Moving on. Tell me if this sounds familiar. You peek around the corner, win the first gunfight, but the enemy has a teammate that ends up killing you. You keep asking your teammates to peek with you, but they don’t back you up. Well, what if I told you, there’s actually a way to kill both of these enemies by yourself? The technique that we are talking about is clearing one angle at a time, so many players don’t understand that, even if you check one corner that there are tons of other angles, players can be playing from. We can use the jiggle peaking method. We previously talked about to clear one angle, and then we can keep repeating the process as we clear every angle: don’t just wide swing out, exposing yourself to multiple enemies at once, jiggle peeps, each angle. At a time this way, even if there are multiple enemies, you will only be taking a gunfight with one of them at a time.
Okay, this all sounds great, but there’s still one big problem. Let’S say that you’ve cleared one angle, then too, then, as you’re peeking, the third angle, a player pops up from the first angle that you clear this is a huge problem that can be fixed so easily. You see most players win. Jiggle peaking will press a to peek around the corner, then D to move back and hide behind cover. However, they make one key mistake in this moment: standing still before jiggle peek me again. Instead, if you want to take your game to the next level, you need to be constantly switching between the and D keys.
You can think of this as incorporating smaller jiggles between your larger jiggle peaks. This will limit the times that you stand completely still so that, if an enemy pops up from a previously cleared angle, you aren’t just the sitting duck. You have time to flick onto their head, while you’re dodging their initial shot and in valent. We all know that a moving target is way harder to hit than a stationary one. All right, knowing different ways to peek angles in certain situations is great. But if you don’t understand this next concept, you will not be able to get a positive kDa in your matches. The concept that we’re talking about is angle advantage angle advantage is a concept in valor, where the player holding an angle from the farther distance will see the closer player. First, here’s a quick rundown on how this works. So, let’s say both of these players were peeking.
The same angle except player, a was holding the angle from a further distance than player B. The angle that player a is forming is allowing it to see player B before it’s even in the vision of player B now hopping over to valor. We will show exactly how this works. In this example, we are going to Haven a site. The player on the left side of the screen is holding the angle from a much further distance than the player on the right side of your screen. This allows the left side player to have an advantage going into the fight, because they will be able to see the right side player first. What this means is that, when you’re incorporating these peeking techniques, we’ve taught you, you always want to try to be as far away from the corner as possible, since it will either give you the angle advantage or reduce how significant of an angle disadvantage that you have Moving on next, we have one of the most common mistakes players make in valor in wide swinging. Wide swingy is the opposite of jiggle peeking you’re running out into the opponent’s vision, far away from any cover doing this you’re, exposing yourself to multiple angles at once and hard committing to the fight.
For these reasons, wide swingy is a terrible thing to do. In most situations, however, there are still a few scenarios that why peeking can be viable for one. Let’S say that a player keeps countering your jiggle peek every single route. This can be caused by two issues. Maybe the enemy is holding his crosshair really close to the wall, to specifically react faster to a jiggle peek, or perhaps he has the angle advantage and is further away from the corner, allowing him to see you earlier giving him time to react to a jiggle peek In this situation, you could try wide swinging. This will counter an opponent holding a tight crosshair position, forcing them to land a flick shot. It also helps deal with angle disadvantage.
Since the enemy is going to see you first anyways, you might as well move slightly longer to force them to land a more difficult shot. The only real issue with this is that you expose yourself to so many different angles. By doing this, so you need to be confident that you’re only facing one enemy, one other technique you can try to incorporate into your wide swing is crouching at the end of it. By crouching, we force our enemy to have to reposition their crosshair downwards, while also controlling their recoil. It also helps you in controlling your own recoil since you’re, committing to the fight by wide swinging and likely spray, essentially by wide swinging, you forced them to flick and adjust their crosshair horizontally. When then crouching, you forced them to then readjust vertically making you difficult to hit.
And, lastly, when wide swinging an opponent, it’s extremely important that you walk up to the wall so that you don’t make any noise before you wide swing. You don’t want the enemy to hear your footsteps until you’re already in their line of sight. This is the key to the wide swing, success and catching the opponent off guard. Just always remember that when you decide to wide swing, you are fully committing to the fight. So you want to use it sparingly now, whether you want to gain information waste, the opposing team’s utility or just bait out op shots. This next technique will greatly increase your chance of survival. I’M talking about shoulder peeking shoulder peeking is a method of peeking, where you just allow a sliver of your shoulder to be shown. The main goal of this is to bait out that op shot and force the opposing player to sit through the reload animation, while you’re firing shots in his direction.
To perform a shoulder, peek walk up to an angle you want to be seen at and run towards the open until a small portion of your shoulder can be seen, then immediately drop back into cover. Remember that, even though you won’t be able to see the enemy, they will still be able to see your shoulder. If you get vision of your enemy, then you’re doing a jiggle peek, not a shoulder peek. As soon as the player sees the sliver of your shoulder. He will react and take a shot thinking you’re committing to the peek. You can then do a jiggle peek right after knowing they’re in the reload animation and kill them. You could also use this technique to cross to another angle, for example on vines.
If you want to cross a short but a player’s holding you with an OP all you have to do a shoulder, peek them and after they fire you can cross safely. The one downside to this method of peeking is that, since you are playing close to a wall, you have the risk of getting wallbang due to the high wall penetration rating on a lot of the weapons in valor. In this makes this method risky. When going up against hills and phantoms just because they can spray through the walls and diminish a lot of your health, okay, so let’s be honest for a second: if you try to shoulder peak every single round, players will catch on and just start shooting you through. The wall as previously mentioned, but this alternative will allow you to mix things up and it’s a less risky way to bait out shots. We’Re talking about bunnyhop, shoulder people so essentially you’re going to want to start by walking up to an angle.
You want to perform the peak at and then you want a bunnyhop to peak, but once you are out in the open, you want to turn back and land back into cover. This is a great way to switch up. Your peaking central suddenly be showing yourself at a higher elevation. Throwing your enemies aim on another plus to this method is that you can turn a lot faster because of a mechanic known as air strafing. This is a way better alternative than the shoulder peak, because when you are at shoulder peeking, you are using your a and D key to control your movement. This takes way more time to change direction and you will want to be out in the open the shortest amount of time possible.
For example, when you do a normal shoulder peak, you are using a and D keys to control your movement. This takes time for you to change from one direction to the next. However, when you air strafe, you turn the air and actually get back to cover faster than if you had just changed directions on the ground. If you don’t know about air strafing or bunny-hopping in bowring, then we have a whole guide that will get you bunny hopping, like the pros, be sure to check that out by clicking on the info card at the top right hand, corner of your screen right now. So we’ve been talking about the best ways to keep your opponents in Valarie, but one thing that we haven’t talked too much about is how not to people whenever new players hop into it a game like Valerie.
They love to walk to keep their positions hidden until they can secure the kill, but this leads to a huge missed that these players constantly make they will continually walk around corners. This is a terrible thing to do because it gives the enemy so much time to see you coming around a corner and kill you. You can prevent this by instead jiggle peeking, you still want to walk around the map. Don’T get me wrong, but when you get to a corner that is common for an enemy to be watching from you need to switch to jiggle peeking. All you need to do is walk up to that corner and then jiggle peek each angle at a time. Try to stay as far away from the corner to reduce your angle, disadvantage and remember when jiggle peeking properly, you won’t move far enough to activate the footstep sounds still keeping you silent as if you were walking.
Although shift walking around corners is a terrible idea. Sometimes you’ll get caught off guard and you need to know that, while walking in valent your first bullet accuracy is actually nearly perfect. This means you shouldn’t be afraid to shoot that first shot before you come to a complete stop. If you’re holding down the shift or Crouch keep speaking of crouching, the final topic, we’re going to be discussing in this guide is going to help fix a huge mistake. We see coming from counter-strike players in csgo. You would maintain your momentum after releasing the movement key. You are pressing. This would allow you to slide into a Crouch. As you peaked an angle, this would move your head to a lower position and your opponent wouldn’t expect it.
Although this was super useful in CS, it isn’t a good strategy for valor. Due to the fact that your character comes to a stop almost immediately after releasing one of the movement keys, this means that this method of sliding into a Crouch key does not work as well. This is wrong to do very similar to how wide swinging can be wrong. You are hard committing to a fight, and there isn’t too big of a chance that you get the opportunity to UNCHR out and then run back into cover in general, you shouldn’t be crowd. Speaking around two corners, a better alternative would be to jiggle peek. Instead, that being said, the benefit to crouch peeking is that your head is at a lower level than normal, and you have more spray control.
This is why it should almost be exclusively used in conjunction with the wide swinging technique, just as a final thought don’t be afraid to mix up the way you peek an angle. It isn’t smart to do the same peek over and over again, and you can confuse your enemies by combining a lot of these techniques together. For example, let’s say you just shoulder people the player holding. You now knows where you’re coming from and can position their crosshair for when you peek again. This is when you can wide swing and catch the opposing player off guard, especially as you climb. The ranks peeking can become more of a mind game and subverting the opponent’s expectations can reward you with a quick and easy kill. Well, that is it for our ultimate peeking guide for valor in.
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