Hey everyone, it’s doctor, zora here and welcome to skill cap’s guide to playing jet on ballarat. We have looked at some of the top pros, currently playing jet to provide you with the best jet guide that you won’t find anywhere else by the end of this guide. You’Ll have learned tips and tricks on jet’s abilities, the best positions to use each ability and tactics to open up the sites for your team and so much more. All this information will be backed up by demonstrations to ensure you understand each tip and trick provided, but before we get into that, we’re excited to announce our brand new hyper-improved platform, specifically designed to help you improve fast at skillcap.com, you’ll.
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The way you want to play this agent jet is a duelist means she’s, a self-sufficient fragger, with abilities that allow her to play aggressive, outmaneuver enemies and get kills for your team. With that being said, jet usually should be the first player in to open up the site and confuse enemies with her mobility, while the rest of the team comes in afterwards to assist in eliminating the distracted enemies. Disabilities also make her a fantastic opera as well with her abilities. She can get into multiple unique positions in the map that can surprise enemies and allow her to get easy, frags and picks. Likewise, if she engages into a poor duel against multiple players, her abilities also allow her to quickly disengage and get out of the fight. One unique aspect of jet is that she can actually float in the air for an extended period of time. To do this, all you have to do is jump and hold space to accomplish this.
This can be very useful for getting onto ledges that you may have trouble getting onto or surprising enemies by staying in the air longer than you expect do note that your weapons will not be accurate when you’re in the air, though besides using jet’s, ultimate or potentially A little bit of accuracy with the shotguns one simple way you can use jet’s float is to get into positions from a higher ground. For example, you can get into multiple surprise positions on the a side of haven by using this mechanic start off at heaven and then jump down and float over to the middle containers. You can also float over to the boxes further down next to a long or to the boxes next to a short which are other surprise positions that can catch enemies off guard, allowing you to get easy, eliminations and better hold the sight, be careful when using this Floating mechanic in the middle of a round, though, where enemies could potentially be close to you and hear you, it does make a lot of noise that can give away your location and thus eliminate the surprise factor.
This mechanic can also be used in combination with jet’s abilities, which we’ll go over throughout this video first up is just ability updraft. This ability allows you to fly up in the air and get into some surprise positions against enemies, for example on haven. There are multiple containers that jack can boost onto using updraft. There is a container in the middle of the b site that can make for a good angle to peak window or grass. Unless there’s a large number of enemies peaking you, you should be able to get a quick elimination before they can react or flick onto your character model. This additional positioning is especially powerful as it makes the enemy.
Second guess whether they want peak at a middle again. Perhaps they will pre-aim towards the boost position next round, in which you can then switch things up and play on level ground which will again catch the enemy off guard to take it an extra step further, you can also double peek with your teammate, which will really Catch enemies off guard to accomplishment you, as jet, want to boost up on the containers and peek at window from there. You should have another teammate over on the right side of b, also peaking window with this setup, regardless of where the attackers decide to aim at they’ll be met with an additional support player that they won’t be ready for which will then make for an easy killer.
Trade, if someone does get wiped out, another boost you can do with updraft is in the containers onto c. This gives another off angle that players pushing do ducey long won’t be expecting, which you can again get a nice pick onto an enemy. There are multiple boost positions you can do with updrafts. Besides the ones we just showed so make sure to take advantage of them as they can make for easy picks and give your team an easier chance of winning a round on defense or winning around on attack with powerful post plant positioning. One thing to be wary of when picking a position to boost onto is to make sure you aren’t exposed to potential enemies from multiple locations, as this can put you in a sticky situation. Besides for boosting updraft does have other uses when combined with just other abilities, which we’ll go over in those respective sections. Also note that you have two up drops available to you, which you can also use to check over walls on the map to spot out potential enemies earlier, allowing ample time for your team to react next up. Let’S talk about jet’s ability, tailwind, this jet’s signature ability where she can instantly dash across an area.
What most new players don’t know about tail window is that you can actually adjust the direction in which you can dash from normally. You can hit w and place your crosshair in the direction that you want to dash from, but there will be times where you may want to go another direction, and this ability actually has that covered. If you hit the other movement keys, just as left, right or back and then use tailwind, you’ll be able to dash in those directions instead, rather than forward. You can also combine these direction keys to go off at an angle. Tailwind can be a great ability to use to outmaneuver enemies and catch them from multiple angles. Do note, though, that after using tailwind, there is a bit of delay before you can shoot your weapon in which enemies can easily pick you off so when using this ability make sure you dash to an area where enemies aren’t at or dash into a position where It’Ll be difficult for enemies to adjust their crosstalk to get to you taking another step further with good coordination, your teammates can push onto the side as well, while you dash onto the other half of the map. If the timing is right, the enemies will end up focused on where you dashed over and will try to adjust their aim towards you.
This actually is great, as the other four members of the team can then focus onto those enemies to end up distracted by your movement and will have easy kills handed to them. You can also use tailwind as an escape route when you’re in an exposed position. For example, when playing on the sea sight, you can play a position such as back containers if the enemies find out you’re playing there, though they may throw abilities at you, such as a brimstone ultimate or silva ultimate as well as a molotov. This will normally force a player to run away and expose themselves to sea long where they can get easily killed instead with jet, though, you can actually just use tailwind to dash out of that situation and keep yourself safe. Likewise, jet’s tailwind can be combined with updraft to really catch enemies off guard with her mobility. There are two ways you can do this first, you can use updraft to rise up in the air and then dash forward with tailwind. The other way is the reverse of this sequence, where you use tailwind first and then immediately use updraft.
The latter is more commonly used, as it creates more of a sweeping motion that can really catch players off guard. This particularly works well with shotguns, as you can use tailwind to close the gap between you and the enemy and then follow it up with updraft to get up in the air and use the close range accuracy of the shotgun to get a frag. Now that you can see how effectively this combo can be used with shotguns, i will note that you want to be cautious using this combination with other weapons such as an operator or rifle. These weapons won’t be nearly as accurate while you’re in the air and, as a result, you may have a tough time killing enemies this way and could potentially end up being a free frag for the enemy instead. Lastly, one of the unique aspects of taiwan is that it can break cypher’s trap wires. This is another reason that you want to be one of the first players in when playing jet. If you’re entering a site, that’s been protected with trap, wires, jack can simply dash. Do and break them, thus allowing the rest of the team to safely push onto the site without worry of being trapped and having their position exposed to being wall banked without draft and tailwind out of the way. We’Ll move on to the third ability on jet, which is her cloud burst. This is a smoke that will pop up instantly once it has hit an object.
What makes cloudbear so powerful is the speed in which it blooms allowing you to quickly react to enemy, plays and cover off choke points during a push. The simple way to use this ability is to place your crosshair onto the area you want to smoke and you’ll usually be able to get them down. Where you want it, however, there is some gravity involved, as you try to throw the ability further or higher. So do make notice when trying to properly position cloudburst where you want them to, and you may need to aim a little bit higher than you normally would. Luckily, though, there is another unique aspect of cloudburst that allows you to easily get those positions that would normally be harder to achieve. Once cloudburst has been used, you can hold the ability key to maneuver cloudburst in the air. This allows you to get those tricky chokepoints that normal ability press would have a tough time doing being able to move. Cloudburst also allows you to safely smoke off chokepoints without exposing yourself to enemy sights, for example, instead of picking out c long on haven to spot out enemies and then repeat to smoke them off, you can throw a smoke onto ceiling from the back of containers by Shooting your cloud bursts in the air and then quickly lowering your mouse at the right time to block off the choke point and you’ve now achieved this without risking your life from another peak in which the enemies have already identified your position. This is the easiest way to utilize.
Directional maneuverability of just cloud bursts, get your crossing in the direction of the choke point you want to cover, then aim up and flick down onto the smoke once it reaches its destination. You can also throw smokes at an angle to the left and right. However, these are much trickier and require a significant amount of mouse movement and precision to get the spot that you want with. That being said, the most common way, you’ll use cloudburst, is to cover off chokepoints to stop and read. Pushes, however, you can also use them to confuse enemies and give yourself time to reposition to a new unsuspecting location. For example, if i have planet onto the a scion haven, but the enemies have already rotated over to spawn, my position has been exposed and i could be an easy kill for the enemy to add complexity. To the situation, though, i can throw smoke down to cover off enemy vision, giving me more options to reposition elsewhere to catch the enemy off guard. Now the enemy has to guess of where i ended up moving over to after throwing the smoke.
I could push next to the smoke or i could end up safely, moving my weight over to a short or the back of a short, and many of me will now have to spend additional time trying to figure out where it went off to keep these aspects. In mind, when using jets cloudburst, you want to use them to block off choke points, but also to obscure enemy vision and allow yourself the ability to change up your position to add a surprise factor to your engagements. These smokes also only last a brief moment of 7 seconds, so you want to act fast after using them. Lastly, we have jet’s ultimate bladestorm. This will give jet five throwing knives that are incredibly accurate. You can run while using them and still be able to hit targets if they are within your crosshair, regardless of what movement you’re using bladestorm will remain accurate. So you want to make sure that you are moving whenever you use this ability to give enemies a tougher time of hitting you, while they have to stand still to stay accurate with their weapons. If you left click with this ability, you’ll throw one dagger at a time which will do either 50 damage to the body or 150 damage to the head.
This is the main way that you want to use bladestorm as it allows you to rely more on quality over quantity during your shots, and you do have some leeway to take your time, throwing each knife as enemies will usually take longer to kill you while they Try to adjust their aim to your movement if you right click with this ability, you’ll throw all five knives at once, which will do 50 damage each if it hits an enemy when right clicking, though there will be some spread within each knife, so you want to Make sure to save this for close range encounters close range right clicking will usually be enough to get the kill, but at longer ranges to spread from throwing all the knives at once will usually lead to some damage being dealt but not enough to get the kill. If you end up getting a kill with bladestorm you’ll automatically get your knives reset and will have another 5 to deal with the next enemy.
This can make for some very flashy multi-kill frags. However, if you miss all your knives, there will be a bit of a cooldown before you can take out your normal weapons and fire. This is especially true for right clicking with his ultimate. If you miss with that, you’ll have to deal with a very long cooldown in which enemies will easily be able to kill you before you can get a weapon out, so really make sure that you take a little extra time to aim when using jet’s, bladestorm or You’Ll end up being a sitting duck to take bladestone to another level. You can also use the ability combinations we mentioned earlier to outmaneuver and catch unsuspecting enemy players. For example, you can use the tailwind updraft combo to swerve into the air and then hit enemies with your ultimate while you’re floating. You can also use a double updraft to get a very high boost that can give vision of a sight and then with bladestorms accurate knives. You can get more surprise, kills to wrap everything up, we’re going to put everything together and show how a typical round looks like on the attacker side and defender side when playing jet and we’re going to start off on the attacker side.
On the attacker side, you want to be one of the first players onto a site. Jet’S mobility will be incredibly useful for distracting the enemy while still being able to grab frags herself. Along with that. If the enemy attacks, the sight that cypher was holding like we mentioned earlier jack, going in first, will completely mitigate the effect of cypher’s trap wires, thus allowing the rest of the team to follow her lead and take over the site. Once you have taken over the site, you’ll want to use your smokes to cover off choke points and prevent enemy players from rotating early to try to retake it. This delay then allows the rest of your team to position to another area from there. You want to hold an angle and if you didn’t use up your tailwind, yet you want to play a position that you may suspect enemies pushing if you do get overwhelmed. You have a place to dash away from, for example, calling garage on seaside haven.
You can take a quick peek, but then, if the spray starts to be off or multiple players come and pick you, you can then immediately dash away into cover, at the c long cubby and reposition for the enemy team to push further in, in which your team Can then set up a crossfire for another option? Jek could pull off is being the operator on the attack side again with jet’s abilities. She can go for peaks against different angles. If she happens to miss a shot, she can still safely dash away with their abilities. The safety net allows her to take more risks, that other agents can’t, and this option allows jet to get picks on the enemies that aren’t suspecting it. Tailwind can also be used to confuse enemies as well on where they need a place to cross here. For example, a simple use to attack a long is a dash across the doorway, and then you and your team peaks, the along player, at the same time, to overwhelm whoever is holding that sight on the defender side. Jet’S, aggressive capabilities really allow her to go for initial peaks against attackers to get an early pick and then tail won the safety as necessary.
Like we mentioned earlier in this, video playing unorthodox positions is really going to allow jet to shine on the defender side to catch enemies off guard and force attackers onto a 4 5 situation, for example, in this clip jack, can push onto c long to get information And if enemies are there, she can get a quick pick and then smoke herself off to run back to the site safely. For added safety. You can also smoke and then dash away to get to the site even faster, allowing you to get a free kill and get away. I won’t do this every single round, though, as it can be predictable, but it is a move that jet is more capable of doing than some of the other agents, whether you decide to go for an initial pick or not. You’Ll usually want to play out the rest of the defender round, as with any agent where you’re playing back on site waiting for defenders to push, and once you hear them, you can smoke the choke point that trying to enter to delay and allow your teammates to Rotate and, if possible, continuing using those unorthodox positions to catch those attackers off guard like mentioned earlier, the operator is going to be even more powerful and jets hands on the defender side with a combination of these position.
Changes as well as her abilities play a surprise position and then, if necessary, you can smoke off a chokepoint or dash away to prevent yourself from being traded or overrun. Make sure that if you do use the operator with jet, that you do change out the positions from time to time to keep enemies guessing and continue to surprise them over and over with sniper picks? If you don’t have an operator at hand, you can still apply these concepts of positioning and ability use to be in and out of an area after grabbing, picks and then defending a site like normally with their smokes afterwards. As a reminder, jet smokes don’t last a very long time, so it’s important that you save them and use them only when you do hear enemy positions nearby and they have the potential to push. You combined you’ll only be able to block a chokepoint for 21 seconds.
So you want to use up that time wisely and remember if you want to improve win more gunfights and get the rank. You’Ve always wanted, then check out skillcap.com link in the description below alright. So what is your favorite map to play jet on? Let us know in the comment section below and while you’re down there make sure to like subscribe and hit the bell icon to get more premium guides. Just like this one, with one goal in mind, helping you become a better player. We’Re here at skillcon want to thank you for watching we’ll catch you in the next one. I’M dr zora and good luck out there.