Hi all! I was doing some theorycrafting for Archwing builds because I’m a huge nerd like that and I couldn’t find any solid resources for which Warframe passives affect Archwings, so I decided to make one. Without further ado, here is Blacksteel’s Guide To Warframe Passives In Archwing Space Combat:
Please note that this is a guide for space combat only and playtesting was done primarily on regular Archwing missions as well as some Railjack. For each frame I will list whether it was tested on Archwing missions (AW), Railjack missions (RJ), or both (AW+RJ). Some of these frames may function differently in open world or aquatic zones.
-In space combat, all functional Warframe passives with ranges appear to have their ranges quadrupled. The passive effects listed below take this into account.
-Some Warframes have passives with multiple effects, only some of which apply in space combat. The passive effects listed below for each Warframe are the entirety of the benefit in Archwing mode.
Warframes With Passives That Apply In All Space Combat:
Tested In: AW+RJ
Effect: Bonus Shield recharge rate and shield recharge delay reduction for every point of battery stored in his gauge, up to a maximum of 120% for recharge rate and 80% for recharge delay when the battery is full.
In Archwing missions Gauss’s battery will always count as being at 80%, granting 96% Shield Recharge Rate and 64% reduced Shield Recharge Delay
In Railjack missions the effect uses Gauss’s current Battery charge
Movement while in Archwing generates Battery charge
Warframes With Passives That Apply Only In Railjack:
(These are passives that interact with mechanics only accessible while not in Archwing)
Warframes With Passives That Do Not Apply To Archwings:
Tested In: AW+RJ
Shows the icon for her ability, which appears to be based on the lower of Garuda’s Health and the Archwing’s Health, despite having no effect
Tested In: AW
In addition to not working, Wisp appears to cause a graphical glitch with Itzal’s Penumbra – the skill will still work, but it does not show the Archwing as invisible.
Warframes With Passives That Are Not Applicable To Archwing Gameplay:
(These are passives that interact with mechanics only accessible while not in Archwing that do not provide any benefit while in Archwing mode)
There you have it folks, a complete list of how Warframe passives affect Archwing space combat. Finally, after lots of playtesting here are my Top 5 Picks For Best Archwing Pilot:
Her passive isn’t as exciting as some of the other ones, but it is incredibly helpful in group play. Especially since precise maneuvering is not the Archwing’s strong suit.
His passive only works in Railjack and takes some setting up, but as the only functioning avoid death mechanic on the list it’s hard to pass up.
While she didn’t take the #1 spot, Hildryn has been the go-to Archwing pilot for a lot of people for a long time, and with good reason. More than double the standard invulnerability window from Shield Gating coupled with gaining flat Shield and immediately starting to regen on Energy Orb pickups (which are extremely common drops in AW missions) makes Hildryn virtually indestructible.
I was floored when I found out that her passive works in Archwing mode. With a grand total of 20% increased Ability Strength available on Archwing mods (or 55% if you have the Prime version), a 100% increase to an Archwing ability’s Ability Strength is insanely powerful. Personally I’m a fan of jumping in Itzal with her and summoning a cloud of 22 Fighter Drones, and that’s just one of the possibilities!
Not who I would have expected to top the list, but his passive is Just. So. Freaking. Good. He’s not reliant on anything external to make Shield regen delay essentially negligible AND make Shield regen stupidly fast. Hands down my top pick for Railjack because combined with Superior Defenses if you can avoid taking damage for 0.3 seconds you will start regenerating 20% of your Shield per second, no gimmicks required. In a game mode full of enemy fighters and devoid of Archwing-accessible Energy Orbs no one holds a candle to Gauss on survivability.
Finally, I have one last honorable mention: Atlas. If you’re like me and hate being constantly knocked down by collisions with terrain in cramped, winding Archwing maps, Atlas is your guy. Sure, you may die from repeatedly running into walls, floors, protruding beams, nuclear reactors, and whatever else they fill those missions with at supersonic speeds, but you’ll do it standing up!
I personally play-tested every Warframe to make this list, but I do make mistakes and I only refuse to admit that offline. If you see anything in this guide you believe is incorrect, please post here or otherwise contact me so I can look into it. Thanks for reading!