The Nine – Heroic/Normal – Official Guide – Sanctum of Domination


Can we pull already? What’s up, it’s Jimfro from Ready Check Pull  and this is our official boss guide for The Nine on Normal and Heroic. This fight has two phases. You start out fighting two of the three bosses,  and when either of them gets to 10% health, or 15% on heroic, the third boss spawns.  Save bloodlust for when the third boss spawns, so that you can quickly finish off  the other two bosses and start working on the slightly more difficult phase.

So let’s start with phase one. On pull, the tanks should bring  the two bosses together and keep them together as much as possible for better cleave damage. The tanks also need to taunt swap on Kyra whenever the stacks of her Unending Strike  debuff falls off. It increases their damage taken and also does a ton of raid damage per stack. The other boss, Signe, has two interruptible casts.

She spams Soulful Blast,  which should be interrupted as often as possible, although it’s not the biggest deal because it only  damages the tanks. But more importantly she also regularly channels Song of Dissolution, which needs  to be interrupted as soon as possible.

It stacks a huge dot on the raid really quickly, so we  recommend assigning one or two players with short interrupt cooldowns to focus solely on this cast. Kyra occasionally spawns an add near a random player. This add needs to be  tanked and interrupted, because each cast heals itself to full and does damage to  the entire raid.

Having a DK immediately death grip the add into melee and then  having a balance druid use solar beam on it is a really good combo to deal with it efficiently. The bosses also do a push or pull at max energy.

If you’re getting pushed away,  run towards the boss and if you are getting pulled in, run away from the boss. Otherwise you  take big damage. Also, Stampeding Roars and Wind Rush Totems are super good for these moments.

The other mechanics in phase one happen when the third boss that’s flying around  casts Call of the Val’kyr, which she also continues to do in phase two.  There’s 6 different telegraphed mechanics that can happen after this cast: Lines on the ground that need to be dodged. A big swirly on a random player that needs to be group soaked.

Big circles on a couple random players that need to spread out. Little circles on a bunch of players that need to spread out.

Small circles on the ground that need to be soaked. And a huge bubble on the ground that shields  the bosses, so move them out of it right away. These mechanics are easy enough to deal with on  their own, but you often have to deal with several of them at the same time, and even more on heroic. Try to damage the first two bosses at the same rate, so that you can quickly finish  both of them off when the third boss, Skyja, comes down to fight in phase two. Skyja’s main ability is a debuff that she puts on a few random players, called Fragments of Destiny.

  These debuffs do a ton of dot damage, and dispelling them just causes them to jump  to the next closest player.

The only way to actually get rid of them is by forcing  them all onto one player, which removes the debuffs and creates an ice patch on the ground.  There’s a couple of different ways you can make this happen, but the simplest way is by having the people  who get the debuff move close together off to the side of the raid where the healers dispel  them individually until the debuffs end up on one person. Each person just has to be quick to get  to the dispel spot and move away once they don’t have the debuff, and it’ll work out just fine.  There is some opportunity for a Mass Dispel strategy with these debuffs,  so feel free to experiment with that if you want to get fancy, but it’s not necessary.

 Other than that, the tanks need to taunt swap on Skyja as well, whenever the previous stacks  of the Pierce Soul debuff falls off.

It just decreases movement speed and healing received. On heroic, she occasionally casts Word of Recall, which repeats the previous Call of  the Val’kyr combination of mechanics, but makes them all happen at the same time. And she also occasionally puts a debuff on a few random players called Link Essence.  These players will copy any damage they take to each other, which means they need to be closely  watched by the healers and they shouldn’t help with any of the soaking mechanics.

Alright, quick recap! Throughout the fight: React to the Call of the Val’kyr mechanics: dodge lines on the ground, spread with circles on  players, group soak the blue swirly on a player, soak the small purple circles on the ground,  or move the bosses out of the big bubble In phase one: Damage the two bosses at the same rate so they’re both low for phase two. Tanks taunt swap on Kyra at as low stacks of Unending Strike as possible. Interrupt Signe’s Song of Dissolution channel ASAP, her other cast is much less important.

Tank, interrupt, and kill the add that spawns occasionally (Death Grip + Solar Beam is very good).

Run away from Kyra when she pulls you in,  and run toward Signe when she pushes you away. In phase two: When you get the Fragments of Destiny debuff, move off to the side of the raid with the other  people that have the debuff, get dispelled by the healers, and then move away once you’ve been  dispelled. The goal is to get all of the debuffs onto one person to remove them from the fight. Tanks taunt swap on Skyja at as low stacks of Pierce Soul as possible.

And on heroic, players with the Link Essence debuff should avoid helping with soak mechanics,  because they share damage taken with each other.

And that’s pretty much it! You can find our written version of this guide on Icy Veins, linked below.  Thanks again to all of our supporters on patreon for making these guides possible!  Like, subscribe, and join our discord to keep up with everything Ready Check Pull! Peace.


Read More: Kel’Thuzad Raid Guide – Normal/Heroic Kel’Thuzad Sanctum of Domination Boss Guide

Guide Submitted From YouTube